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Renamed some adventure map files & classes
This commit is contained in:
parent
e26b18c139
commit
243773b6ef
@ -2,10 +2,10 @@ set(client_SRCS
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StdInc.cpp
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../CCallback.cpp
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adventureMap/CAdventureMapInterface.cpp
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adventureMap/CAdventureMapWidget.cpp
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adventureMap/AdventureMapInterface.cpp
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adventureMap/AdventureMapShortcuts.cpp
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adventureMap/CAdventureOptions.cpp
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adventureMap/AdventureMapWidget.cpp
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adventureMap/AdventureOptions.cpp
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adventureMap/CInGameConsole.cpp
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adventureMap/CInfoBar.cpp
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adventureMap/CList.cpp
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@ -131,11 +131,11 @@ set(client_SRCS
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set(client_HEADERS
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StdInc.h
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adventureMap/CAdventureMapInterface.h
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adventureMap/CAdventureMapWidget.h
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adventureMap/AdventureMapInterface.h
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adventureMap/AdventureMapShortcuts.h
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adventureMap/AdventureMapWidget.h
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adventureMap/AdventureState.h
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adventureMap/CAdventureOptions.h
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adventureMap/AdventureOptions.h
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adventureMap/CInGameConsole.h
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adventureMap/CInfoBar.h
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adventureMap/CList.h
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@ -12,7 +12,7 @@
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#include <vcmi/Artifact.h>
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#include "adventureMap/CAdventureMapInterface.h"
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#include "adventureMap/AdventureMapInterface.h"
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#include "mapView/mapHandler.h"
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#include "adventureMap/CList.h"
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#include "battle/BattleInterface.h"
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@ -162,7 +162,7 @@ void CPlayerInterface::initGameInterface(std::shared_ptr<Environment> ENV, std::
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initializeHeroTownList();
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// always recreate advmap interface to avoid possible memory-corruption bugs
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adventureInt.reset(new CAdventureMapInterface());
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adventureInt.reset(new AdventureMapInterface());
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}
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void CPlayerInterface::playerStartsTurn(PlayerColor player)
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@ -31,7 +31,7 @@ struct CPathsInfo;
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VCMI_LIB_NAMESPACE_END
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class CButton;
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class CAdventureMapInterface;
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class AdventureMapInterface;
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class CCastleInterface;
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class BattleInterface;
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class CComponent;
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@ -15,7 +15,7 @@
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#include "CPlayerInterface.h"
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#include "CServerHandler.h"
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#include "ClientNetPackVisitors.h"
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#include "adventureMap/CAdventureMapInterface.h"
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#include "adventureMap/AdventureMapInterface.h"
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#include "battle/BattleInterface.h"
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#include "gui/CGuiHandler.h"
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#include "mapView/mapHandler.h"
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@ -15,7 +15,7 @@
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#include "../lib/mapObjects/CGHeroInstance.h"
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#include "../lib/mapObjects/CGTownInstance.h"
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#include "CPlayerInterface.h"
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#include "adventureMap/CAdventureMapInterface.h"
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#include "adventureMap/AdventureMapInterface.h"
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PlayerLocalState::PlayerLocalState(CPlayerInterface & owner)
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: owner(owner)
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@ -1,5 +1,5 @@
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/*
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* CAdventureMapInterface.cpp, part of VCMI engine
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* AdventureMapInterface.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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@ -8,16 +8,16 @@
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*
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*/
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#include "StdInc.h"
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#include "CAdventureMapInterface.h"
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#include "AdventureMapInterface.h"
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#include "CAdventureOptions.h"
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#include "AdventureOptions.h"
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#include "AdventureState.h"
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#include "CInGameConsole.h"
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#include "CMinimap.h"
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#include "CList.h"
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#include "CInfoBar.h"
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#include "MapAudioPlayer.h"
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#include "CAdventureMapWidget.h"
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#include "AdventureMapWidget.h"
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#include "AdventureMapShortcuts.h"
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#include "../mapView/mapHandler.h"
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@ -38,9 +38,9 @@
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#include "../../lib/CPathfinder.h"
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#include "../../lib/mapping/CMap.h"
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std::shared_ptr<CAdventureMapInterface> adventureInt;
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std::shared_ptr<AdventureMapInterface> adventureInt;
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CAdventureMapInterface::CAdventureMapInterface():
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AdventureMapInterface::AdventureMapInterface():
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mapAudio(new MapAudioPlayer()),
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spellBeingCasted(nullptr),
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scrollingWasActive(false),
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@ -54,35 +54,35 @@ CAdventureMapInterface::CAdventureMapInterface():
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shortcuts = std::make_shared<AdventureMapShortcuts>(*this);
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widget = std::make_shared<CAdventureMapWidget>(shortcuts);
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widget = std::make_shared<AdventureMapWidget>(shortcuts);
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shortcuts->setState(EAdventureState::MAKING_TURN);
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widget->getMapView()->onViewMapActivated();
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}
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void CAdventureMapInterface::onMapViewMoved(const Rect & visibleArea, int mapLevel)
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void AdventureMapInterface::onMapViewMoved(const Rect & visibleArea, int mapLevel)
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{
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shortcuts->onMapViewMoved(visibleArea, mapLevel);
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widget->getMinimap()->onMapViewMoved(visibleArea, mapLevel);
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widget->onMapViewMoved(visibleArea, mapLevel);
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}
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void CAdventureMapInterface::onAudioResumed()
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void AdventureMapInterface::onAudioResumed()
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{
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mapAudio->onAudioResumed();
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}
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void CAdventureMapInterface::onAudioPaused()
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void AdventureMapInterface::onAudioPaused()
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{
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mapAudio->onAudioPaused();
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}
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void CAdventureMapInterface::onHeroMovementStarted(const CGHeroInstance * hero)
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void AdventureMapInterface::onHeroMovementStarted(const CGHeroInstance * hero)
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{
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widget->getInfoBar()->popAll();
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widget->getInfoBar()->showSelection();
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}
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void CAdventureMapInterface::onHeroChanged(const CGHeroInstance *h)
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void AdventureMapInterface::onHeroChanged(const CGHeroInstance *h)
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{
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widget->getHeroList()->update(h);
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@ -92,7 +92,7 @@ void CAdventureMapInterface::onHeroChanged(const CGHeroInstance *h)
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widget->updateActiveState();
