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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

Renamed some adventure map files & classes

This commit is contained in:
Ivan Savenko 2023-05-08 15:18:34 +03:00
parent e26b18c139
commit 243773b6ef
27 changed files with 141 additions and 141 deletions

View File

@ -2,10 +2,10 @@ set(client_SRCS
StdInc.cpp
../CCallback.cpp
adventureMap/CAdventureMapInterface.cpp
adventureMap/CAdventureMapWidget.cpp
adventureMap/AdventureMapInterface.cpp
adventureMap/AdventureMapShortcuts.cpp
adventureMap/CAdventureOptions.cpp
adventureMap/AdventureMapWidget.cpp
adventureMap/AdventureOptions.cpp
adventureMap/CInGameConsole.cpp
adventureMap/CInfoBar.cpp
adventureMap/CList.cpp
@ -131,11 +131,11 @@ set(client_SRCS
set(client_HEADERS
StdInc.h
adventureMap/CAdventureMapInterface.h
adventureMap/CAdventureMapWidget.h
adventureMap/AdventureMapInterface.h
adventureMap/AdventureMapShortcuts.h
adventureMap/AdventureMapWidget.h
adventureMap/AdventureState.h
adventureMap/CAdventureOptions.h
adventureMap/AdventureOptions.h
adventureMap/CInGameConsole.h
adventureMap/CInfoBar.h
adventureMap/CList.h

View File

@ -12,7 +12,7 @@
#include <vcmi/Artifact.h>
#include "adventureMap/CAdventureMapInterface.h"
#include "adventureMap/AdventureMapInterface.h"
#include "mapView/mapHandler.h"
#include "adventureMap/CList.h"
#include "battle/BattleInterface.h"
@ -162,7 +162,7 @@ void CPlayerInterface::initGameInterface(std::shared_ptr<Environment> ENV, std::
initializeHeroTownList();
// always recreate advmap interface to avoid possible memory-corruption bugs
adventureInt.reset(new CAdventureMapInterface());
adventureInt.reset(new AdventureMapInterface());
}
void CPlayerInterface::playerStartsTurn(PlayerColor player)

View File

@ -31,7 +31,7 @@ struct CPathsInfo;
VCMI_LIB_NAMESPACE_END
class CButton;
class CAdventureMapInterface;
class AdventureMapInterface;
class CCastleInterface;
class BattleInterface;
class CComponent;

View File

@ -15,7 +15,7 @@
#include "CPlayerInterface.h"
#include "CServerHandler.h"
#include "ClientNetPackVisitors.h"
#include "adventureMap/CAdventureMapInterface.h"
#include "adventureMap/AdventureMapInterface.h"
#include "battle/BattleInterface.h"
#include "gui/CGuiHandler.h"
#include "mapView/mapHandler.h"

View File

@ -15,7 +15,7 @@
#include "../lib/mapObjects/CGHeroInstance.h"
#include "../lib/mapObjects/CGTownInstance.h"
#include "CPlayerInterface.h"
#include "adventureMap/CAdventureMapInterface.h"
#include "adventureMap/AdventureMapInterface.h"
PlayerLocalState::PlayerLocalState(CPlayerInterface & owner)
: owner(owner)

