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Add VSync to settings
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@@ -274,8 +274,14 @@ void ScreenHandler::initializeWindow()
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handleFatalError(message, true);
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}
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//create first available renderer if preferred not set. Use no flags, so HW accelerated will be preferred but SW renderer also will possible
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mainRenderer = SDL_CreateRenderer(mainWindow, getPreferredRenderingDriver(), SDL_RENDERER_PRESENTVSYNC);
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// create first available renderer if no preferred one is set
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// use no SDL_RENDERER_SOFTWARE or SDL_RENDERER_ACCELERATED flag, so HW accelerated will be preferred but SW renderer will also be possible
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uint32_t rendererFlags = 0;
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if(settings["video"]["vsync"].Bool())
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{
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rendererFlags |= SDL_RENDERER_PRESENTVSYNC;
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}
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mainRenderer = SDL_CreateRenderer(mainWindow, getPreferredRenderingDriver(), rendererFlags);
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if(mainRenderer == nullptr)
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throw std::runtime_error("Unable to create renderer\n");
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