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}
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void CAdventureMapInterface::onTownChanged(const CGTownInstance * town)
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void AdventureMapInterface::onTownChanged(const CGTownInstance * town)
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{
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widget->getTownList()->update(town);
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@ -100,12 +100,12 @@ void CAdventureMapInterface::onTownChanged(const CGTownInstance * town)
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widget->getInfoBar()->showSelection();
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}
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void CAdventureMapInterface::showInfoBoxMessage(const std::vector<Component> & components, std::string message, int timer)
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void AdventureMapInterface::showInfoBoxMessage(const std::vector<Component> & components, std::string message, int timer)
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{
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widget->getInfoBar()->pushComponents(components, message, timer);
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}
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void CAdventureMapInterface::activate()
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void AdventureMapInterface::activate()
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{
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CIntObject::activate();
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@ -122,19 +122,19 @@ void CAdventureMapInterface::activate()
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GH.fakeMouseMove(); //to restore the cursor
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}
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void CAdventureMapInterface::deactivate()
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void AdventureMapInterface::deactivate()
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{
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CIntObject::deactivate();
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CCS->curh->set(Cursor::Map::POINTER);
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}
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void CAdventureMapInterface::showAll(SDL_Surface * to)
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void AdventureMapInterface::showAll(SDL_Surface * to)
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{
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CIntObject::showAll(to);
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LOCPLINT->cingconsole->show(to);
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}
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void CAdventureMapInterface::show(SDL_Surface * to)
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void AdventureMapInterface::show(SDL_Surface * to)
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{
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handleMapScrollingUpdate();
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@ -142,7 +142,7 @@ void CAdventureMapInterface::show(SDL_Surface * to)
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LOCPLINT->cingconsole->show(to);
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}
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void CAdventureMapInterface::handleMapScrollingUpdate()
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void AdventureMapInterface::handleMapScrollingUpdate()
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{
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/// Width of window border, in pixels, that triggers map scrolling
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static constexpr uint32_t borderScrollWidth = 15;
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@ -222,23 +222,23 @@ void CAdventureMapInterface::handleMapScrollingUpdate()
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scrollingWasActive = scrollingActive;
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}
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void CAdventureMapInterface::centerOnTile(int3 on)
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void AdventureMapInterface::centerOnTile(int3 on)
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{
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widget->getMapView()->onCenteredTile(on);
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}
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void CAdventureMapInterface::centerOnObject(const CGObjectInstance * obj)
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void AdventureMapInterface::centerOnObject(const CGObjectInstance * obj)
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{
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widget->getMapView()->onCenteredObject(obj);
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}
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void CAdventureMapInterface::keyPressed(EShortcut key)
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void AdventureMapInterface::keyPressed(EShortcut key)
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{
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//fake mouse use to trigger onTileHovered()
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GH.fakeMouseMove();
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}
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void CAdventureMapInterface::onSelectionChanged(const CArmedInstance *sel)
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void AdventureMapInterface::onSelectionChanged(const CArmedInstance *sel)
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{
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assert(sel);
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@ -275,7 +275,7 @@ void CAdventureMapInterface::onSelectionChanged(const CArmedInstance *sel)
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widget->getTownList()->redraw();
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}
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void CAdventureMapInterface::onMapTilesChanged(boost::optional<std::unordered_set<int3>> positions)
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void AdventureMapInterface::onMapTilesChanged(boost::optional<std::unordered_set<int3>> positions)
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{
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if (positions)
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widget->getMinimap()->updateTiles(*positions);
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@ -283,13 +283,13 @@ void CAdventureMapInterface::onMapTilesChanged(boost::optional<std::unordered_se
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widget->getMinimap()->update();
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}
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void CAdventureMapInterface::onHotseatWaitStarted(PlayerColor playerID)
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void AdventureMapInterface::onHotseatWaitStarted(PlayerColor playerID)
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{
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onCurrentPlayerChanged(playerID);
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setState(EAdventureState::HOTSEAT_WAIT);
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}
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void CAdventureMapInterface::onEnemyTurnStarted(PlayerColor playerID)
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void AdventureMapInterface::onEnemyTurnStarted(PlayerColor playerID)
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{
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if(settings["session"]["spectate"].Bool())
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return;
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@ -301,14 +301,14 @@ void CAdventureMapInterface::onEnemyTurnStarted(PlayerColor playerID)
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}
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void CAdventureMapInterface::setState(EAdventureState state)
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void AdventureMapInterface::setState(EAdventureState state)
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{
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shortcuts->setState(state);
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adjustActiveness();
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widget->updateActiveState();
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}
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void CAdventureMapInterface::adjustActiveness()
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void AdventureMapInterface::adjustActiveness()
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{
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bool widgetMustBeActive = active && shortcuts->optionSidePanelActive();
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bool mapViewMustBeActive = active && (shortcuts->optionMapViewActive());
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@ -326,7 +326,7 @@ void CAdventureMapInterface::adjustActiveness()
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widget->getMapView()->deactivate();
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}
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void CAdventureMapInterface::onCurrentPlayerChanged(PlayerColor playerID)
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void AdventureMapInterface::onCurrentPlayerChanged(PlayerColor playerID)
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{
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LOCPLINT->localState->setSelection(nullptr);
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@ -337,7 +337,7 @@ void CAdventureMapInterface::onCurrentPlayerChanged(PlayerColor playerID)
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widget->setPlayer(playerID);
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}
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void CAdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
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void AdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
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{
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onCurrentPlayerChanged(playerID);
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@ -394,7 +394,7 @@ void CAdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
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}
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}
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void CAdventureMapInterface::hotkeyEndingTurn()
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void AdventureMapInterface::hotkeyEndingTurn()
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{
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if(settings["session"]["spectate"].Bool())
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return;
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@ -404,7 +404,7 @@ void CAdventureMapInterface::hotkeyEndingTurn()
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mapAudio->onPlayerTurnEnded();
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}
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const CGObjectInstance* CAdventureMapInterface::getActiveObject(const int3 &mapPos)
