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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-06 09:09:40 +02:00

* right click popups in towns

* drawing window text-bitmap-subtitle
* destructor for CDefEssential
* version changed to 0.5x (or maybe it should be 0.6 ?)
* minor changes
This commit is contained in:
Michał W. Urbańczyk
2008-03-06 18:54:35 +00:00
parent f1e40d5e86
commit 23a7b708d8
10 changed files with 118 additions and 31 deletions

View File

@@ -7,7 +7,9 @@
#include "CAdvmapInterface.h"
#include "hch/CTownHandler.h"
#include "AdventureMapButton.h"
#include "hch/CBuildingHandler.h"
#include <sstream>
#include "CMessage.h"
CBuildingRect::CBuildingRect(Structure *Str)
:str(Str)
{
@@ -77,11 +79,31 @@ void CBuildingRect::hover(bool on)
}
void CBuildingRect::clickLeft (tribool down)
{
if(area && (CSDL_Ext::SDL_GetPixel(area,LOCPLINT->current->motion.x-pos.x,LOCPLINT->current->motion.y-pos.y) != 0)) //na polu
{
}
//todo - handle
}
void CBuildingRect::clickRight (tribool down)
{
//todo - handle
if((!area) || (!((bool)down)))
return;
if((CSDL_Ext::SDL_GetPixel(area,LOCPLINT->current->motion.x-pos.x,LOCPLINT->current->motion.y-pos.y) != 0)) //na polu
{
CInfoPopup *vinya = new CInfoPopup();
vinya->free = true;
vinya->bitmap = CMessage::drawBoxTextBitmapSub
(LOCPLINT->playerID,
CGI->buildh->buildings[str->townID][str->ID]->description,
LOCPLINT->castleInt->bicons->ourImages[str->ID].bitmap,
CGI->buildh->buildings[str->townID][str->ID]->name);
vinya->pos.x = ekran->w/2 - vinya->bitmap->w/2;
vinya->pos.y = ekran->h/2 - vinya->bitmap->h/2;
vinya->activate();
}
}
void CBuildingRect::mouseMoved (SDL_MouseMotionEvent & sEvent)
@@ -103,13 +125,19 @@ void CBuildingRect::mouseMoved (SDL_MouseMotionEvent & sEvent)
if((*LOCPLINT->castleInt->hBuild)<(*this)) //ustawiamy sie, jesli jestesmy na wierzchu
{
LOCPLINT->castleInt->hBuild = this;
LOCPLINT->statusbar->print(str->name);
if(CGI->buildh->buildings[str->townID][str->ID] && CGI->buildh->buildings[str->townID][str->ID]->name.length())
LOCPLINT->statusbar->print(CGI->buildh->buildings[str->townID][str->ID]->name);
else
LOCPLINT->statusbar->print(str->name);
}
}
else //nie ma budynku, wiec damy nasz
{
LOCPLINT->castleInt->hBuild = this;
LOCPLINT->statusbar->print(str->name);
if(CGI->buildh->buildings[str->townID][str->ID] && CGI->buildh->buildings[str->townID][str->ID]->name.length())
LOCPLINT->statusbar->print(CGI->buildh->buildings[str->townID][str->ID]->name);
else
LOCPLINT->statusbar->print(str->name);
}
}
}
@@ -247,6 +275,40 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate)
showAll();
}
std::string defname;
switch (town->subID)
{
case 0:
defname = "HALLCSTL.DEF";
break;
case 1:
defname = "HALLRAMP.DEF";
break;
case 2:
defname = "HALLTOWR.DEF";
break;
case 3:
defname = "HALLINFR.DEF";
break;
case 4:
defname = "HALLNECR.DEF";
break;
case 5:
defname = "HALLDUNG.DEF";
break;
case 6:
defname = "HALLSTRN.DEF";
break;
case 7:
defname = "HALLFORT.DEF";
break;
case 8:
defname = "HALLELEM.DEF";
break;
default:
throw new std::exception("Bad town subID");
}
bicons = CGI->spriteh->giveDefEss(defname);
//blit buildings on bg
//for(int i=0;i<buildings.size();i++)
//{
@@ -269,6 +331,7 @@ CCastleInterface::~CCastleInterface()
{
delete buildings[i];
}
delete bicons;
}
void CCastleInterface::close()
@@ -407,12 +470,6 @@ void CCastleInterface::show(SDL_Surface * to)
if(hBuild==buildings[i] && hBuild->border)
blitAt(hBuild->border,hBuild->pos,to);
}
//for(int i=0;i<buildings.size();i++)
//{
// if((animval)%(buildings[i]->def->ourImages.size())==0)
// blitAt(buildings[i]->def->ourImages[(animval)%(buildings[i]->def->ourImages.size())].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
// else continue;
//}
}
void CCastleInterface::activate()