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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Update docs & schemas

This commit is contained in:
Ivan Savenko
2025-11-02 13:06:24 +02:00
parent bdafb47655
commit 23fb9e8829
3 changed files with 4 additions and 6 deletions

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@@ -36,7 +36,7 @@
},
"type" : {
"type" : "string",
"enum" : [ "mysticPond", "castleGate", "portalOfSummoning", "library", "escapeTunnel", "treasury", "bank" ],
"enum" : [ "mysticPond", "castleGate", "portalOfSummoning", "library", "escapeTunnel", "treasury", "bank", "auroraBorealis", "deityOfFire" ],
"description" : "Subtype for some special buildings"
},
"mode" : {

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@@ -548,7 +548,7 @@ Affected unit will deal more damage when attacking specific creature
### HATES_TRAIT
Affected unit will deal more damage when attacking unit that has specific bonus
Affected unit will deal more damage when attacking unit that has specific bonus. Note that this bonus has no assigned description. To make it visible in creature window UI, make sure to provide custom description for such bonus.
- subtype - identifier of hated bonus, ie. `UNDEAD`
- val - additional damage, percentage

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@@ -238,15 +238,13 @@ Building requirements can be described using logical expressions:
Following Heroes III buildings can be used as unique buildings for a town. Their functionality should be identical to a corresponding H3 building. H3 buildings that are not present in this list contain no hardcoded functionality. See vcmi json configuration to see how such buildings can be implemented in a mod.
- `mysticPond`
- `artifactMerchant`
- `freelancersGuild`
- `magicUniversity`
- `castleGate`
- `creatureTransformer`
- `portalOfSummoning`
- `library`
- `escapeTunnel`
- `treasury`
- `auroraBorealis`
- `deityOfFire`
#### Buildings from other Heroes III mods