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const CGObjectInstance* AdventureMapInterface::getActiveObject(const int3 &mapPos)
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{
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std::vector < const CGObjectInstance * > bobjs = LOCPLINT->cb->getBlockingObjs(mapPos); //blocking objects at tile
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@ -414,7 +414,7 @@ const CGObjectInstance* CAdventureMapInterface::getActiveObject(const int3 &mapP
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return *boost::range::max_element(bobjs, &CMapHandler::compareObjectBlitOrder);
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}
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void CAdventureMapInterface::onTileLeftClicked(const int3 &mapPos)
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void AdventureMapInterface::onTileLeftClicked(const int3 &mapPos)
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{
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if(!shortcuts->optionMapViewActive())
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return;
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@ -507,7 +507,7 @@ void CAdventureMapInterface::onTileLeftClicked(const int3 &mapPos)
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}
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}
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void CAdventureMapInterface::onTileHovered(const int3 &mapPos)
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void AdventureMapInterface::onTileHovered(const int3 &mapPos)
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{
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if(!shortcuts->optionMapViewActive())
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return;
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@ -659,7 +659,7 @@ void CAdventureMapInterface::onTileHovered(const int3 &mapPos)
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}
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}
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void CAdventureMapInterface::showMoveDetailsInStatusbar(const CGHeroInstance & hero, const CGPathNode & pathNode)
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void AdventureMapInterface::showMoveDetailsInStatusbar(const CGHeroInstance & hero, const CGPathNode & pathNode)
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{
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const int maxMovementPointsAtStartOfLastTurn = pathNode.turns > 0 ? hero.maxMovePoints(pathNode.layer == EPathfindingLayer::LAND) : hero.movement;
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const int movementPointsLastTurnCost = maxMovementPointsAtStartOfLastTurn - pathNode.moveRemains;
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@ -674,7 +674,7 @@ void CAdventureMapInterface::showMoveDetailsInStatusbar(const CGHeroInstance & h
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GH.statusbar->write(result);
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}
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void CAdventureMapInterface::onTileRightClicked(const int3 &mapPos)
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void AdventureMapInterface::onTileRightClicked(const int3 &mapPos)
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{
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if(!shortcuts->optionMapViewActive())
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return;
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@ -707,7 +707,7 @@ void CAdventureMapInterface::onTileRightClicked(const int3 &mapPos)
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CRClickPopup::createAndPush(obj, GH.getCursorPosition(), ETextAlignment::CENTER);
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}
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void CAdventureMapInterface::enterCastingMode(const CSpell * sp)
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void AdventureMapInterface::enterCastingMode(const CSpell * sp)
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{
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assert(sp->id == SpellID::SCUTTLE_BOAT || sp->id == SpellID::DIMENSION_DOOR);
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spellBeingCasted = sp;
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@ -717,7 +717,7 @@ void CAdventureMapInterface::enterCastingMode(const CSpell * sp)
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setState(EAdventureState::CASTING_SPELL);
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}
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void CAdventureMapInterface::exitCastingMode()
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void AdventureMapInterface::exitCastingMode()
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{
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assert(spellBeingCasted);
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spellBeingCasted = nullptr;
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@ -727,25 +727,25 @@ void CAdventureMapInterface::exitCastingMode()
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config->Bool() = false;
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}
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void CAdventureMapInterface::hotkeyAbortCastingMode()
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void AdventureMapInterface::hotkeyAbortCastingMode()
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{
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exitCastingMode();
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LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[731]); //Spell cancelled
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}
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void CAdventureMapInterface::performSpellcasting(const int3 & dest)
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void AdventureMapInterface::performSpellcasting(const int3 & dest)
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{
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SpellID id = spellBeingCasted->id;
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exitCastingMode();
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LOCPLINT->cb->castSpell(LOCPLINT->localState->getCurrentHero(), id, dest);
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}
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Rect CAdventureMapInterface::terrainAreaPixels() const
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Rect AdventureMapInterface::terrainAreaPixels() const
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{
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return widget->getMapView()->pos;
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}
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const IShipyard * CAdventureMapInterface::ourInaccessibleShipyard(const CGObjectInstance *obj) const
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const IShipyard * AdventureMapInterface::ourInaccessibleShipyard(const CGObjectInstance *obj) const
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{
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const IShipyard *ret = IShipyard::castFrom(obj);
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@ -757,40 +757,40 @@ const IShipyard * CAdventureMapInterface::ourInaccessibleShipyard(const CGObject
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return ret;
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}
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void CAdventureMapInterface::hotkeyExitWorldView()
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void AdventureMapInterface::hotkeyExitWorldView()
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{
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setState(EAdventureState::MAKING_TURN);
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widget->getMapView()->onViewMapActivated();
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}
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void CAdventureMapInterface::openWorldView(int tileSize)
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void AdventureMapInterface::openWorldView(int tileSize)
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{
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setState(EAdventureState::WORLD_VIEW);
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widget->getMapView()->onViewWorldActivated(tileSize);
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}
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void CAdventureMapInterface::openWorldView()
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void AdventureMapInterface::openWorldView()
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{
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openWorldView(11);
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}
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void CAdventureMapInterface::openWorldView(const std::vector<ObjectPosInfo>& objectPositions, bool showTerrain)
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void AdventureMapInterface::openWorldView(const std::vector<ObjectPosInfo>& objectPositions, bool showTerrain)
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{
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openWorldView(11);
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widget->getMapView()->onViewSpellActivated(11, objectPositions, showTerrain);
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}
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void CAdventureMapInterface::hotkeyNextTown()
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void AdventureMapInterface::hotkeyNextTown()
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{
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widget->getTownList()->selectNext();
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}
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void CAdventureMapInterface::hotkeySwitchMapLevel()
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void AdventureMapInterface::hotkeySwitchMapLevel()
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{
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widget->getMapView()->onMapLevelSwitched();
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}
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void CAdventureMapInterface::onScreenResize()
|
||||
void AdventureMapInterface::onScreenResize()
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
|
||||
widget.reset();
|
||||
@ -798,7 +798,7 @@ void CAdventureMapInterface::onScreenResize()
|
||||
pos.w = GH.screenDimensions().x;
|
||||
pos.h = GH.screenDimensions().y;
|
||||
|
||||
widget = std::make_shared<CAdventureMapWidget>(shortcuts);
|
||||
widget = std::make_shared<AdventureMapWidget>(shortcuts);
|
||||
widget->getMapView()->onViewMapActivated();
|
||||
widget->setPlayer(currentPlayerID);
|
||||
widget->updateActiveState();
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
* CAdventureMapInterface.h, part of VCMI engine
|
||||
* AdventureMapInterface.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
@ -29,7 +29,7 @@ class CButton;
|
||||
class IImage;
|
||||
class CAnimImage;
|
||||
class CGStatusBar;
|
||||
class CAdventureMapWidget;
|
||||
class AdventureMapWidget;
|
||||
class AdventureMapShortcuts;
|
||||
class CAnimation;
|
||||
class MapView;
|
||||
@ -46,7 +46,7 @@ struct MapDrawingInfo;
|
||||
/// That's a huge class which handles general adventure map actions and
|
||||
/// shows the right menu(questlog, spellbook, end turn,..) from where you
|
||||
/// can get to the towns and heroes.
