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No error on hero move when timer is expired
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@ -2220,6 +2220,9 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
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// not turn of that hero or player can't simply teleport hero (at least not with this function)
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// not turn of that hero or player can't simply teleport hero (at least not with this function)
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if (!h || (asker != PlayerColor::NEUTRAL && (teleporting || h->getOwner() != gs->currentPlayer)))
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if (!h || (asker != PlayerColor::NEUTRAL && (teleporting || h->getOwner() != gs->currentPlayer)))
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{
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{
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if(h && getStartInfo()->turnTimerInfo.isEnabled() && gs->players[h->getOwner()].turnTimer.turnTimer == 0)
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return true; //timer expired, no error
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logGlobal->error("Illegal call to move hero!");
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logGlobal->error("Illegal call to move hero!");
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return false;
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return false;
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}
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}
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@ -64,7 +64,6 @@ void ApplyGhNetPackVisitor::visitDismissHero(DismissHero & pack)
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void ApplyGhNetPackVisitor::visitMoveHero(MoveHero & pack)
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void ApplyGhNetPackVisitor::visitMoveHero(MoveHero & pack)
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{
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{
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gh.throwOnWrongOwner(&pack, pack.hid);
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result = gh.moveHero(pack.hid, pack.dest, 0, pack.transit, gh.getPlayerAt(pack.c));
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result = gh.moveHero(pack.hid, pack.dest, 0, pack.transit, gh.getPlayerAt(pack.c));
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}
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}
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