View File

@ -1,5 +1,5 @@
/*
* CAdventureMapInterface.cpp, part of VCMI engine
* AdventureMapInterface.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
@ -8,16 +8,16 @@
*
*/
#include "StdInc.h"
#include "CAdventureMapInterface.h"
#include "AdventureMapInterface.h"
#include "CAdventureOptions.h"
#include "AdventureOptions.h"
#include "AdventureState.h"
#include "CInGameConsole.h"
#include "CMinimap.h"
#include "CList.h"
#include "CInfoBar.h"
#include "MapAudioPlayer.h"
#include "CAdventureMapWidget.h"
#include "AdventureMapWidget.h"
#include "AdventureMapShortcuts.h"
#include "../mapView/mapHandler.h"
@ -38,9 +38,9 @@
#include "../../lib/CPathfinder.h"
#include "../../lib/mapping/CMap.h"
std::shared_ptr<CAdventureMapInterface> adventureInt;
std::shared_ptr<AdventureMapInterface> adventureInt;
CAdventureMapInterface::CAdventureMapInterface():
AdventureMapInterface::AdventureMapInterface():
mapAudio(new MapAudioPlayer()),
spellBeingCasted(nullptr),
scrollingWasActive(false),
@ -54,35 +54,35 @@ CAdventureMapInterface::CAdventureMapInterface():
shortcuts = std::make_shared<AdventureMapShortcuts>(*this);
widget = std::make_shared<CAdventureMapWidget>(shortcuts);
widget = std::make_shared<AdventureMapWidget>(shortcuts);
shortcuts->setState(EAdventureState::MAKING_TURN);
widget->getMapView()->onViewMapActivated();
}
void CAdventureMapInterface::onMapViewMoved(const Rect & visibleArea, int mapLevel)
void AdventureMapInterface::onMapViewMoved(const Rect & visibleArea, int mapLevel)
{
shortcuts->onMapViewMoved(visibleArea, mapLevel);
widget->getMinimap()->onMapViewMoved(visibleArea, mapLevel);
widget->onMapViewMoved(visibleArea, mapLevel);
}
void CAdventureMapInterface::onAudioResumed()
void AdventureMapInterface::onAudioResumed()
{
mapAudio->onAudioResumed();
}
void CAdventureMapInterface::onAudioPaused()
void AdventureMapInterface::onAudioPaused()
{
mapAudio->onAudioPaused();
}
void CAdventureMapInterface::onHeroMovementStarted(const CGHeroInstance * hero)
void AdventureMapInterface::onHeroMovementStarted(const CGHeroInstance * hero)
{
widget->getInfoBar()->popAll();
widget->getInfoBar()->showSelection();
}
void CAdventureMapInterface::onHeroChanged(const CGHeroInstance *h)
void AdventureMapInterface::onHeroChanged(const CGHeroInstance *h)
{
widget->getHeroList()->update(h);
@ -92,7 +92,7 @@ void CAdventureMapInterface::onHeroChanged(const CGHeroInstance *h)
widget->updateActiveState();
}
void CAdventureMapInterface::onTownChanged(const CGTownInstance * town)
void AdventureMapInterface::onTownChanged(const CGTownInstance * town)
{
widget->getTownList()->update(town);
@ -100,12 +100,12 @@ void CAdventureMapInterface::onTownChanged(const CGTownInstance * town)
widget->getInfoBar()->showSelection();
}
void CAdventureMapInterface::showInfoBoxMessage(const std::vector<Component> & components, std::string message, int timer)
void AdventureMapInterface::showInfoBoxMessage(const std::vector<Component> & components, std::string message, int timer)
{
widget->getInfoBar()->pushComponents(components, message, timer);
}
void CAdventureMapInterface::activate()
void AdventureMapInterface::activate()
{
CIntObject::activate();
@ -122,19 +122,19 @@ void CAdventureMapInterface::activate()
GH.fakeMouseMove(); //to restore the cursor
}
void CAdventureMapInterface::deactivate()
void AdventureMapInterface::deactivate()
{
CIntObject::deactivate();
CCS->curh->set(Cursor::Map::POINTER);
}
void CAdventureMapInterface::showAll(SDL_Surface * to)
void AdventureMapInterface::showAll(SDL_Surface * to)
{
CIntObject::showAll(to);
LOCPLINT->cingconsole->show(to);
}
void CAdventureMapInterface::show(SDL_Surface * to)
void AdventureMapInterface::show(SDL_Surface * to)
{
handleMapScrollingUpdate();
@ -142,7 +142,7 @@ void CAdventureMapInterface::show(SDL_Surface * to)
LOCPLINT->cingconsole->show(to);
}
void CAdventureMapInterface::handleMapScrollingUpdate()
void AdventureMapInterface::handleMapScrollingUpdate()