|
||||
class CAdventureMapInterface : public CIntObject
|
||||
class AdventureMapInterface : public CIntObject
|
||||
{
|
||||
private:
|
||||
/// currently acting player
|
||||
@ -61,7 +61,7 @@ private:
|
||||
const CSpell *spellBeingCasted; //nullptr if none
|
||||
|
||||
std::shared_ptr<MapAudioPlayer> mapAudio;
|
||||
std::shared_ptr<CAdventureMapWidget> widget;
|
||||
std::shared_ptr<AdventureMapWidget> widget;
|
||||
std::shared_ptr<AdventureMapShortcuts> shortcuts;
|
||||
|
||||
private:
|
||||
@ -94,7 +94,7 @@ protected:
|
||||
void onScreenResize() override;
|
||||
|
||||
public:
|
||||
CAdventureMapInterface();
|
||||
AdventureMapInterface();
|
||||
|
||||
void hotkeyAbortCastingMode();
|
||||
void hotkeyExitWorldView();
|
||||
@ -171,4 +171,4 @@ public:
|
||||
void openWorldView(const std::vector<ObjectPosInfo>& objectPositions, bool showTerrain);
|
||||
};
|
||||
|
||||
extern std::shared_ptr<CAdventureMapInterface> adventureInt;
|
||||
extern std::shared_ptr<AdventureMapInterface> adventureInt;
|
@ -22,8 +22,8 @@
|
||||
#include "../windows/CSpellWindow.h"
|
||||
#include "../windows/CTradeWindow.h"
|
||||
#include "../windows/settings/SettingsMainWindow.h"
|
||||
#include "CAdventureMapInterface.h"
|
||||
#include "CAdventureOptions.h"
|
||||
#include "AdventureMapInterface.h"
|
||||
#include "AdventureOptions.h"
|
||||
#include "AdventureState.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
@ -34,7 +34,7 @@
|
||||
#include "../../lib/mapObjects/CGTownInstance.h"
|
||||
#include "../../lib/mapping/CMap.h"
|
||||
|
||||
AdventureMapShortcuts::AdventureMapShortcuts(CAdventureMapInterface & owner)
|
||||
AdventureMapShortcuts::AdventureMapShortcuts(AdventureMapInterface & owner)
|
||||
: owner(owner)
|
||||
, state(EAdventureState::NOT_INITIALIZED)
|
||||
, mapLevel(0)
|
||||
@ -203,7 +203,7 @@ void AdventureMapShortcuts::showSpellbook()
|
||||
|
||||
void AdventureMapShortcuts::adventureOptions()
|
||||
{
|
||||
GH.pushIntT<CAdventureOptions>();
|
||||
GH.pushIntT<AdventureOptions>();
|
||||
}
|
||||
|
||||
void AdventureMapShortcuts::systemOptions()
|
||||
@ -273,7 +273,7 @@ void AdventureMapShortcuts::showThievesGuild()
|
||||
|
||||
void AdventureMapShortcuts::showScenarioInfo()
|
||||
{
|
||||
CAdventureOptions::showScenarioInfo();
|
||||
AdventureOptions::showScenarioInfo();
|
||||
}
|
||||
|
||||
void AdventureMapShortcuts::saveGame()
|
||||
|
@ -16,7 +16,7 @@ class Rect;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
enum class EShortcut;
|
||||
class CAdventureMapInterface;
|
||||
class AdventureMapInterface;
|
||||
enum class EAdventureState;
|
||||
|
||||
struct AdventureMapShortcutState
|
||||
@ -29,7 +29,7 @@ struct AdventureMapShortcutState
|
||||
/// Class that contains list of functions for shortcuts available from adventure map
|
||||
class AdventureMapShortcuts
|
||||
{
|
||||
CAdventureMapInterface & owner;
|
||||
AdventureMapInterface & owner;
|
||||
EAdventureState state;
|
||||
int mapLevel;
|
||||
|
||||
@ -65,7 +65,7 @@ class AdventureMapShortcuts
|
||||
void moveHeroDirectional(const Point & direction);
|
||||
|
||||
public:
|
||||
explicit AdventureMapShortcuts(CAdventureMapInterface & owner);
|
||||
explicit AdventureMapShortcuts(AdventureMapInterface & owner);
|
||||
|
||||
std::vector<AdventureMapShortcutState> getShortcuts();
|
||||
|
||||
|
@ -8,7 +8,7 @@
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "CAdventureMapWidget.h"
|
||||
#include "AdventureMapWidget.h"
|
||||
|
||||
#include "AdventureMapShortcuts.h"
|
||||
#include "CInfoBar.h"
|
||||
@ -32,7 +32,7 @@
|
||||
#include "../../lib/StringConstants.h"
|
||||
#include "../../lib/filesystem/ResourceID.h"
|
||||
|
||||
CAdventureMapWidget::CAdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts )
|
||||
AdventureMapWidget::AdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts )
|
||||
: shortcuts(shortcuts)
|
||||
, mapLevel(0)
|
||||
{
|
||||
@ -40,18 +40,18 @@ CAdventureMapWidget::CAdventureMapWidget( std::shared_ptr<AdventureMapShortcuts>
|
||||
pos.w = GH.screenDimensions().x;
|
||||
pos.h = GH.screenDimensions().y;
|
||||
|
||||
REGISTER_BUILDER("adventureInfobar", &CAdventureMapWidget::buildInfobox );
|
||||
REGISTER_BUILDER("adventureMapImage", &CAdventureMapWidget::buildMapImage );
|
||||
REGISTER_BUILDER("adventureMapButton", &CAdventureMapWidget::buildMapButton );
|
||||
REGISTER_BUILDER("adventureMapContainer", &CAdventureMapWidget::buildMapContainer );
|
||||
REGISTER_BUILDER("adventureMapGameArea", &CAdventureMapWidget::buildMapGameArea );
|
||||
REGISTER_BUILDER("adventureMapHeroList", &CAdventureMapWidget::buildMapHeroList );
|
||||
REGISTER_BUILDER("adventureMapIcon", &CAdventureMapWidget::buildMapIcon );
|
||||
REGISTER_BUILDER("adventureMapTownList", &CAdventureMapWidget::buildMapTownList );
|
||||
