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- updated changelog
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20
ChangeLog
20
ChangeLog
@ -5,7 +5,6 @@ GENERAL:
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* Implements level limit
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* Added WoG creature abilities by Kuririn
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* Implemented a confirmation dialog when pressing Alt + F4 to quit the game
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* Added functionality to trace net packages, std::vectors and various structs (e.g. BattleHex)
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* Added precompiled header compilation for CMake (can be enabled per flag)
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* VCMI will detect changes in text files using crc-32 checksum
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* Basic support for unicode. Internally vcmi always uses utf-8
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@ -27,28 +26,11 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
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CAMPAIGNS:
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* Implemented move heroes to next scenario
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* Support for non-standard victory conditions for H3 campaigns
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* Fixed crash after win on the first map of campaign "Long Live the King"
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* Fixed crash when losing a campaign scenario
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* Campaigns use window with bonus & scenario selection than scenario information window from normal maps
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* Fixed starting another map from campaign bonus selection screen while playing a campaign mission
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* Human players have now turn before AI players in campaigns
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* Implemented hero recreate handling correctly (e.g. Xeron will be recreated on AB campaign)
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* Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
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* Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
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* Moved placing campaign heroes before random object generation -> same behaviour as in OH3
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BATTLES:
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* Fixed can't open spellbook in hotseat game when one player had used a spell
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* Fixed a crash which occured when opening spellbook with different amount of pages from different players
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* Fixed a crash when selecting auto-battle during tactics mode
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* Fixed 'catapult tried to attack non-catapultable hex!' problem, now catapult attacks attackable wall parts only
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* Fixed problem that the server performed applying damage on a wall part twice
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* Fixed a bug where the part in front of the gate could be targeted during siege
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ADVENTURE MAP:
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* Victory, loss conditions are checked every turn instead of every day to correctly handle player without towns
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* Fixed player without town message (shows correct number of days left to conquer a town)
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* Fixed crash when player lost game due to player without town loss condition
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TOWNS:
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* Extended building dependencies support
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