mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
cleanup
This commit is contained in:
parent
76408e9de0
commit
23b7a803b6
@ -209,8 +209,6 @@ public:
|
||||
void showCompInfo(ShowInInfobox * comp) override {};
|
||||
void heroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override {};
|
||||
void stopHeroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override {};
|
||||
//void giveHeroArtifact(int artid, int hid, int position){};
|
||||
//void giveNewArtifact(int hid, int position){};
|
||||
void startBattlePrimary(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank = false, const CGTownInstance *town = nullptr) override {}; //use hero=nullptr for no hero
|
||||
void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, bool creatureBank = false) override {}; //if any of armies is hero, hero will be used
|
||||
void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, bool creatureBank = false) override {}; //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle
|
||||
|
@ -36,9 +36,6 @@ class IMarket;
|
||||
|
||||
class ServerSpellCastEnvironment;
|
||||
|
||||
extern std::map<ui32, CFunctionList<void(ui32)> > callbacks; //question id => callback functions - for selection dialogs
|
||||
extern boost::mutex gsm;
|
||||
|
||||
struct PlayerStatus
|
||||
{
|
||||
bool makingTurn;
|
||||
@ -99,11 +96,8 @@ public:
|
||||
ui32 QID;
|
||||
Queries queries;
|
||||
|
||||
//TODO get rid of cfunctionlist (or similar) and use serialziable callback structure
|
||||
std::map<ui32, CFunctionList<void(ui32)> > callbacks; //query id => callback function - for selection and yes/no dialogs
|
||||
|
||||
bool isValidObject(const CGObjectInstance *obj) const;
|
||||
bool isBlockedByQueries(const CPack *pack, PlayerColor player);
|
||||
bool isBlockedByQueries(const CPack *pack, PlayerColor player);
|
||||
bool isAllowedExchange(ObjectInstanceID id1, ObjectInstanceID id2);
|
||||
void giveSpells(const CGTownInstance *t, const CGHeroInstance *h);
|
||||
int moveStack(int stack, BattleHex dest); //returned value - travelled distance
|
||||
@ -131,10 +125,9 @@ public:
|
||||
void setBlockVis(ObjectInstanceID objid, bool bv) override;
|
||||
void setOwner(const CGObjectInstance * obj, PlayerColor owner) override;
|
||||
void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false) override;
|
||||
void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override;
|
||||
//void showInfoDialog(InfoWindow *iw) override;
|
||||
void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override;
|
||||
|
||||
void showBlockingDialog(BlockingDialog *iw) override;
|
||||
void showBlockingDialog(BlockingDialog *iw) override;
|
||||
void showTeleportDialog(TeleportDialog *iw) override;
|
||||
void showGarrisonDialog(ObjectInstanceID upobj, ObjectInstanceID hid, bool removableUnits) override;
|
||||
void showThievesGuildWindow(PlayerColor player, ObjectInstanceID requestingObjId) override;
|
||||
@ -151,12 +144,12 @@ public:
|
||||
bool addToSlot(const StackLocation &sl, const CCreature *c, TQuantity count) override;
|
||||
void tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished, bool allowMerging) override;
|
||||
bool moveStack(const StackLocation &src, const StackLocation &dst, TQuantity count = -1) override;
|
||||
|
||||
|
||||
void removeAfterVisit(const CGObjectInstance *object) override;
|
||||
|
||||
void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) override;
|
||||
void giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) override;
|
||||
void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override;
|
||||
void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override;
|
||||
void removeArtifact(const ArtifactLocation &al) override;
|
||||
bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) override;
|
||||
void synchronizeArtifactHandlerLists() override;
|
||||
@ -164,10 +157,9 @@ public:
|
||||
void showCompInfo(ShowInInfobox * comp) override;
|
||||
void heroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override;
|
||||
void stopHeroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override;
|
||||
//bool removeArtifact(const CArtifact* art, int hid) override;
|
||||
void startBattlePrimary(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank = false, const CGTownInstance *town = nullptr) override; //use hero=nullptr for no hero
|
||||
void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, bool creatureBank = false) override; //if any of armies is hero, hero will be used
|
||||
void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, bool creatureBank = false) override; //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle//void startBattleI(int heroID, CCreatureSet army, int3 tile, std::function<void(BattleResult*)> cb) override; //for hero<=>neutral army
|
||||
void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, bool creatureBank = false) override; //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle
|
||||
void setAmount(ObjectInstanceID objid, ui32 val) override;
|
||||
bool moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, bool transit = false, PlayerColor asker = PlayerColor::NEUTRAL) override;
|
||||
void giveHeroBonus(GiveBonus * bonus) override;
|
||||
|
Loading…
Reference in New Issue
Block a user