REGISTER_BUILDER("adventureMinimap", &CAdventureMapWidget::buildMinimap );
|
||||
REGISTER_BUILDER("adventureResourceDateBar", &CAdventureMapWidget::buildResourceDateBar );
|
||||
REGISTER_BUILDER("adventureStatusBar", &CAdventureMapWidget::buildStatusBar );
|
||||
REGISTER_BUILDER("adventurePlayerTexture", &CAdventureMapWidget::buildTexturePlayerColored);
|
||||
REGISTER_BUILDER("adventureInfobar", &AdventureMapWidget::buildInfobox );
|
||||
REGISTER_BUILDER("adventureMapImage", &AdventureMapWidget::buildMapImage );
|
||||
REGISTER_BUILDER("adventureMapButton", &AdventureMapWidget::buildMapButton );
|
||||
REGISTER_BUILDER("adventureMapContainer", &AdventureMapWidget::buildMapContainer );
|
||||
REGISTER_BUILDER("adventureMapGameArea", &AdventureMapWidget::buildMapGameArea );
|
||||
REGISTER_BUILDER("adventureMapHeroList", &AdventureMapWidget::buildMapHeroList );
|
||||
REGISTER_BUILDER("adventureMapIcon", &AdventureMapWidget::buildMapIcon );
|
||||
REGISTER_BUILDER("adventureMapTownList", &AdventureMapWidget::buildMapTownList );
|
||||
REGISTER_BUILDER("adventureMinimap", &AdventureMapWidget::buildMinimap );
|
||||
REGISTER_BUILDER("adventureResourceDateBar", &AdventureMapWidget::buildResourceDateBar );
|
||||
REGISTER_BUILDER("adventureStatusBar", &AdventureMapWidget::buildStatusBar );
|
||||
REGISTER_BUILDER("adventurePlayerTexture", &AdventureMapWidget::buildTexturePlayerColored);
|
||||
|
||||
for (const auto & entry : shortcuts->getShortcuts())
|
||||
addShortcut(entry.shortcut, entry.callback);
|
||||
@ -68,7 +68,7 @@ CAdventureMapWidget::CAdventureMapWidget( std::shared_ptr<AdventureMapShortcuts>
|
||||
addUsedEvents(KEYBOARD);
|
||||
}
|
||||
|
||||
void CAdventureMapWidget::onMapViewMoved(const Rect & visibleArea, int newMapLevel)
|
||||
void AdventureMapWidget::onMapViewMoved(const Rect & visibleArea, int newMapLevel)
|
||||
{
|
||||
if(mapLevel == newMapLevel)
|
||||
return;
|
||||
@ -77,21 +77,21 @@ void CAdventureMapWidget::onMapViewMoved(const Rect & visibleArea, int newMapLev
|
||||
updateActiveState();
|
||||
}
|
||||
|
||||
Rect CAdventureMapWidget::readSourceArea(const JsonNode & source, const JsonNode & sourceCommon)
|
||||
Rect AdventureMapWidget::readSourceArea(const JsonNode & source, const JsonNode & sourceCommon)
|
||||
{
|
||||
const auto & input = source.isNull() ? sourceCommon : source;
|
||||
|
||||
return readArea(input, Rect(Point(0, 0), Point(800, 600)));
|
||||
}
|
||||
|
||||
Rect CAdventureMapWidget::readTargetArea(const JsonNode & source)
|
||||
Rect AdventureMapWidget::readTargetArea(const JsonNode & source)
|
||||
{
|
||||
if(subwidgetSizes.empty())
|
||||
return readArea(source, pos);
|
||||
return readArea(source, subwidgetSizes.back());
|
||||
}
|
||||
|
||||
Rect CAdventureMapWidget::readArea(const JsonNode & source, const Rect & boundingBox)
|
||||
Rect AdventureMapWidget::readArea(const JsonNode & source, const Rect & boundingBox)
|
||||
{
|
||||
const auto & object = source.Struct();
|
||||
|
||||
@ -127,7 +127,7 @@ Rect CAdventureMapWidget::readArea(const JsonNode & source, const Rect & boundin
|
||||
return Rect(topLeft + boundingBox.topLeft(), dimensions);
|
||||
}
|
||||
|
||||
std::shared_ptr<IImage> CAdventureMapWidget::loadImage(const std::string & name)
|
||||
std::shared_ptr<IImage> AdventureMapWidget::loadImage(const std::string & name)
|
||||
{
|
||||
ResourceID resource(name, EResType::IMAGE);
|
||||
|
||||
@ -138,7 +138,7 @@ std::shared_ptr<IImage> CAdventureMapWidget::loadImage(const std::string & name)
|
||||
return images[resource.getName()];
|
||||
}
|
||||
|
||||
std::shared_ptr<CAnimation> CAdventureMapWidget::loadAnimation(const std::string & name)
|
||||
std::shared_ptr<CAnimation> AdventureMapWidget::loadAnimation(const std::string & name)
|
||||
{
|
||||
ResourceID resource(name, EResType::ANIMATION);
|
||||
|
||||
@ -148,14 +148,14 @@ std::shared_ptr<CAnimation> CAdventureMapWidget::loadAnimation(const std::string
|
||||
return animations[resource.getName()];
|
||||
}
|
||||
|
||||
std::shared_ptr<CIntObject> CAdventureMapWidget::buildInfobox(const JsonNode & input)
|
||||
std::shared_ptr<CIntObject> AdventureMapWidget::buildInfobox(const JsonNode & input)
|
||||
{
|
||||
Rect area = readTargetArea(input["area"]);
|
||||
infoBar = std::make_shared<CInfoBar>(area);
|
||||
return infoBar;
|
||||
}
|
||||
|
||||
std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapImage(const JsonNode & input)
|
||||
std::shared_ptr<CIntObject> AdventureMapWidget::buildMapImage(const JsonNode & input)
|
||||
{
|
||||
Rect targetArea = readTargetArea(input["area"]);
|
||||
Rect sourceArea = readSourceArea(input["sourceArea"], input["area"]);
|
||||
@ -164,7 +164,7 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapImage(const JsonNode &
|
||||
return std::make_shared<CFilledTexture>(loadImage(image), targetArea, sourceArea);
|
||||
}
|
||||
|
||||
std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapButton(const JsonNode & input)
|
||||
std::shared_ptr<CIntObject> AdventureMapWidget::buildMapButton(const JsonNode & input)
|
||||
{
|
||||
auto position = readTargetArea(input["area"]);
|
||||
auto image = input["image"].String();
|
||||
@ -179,7 +179,7 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapButton(const JsonNode &
|
||||
return button;
|
||||
}
|
||||
|
||||
std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapContainer(const JsonNode & input)
|
||||
std::shared_ptr<CIntObject> AdventureMapWidget::buildMapContainer(const JsonNode & input)
|
||||
{
|
||||
auto position = readTargetArea(input["area"]);
|
||||
std::shared_ptr<CAdventureMapContainerWidget> result;
|
||||
@ -222,14 +222,14 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapContainer(const JsonNod
|
||||
return result;
|
||||
}
|
||||
|
||||
std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapGameArea(const JsonNode & input)
|
||||
std::shared_ptr<CIntObject> AdventureMapWidget::buildMapGameArea(const JsonNode & input)
|
||||
{
|
||||
Rect area = readTargetArea(input["area"]);
|
||||
mapView = std::make_shared<MapView>(area.topLeft(), area.dimensions());
|
||||
return mapView;
|
||||
}
|
||||
|
||||
std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapHeroList(const JsonNode & input)
|
||||
std::shared_ptr<CIntObject> AdventureMapWidget::buildMapHeroList(const JsonNode & input)
|
||||
{
|
||||
Rect area = readTargetArea(input["area"]);
|
||||
subwidgetSizes.push_back(area);
|
||||
@ -254,7 +254,7 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapHeroList(const JsonNode
|
||||
return result;
|
||||
}
|
||||
|
||||
std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapIcon(const JsonNode & input)
|
||||
std::shared_ptr<CIntObject> AdventureMapWidget::buildMapIcon(const JsonNode & input)
|
||||
{
|
||||
Rect area = readTargetArea(input["area"]);
|
||||
size_t index = input["index"].Integer();
|
||||
@ -264,7 +264,7 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapIcon(const JsonNode & i
|
||||
return std::make_shared<CAdventureMapIcon>(area.topLeft(), loadAnimation(image), index, perPlayer);
|
||||
}
|
||||
|
||||
std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapTownList(const JsonNode & input)
|
||||
std::shared_ptr<CIntObject> AdventureMapWidget::buildMapTownList(const JsonNode & input)
|
||||
{
|
||||
Rect area = readTargetArea(input["area"]);
|
||||
subwidgetSizes.push_back(area);
|
||||
@ -288,14 +288,14 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapTownList(const JsonNode
|
||||
return result;
|
||||
}
|
||||
|
||||
std::shared_ptr<CIntObject> CAdventureMapWidget::buildMinimap(const JsonNode & input)
|
||||
std::shared_ptr<CIntObject> AdventureMapWidget::buildMinimap(const JsonNode & input)
|
||||
{
|
||||
Rect area = readTargetArea(input["area"]);
|
||||
minimap = std::make_shared<CMinimap>(area);
|
||||
return minimap;
|
||||
}
|
||||
|
||||
std::shared_ptr<CIntObject> CAdventureMapWidget::buildResourceDateBar(const JsonNode & input)
|
||||
std::shared_ptr<CIntObject> AdventureMapWidget::buildResourceDateBar(const JsonNode & input)
|
||||
{
|
||||
Rect area = readTargetArea(input["area"]);
|
||||
std::string image = input["image"].String();
|
||||
@ -317,7 +317,7 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildResourceDateBar(const Json
|
||||
return result;
|
||||
}
|
||||
|
||||
std::shared_ptr<CIntObject> CAdventureMapWidget::buildStatusBar(const JsonNode & input)
|
||||
std::shared_ptr<CIntObject> AdventureMapWidget::buildStatusBar(const JsonNode & input)
|
||||
{
|
||||
Rect area = readTargetArea(input["area"]);
|
||||
std::string image = input["image"].String();
|
||||
@ -327,7 +327,7 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildStatusBar(const JsonNode &
|
||||
return CGStatusBar::create(background);
|
||||
}
|
||||
|
||||
std::shared_ptr<CIntObject> CAdventureMapWidget::buildTexturePlayerColored(const JsonNode & input)
|
||||
std::shared_ptr<CIntObject> AdventureMapWidget::buildTexturePlayerColored(const JsonNode & input)
|
||||
{
|
||||
logGlobal->debug("Building widget CFilledTexture");
|
||||
auto image = input["image"].String();
|
||||
@ -335,37 +335,37 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildTexturePlayerColored(const
|
||||
return std::make_shared<FilledTexturePlayerColored>(image, area);
|
||||
}
|
||||
|
||||
std::shared_ptr<CHeroList> CAdventureMapWidget::getHeroList()
|
||||
std::shared_ptr<CHeroList> AdventureMapWidget::getHeroList()
|
||||
{
|
||||
return heroList;
|
||||
}
|
||||
|
||||
std::shared_ptr<CTownList> CAdventureMapWidget::getTownList()
|
||||
std::shared_ptr<CTownList> AdventureMapWidget::getTownList()
|
||||
{
|
||||
return townList;
|
||||
}
|
||||
|
||||
std::shared_ptr<CMinimap> CAdventureMapWidget::getMinimap()
|
||||
std::shared_ptr<CMinimap> AdventureMapWidget::getMinimap()
|
||||
{
|
||||
return minimap;
|
||||
}
|
||||
|
||||
std::shared_ptr<MapView> CAdventureMapWidget::getMapView()
|
||||
std::shared_ptr<MapView> AdventureMapWidget::getMapView()
|
||||
{
|
||||
return mapView;
|
||||
}
|
||||
|
||||
std::shared_ptr<CInfoBar> CAdventureMapWidget::getInfoBar()
|
||||
std::shared_ptr<CInfoBar> AdventureMapWidget::getInfoBar()
|
||||
{
|
||||
return infoBar;
|
||||
}
|
||||
|
||||
void CAdventureMapWidget::setPlayer(const PlayerColor & player)
|
||||
void AdventureMapWidget::setPlayer(const PlayerColor & player)
|
||||
{
|
||||
setPlayerChildren(this, player);
|
||||
}
|
||||
|
||||
void CAdventureMapWidget::setPlayerChildren(CIntObject * widget, const PlayerColor & player)
|
||||
void AdventureMapWidget::setPlayerChildren(CIntObject * widget, const PlayerColor & player)
|
||||
{
|
||||
for(auto & entry : widget->children)
|
||||
{
|
||||
@ -415,7 +415,7 @@ void CAdventureMapOverlayWidget::show(SDL_Surface * to)
|
||||
CIntObject::showAll(to);
|
||||
}
|
||||
|
||||
void CAdventureMapWidget::updateActiveStateChildden(CIntObject * widget)
|
||||
void AdventureMapWidget::updateActiveStateChildden(CIntObject * widget)
|
||||
{
|
||||
for(auto & entry : widget->children)
|
||||
{
|
||||
@ -446,7 +446,7 @@ void CAdventureMapWidget::updateActiveStateChildden(CIntObject * widget)
|
||||
}
|
||||
}
|
||||
|
||||
void CAdventureMapWidget::updateActiveState()
|
||||
void AdventureMapWidget::updateActiveState()
|
||||
{
|
||||
updateActiveStateChildden(this);
|
||||
|
@ -21,7 +21,7 @@ class AdventureMapShortcuts;
|
||||
enum class EAdventureState;
|
||||
|
||||
/// Internal class of AdventureMapInterface that contains actual UI elements
|
||||
class CAdventureMapWidget : public InterfaceObjectConfigurable
|
||||
class AdventureMapWidget : public InterfaceObjectConfigurable
|
||||
{
|
||||
int mapLevel;
|
||||
/// temporary stack of sizes of currently building widgets
|
||||
@ -67,7 +67,7 @@ class CAdventureMapWidget : public InterfaceObjectConfigurable
|
||||
void setPlayerChildren(CIntObject * widget, const PlayerColor & player);
|
||||
void updateActiveStateChildden(CIntObject * widget);
|
||||
public:
|
||||
explicit CAdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts );
|
||||
explicit AdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts );
|
||||
|
||||
std::shared_ptr<CHeroList> getHeroList();
|
||||
std::shared_ptr<CTownList> getTownList();
|
||||
@ -84,7 +84,7 @@ public:
|
||||
/// Small helper class that provides ownership for shared_ptr's of child elements
|
||||
class CAdventureMapContainerWidget : public CIntObject
|
||||
{
|
||||
friend class CAdventureMapWidget;
|
||||
friend class AdventureMapWidget;
|
||||
std::vector<std::shared_ptr<CIntObject>> ownedChildren;
|
||||
std::string disableCondition;
|
||||
};
|
@ -9,7 +9,7 @@
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
#include "CAdventureOptions.h"
|
||||
#include "AdventureOptions.h"
|
||||
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
@ -23,18 +23,18 @@
|
||||
#include "../../CCallback.h"
|
||||
#include "../../lib/StartInfo.h"
|
||||
|
||||
CAdventureOptions::CAdventureOptions()
|
||||
AdventureOptions::AdventureOptions()
|
||||
: CWindowObject(PLAYER_COLORED, "ADVOPTS")
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
|
||||
viewWorld = std::make_shared<CButton>(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_WORLD_X2);
|
||||
viewWorld = std::make_shared<CButton>(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_WORLD);
|
||||
viewWorld->addCallback( [] { LOCPLINT->viewWorldMap(); });
|
||||
|
||||
exit = std::make_shared<CButton>(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&CAdventureOptions::close, this), EShortcut::GLOBAL_RETURN);
|
||||
exit = std::make_shared<CButton>(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&AdventureOptions::close, this), EShortcut::GLOBAL_RETURN);
|
||||
|
||||
scenInfo = std::make_shared<CButton>(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_SCENARIO);
|
||||
scenInfo->addCallback(CAdventureOptions::showScenarioInfo);
|
||||
scenInfo->addCallback(AdventureOptions::showScenarioInfo);
|
||||
|
||||
puzzle = std::make_shared<CButton>(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_PUZZLE);
|
||||
puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));
|
||||
@ -46,7 +46,7 @@ CAdventureOptions::CAdventureOptions()
|
||||
dig->block(true);
|
||||
}
|
||||
|
||||
void CAdventureOptions::showScenarioInfo()
|
||||
void AdventureOptions::showScenarioInfo()
|
||||
{
|
||||
if(LOCPLINT->cb->getStartInfo()->campState)
|
||||
{
|
@ -14,7 +14,7 @@
|
||||
class CButton;
|
||||
|
||||
/// Adventure options dialog where you can view the world, dig, play the replay of the last turn,...
|
||||
class CAdventureOptions : public CWindowObject
|
||||
class AdventureOptions : public CWindowObject
|
||||
{
|
||||
std::shared_ptr<CButton> exit;
|
||||
std::shared_ptr<CButton> viewWorld;
|
||||
@ -24,7 +24,7 @@ class CAdventureOptions : public CWindowObject
|
||||
/*std::shared_ptr<CButton> replay*/
|
||||
|
||||
public:
|
||||
CAdventureOptions();
|
||||
AdventureOptions();
|
||||
|
||||
static void showScenarioInfo();
|
||||
};
|
@ -19,7 +19,7 @@
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../render/Colors.h"
|
||||
#include "../adventureMap/CAdventureMapInterface.h"
|
||||
#include "../adventureMap/AdventureMapInterface.h"
|
||||
#include "../windows/CMessage.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
@ -11,7 +11,7 @@
|
||||
#include "StdInc.h"
|
||||
#include "CInfoBar.h"
|
||||
|
||||
#include "CAdventureMapInterface.h"
|
||||
#include "AdventureMapInterface.h"
|
||||
|
||||
#include "../widgets/CComponent.h"
|
||||
#include "../widgets/Images.h"
|
||||
|
@ -11,7 +11,7 @@
|
||||
#include "StdInc.h"
|
||||
#include "CList.h"
|
||||
|
||||
#include "CAdventureMapInterface.h"
|
||||
#include "AdventureMapInterface.h"
|
||||
|
||||
#include "../widgets/Images.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
|
@ -11,7 +11,7 @@
|
||||
#include "StdInc.h"
|
||||
#include "CMinimap.h"
|
||||
|
||||
#include "CAdventureMapInterface.h"
|
||||
#include "AdventureMapInterface.h"
|
||||
|
||||
#include "../widgets/Images.h"
|
||||
#include "../CGameInfo.h"
|
||||
|
@ -29,7 +29,7 @@
|
||||
#include "../gui/CursorHandler.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../render/Canvas.h"
|
||||
#include "../adventureMap/CAdventureMapInterface.h"
|
||||
#include "../adventureMap/AdventureMapInterface.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
#include "../../lib/CStack.h"
|
||||
|
@ -17,7 +17,7 @@
|
||||
#include "../../CCallback.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../adventureMap/CAdventureMapInterface.h"
|
||||
#include "../adventureMap/AdventureMapInterface.h"
|
||||
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
#include "../../lib/mapping/CMap.h"
|
||||
|
@ -19,7 +19,7 @@
|
||||
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../adventureMap/CAdventureMapInterface.h"
|
||||
#include "../adventureMap/AdventureMapInterface.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../render/CAnimation.h"
|
||||
#include "../render/Canvas.h"
|
||||
|
@ -15,7 +15,7 @@
|
||||
#include "MapViewModel.h"
|
||||
|
||||
#include "../CGameInfo.h"
|
||||
#include "../adventureMap/CAdventureMapInterface.h"
|
||||
#include "../adventureMap/AdventureMapInterface.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/CursorHandler.h"
|
||||
|
||||
|
@ -17,7 +17,7 @@
|
||||
#include "MapViewModel.h"
|
||||
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../adventureMap/CAdventureMapInterface.h"
|
||||
#include "../adventureMap/AdventureMapInterface.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
|
||||
#include "../../lib/CConfigHandler.h"
|
||||
|
@ -29,7 +29,7 @@
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
#include "../render/IImage.h"
|
||||
#include "../render/ColorFilter.h"
|
||||
#include "../adventureMap/CAdventureMapInterface.h"
|
||||
#include "../adventureMap/AdventureMapInterface.h"
|
||||
#include "../adventureMap/CList.h"
|
||||
#include "../adventureMap/CResDataBar.h"
|
||||
|
||||
|
@ -16,7 +16,7 @@
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../widgets/CComponent.h"
|
||||
#include "../adventureMap/CAdventureMapInterface.h"
|
||||
#include "../adventureMap/AdventureMapInterface.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../adventureMap/CMinimap.h"
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
|
@ -27,7 +27,7 @@
|
||||
#include "../widgets/MiscWidgets.h"
|
||||
#include "../widgets/CComponent.h"
|
||||
#include "../widgets/TextControls.h"
|
||||
#include "../adventureMap/CAdventureMapInterface.h"
|
||||
#include "../adventureMap/AdventureMapInterface.h"
|
||||
#include "../render/CAnimation.h"
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
|
||||
|
@ -22,7 +22,7 @@
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../battle/BattleInterface.h"
|
||||
#include "../battle/BattleInterfaceClasses.h"
|
||||
#include "../adventureMap/CAdventureMapInterface.h"
|
||||
#include "../adventureMap/AdventureMapInterface.h"
|
||||
#include "../windows/CMessage.h"
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
#include "../gui/CursorHandler.h"
|
||||
|
@ -19,7 +19,7 @@ private:
|
||||
SettingsListener onFullscreenChanged;
|
||||
|
||||
std::vector<Point> supportedResolutions;
|
||||
std::vector<double> supportedScaling;
|
||||
std::vector<int> supportedScaling;
|
||||
|
||||
void setFullscreenMode( bool on);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user