{
/// Width of window border, in pixels, that triggers map scrolling
static constexpr uint32_t borderScrollWidth = 15;
@ -222,23 +222,23 @@ void CAdventureMapInterface::handleMapScrollingUpdate()
scrollingWasActive = scrollingActive;
}
void CAdventureMapInterface::centerOnTile(int3 on)
void AdventureMapInterface::centerOnTile(int3 on)
{
widget->getMapView()->onCenteredTile(on);
}
void CAdventureMapInterface::centerOnObject(const CGObjectInstance * obj)
void AdventureMapInterface::centerOnObject(const CGObjectInstance * obj)
{
widget->getMapView()->onCenteredObject(obj);
}
void CAdventureMapInterface::keyPressed(EShortcut key)
void AdventureMapInterface::keyPressed(EShortcut key)
{
//fake mouse use to trigger onTileHovered()
GH.fakeMouseMove();
}
void CAdventureMapInterface::onSelectionChanged(const CArmedInstance *sel)
void AdventureMapInterface::onSelectionChanged(const CArmedInstance *sel)
{
assert(sel);
@ -275,7 +275,7 @@ void CAdventureMapInterface::onSelectionChanged(const CArmedInstance *sel)
widget->getTownList()->redraw();
}
void CAdventureMapInterface::onMapTilesChanged(boost::optional<std::unordered_set<int3>> positions)
void AdventureMapInterface::onMapTilesChanged(boost::optional<std::unordered_set<int3>> positions)
{
if (positions)
widget->getMinimap()->updateTiles(*positions);
@ -283,13 +283,13 @@ void CAdventureMapInterface::onMapTilesChanged(boost::optional<std::unordered_se
widget->getMinimap()->update();
}
void CAdventureMapInterface::onHotseatWaitStarted(PlayerColor playerID)
void AdventureMapInterface::onHotseatWaitStarted(PlayerColor playerID)
{
onCurrentPlayerChanged(playerID);
setState(EAdventureState::HOTSEAT_WAIT);
}
void CAdventureMapInterface::onEnemyTurnStarted(PlayerColor playerID)
void AdventureMapInterface::onEnemyTurnStarted(PlayerColor playerID)
{
if(settings["session"]["spectate"].Bool())
return;
@ -301,14 +301,14 @@ void CAdventureMapInterface::onEnemyTurnStarted(PlayerColor playerID)
}
void CAdventureMapInterface::setState(EAdventureState state)
void AdventureMapInterface::setState(EAdventureState state)
{
shortcuts->setState(state);
adjustActiveness();
widget->updateActiveState();
}
void CAdventureMapInterface::adjustActiveness()
void AdventureMapInterface::adjustActiveness()
{
bool widgetMustBeActive = active && shortcuts->optionSidePanelActive();
bool mapViewMustBeActive = active && (shortcuts->optionMapViewActive());
@ -326,7 +326,7 @@ void CAdventureMapInterface::adjustActiveness()
widget->getMapView()->deactivate();
}
void CAdventureMapInterface::onCurrentPlayerChanged(PlayerColor playerID)
void AdventureMapInterface::onCurrentPlayerChanged(PlayerColor playerID)
{
LOCPLINT->localState->setSelection(nullptr);
@ -337,7 +337,7 @@ void CAdventureMapInterface::onCurrentPlayerChanged(PlayerColor playerID)
widget->setPlayer(playerID);
}
void CAdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
void AdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
{
onCurrentPlayerChanged(playerID);
@ -394,7 +394,7 @@ void CAdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
}
}
void CAdventureMapInterface::hotkeyEndingTurn()
void AdventureMapInterface::hotkeyEndingTurn()
{
if(settings["session"]["spectate"].Bool())
return;
@ -404,7 +404,7 @@ void CAdventureMapInterface::hotkeyEndingTurn()
mapAudio->onPlayerTurnEnded();
}
const CGObjectInstance* CAdventureMapInterface::getActiveObject(const int3 &mapPos)
const CGObjectInstance* AdventureMapInterface::getActiveObject(const int3 &mapPos)
{
std::vector < const CGObjectInstance * > bobjs = LOCPLINT->cb->getBlockingObjs(mapPos); //blocking objects at tile
@ -414,7 +414,7 @@ const CGObjectInstance* CAdventureMapInterface::getActiveObject(const int3 &mapP
return *boost::range::max_element(bobjs, &CMapHandler::compareObjectBlitOrder);
}
void CAdventureMapInterface::onTileLeftClicked(const int3 &mapPos)
void AdventureMapInterface::onTileLeftClicked(const int3 &mapPos)
{
if(!shortcuts->optionMapViewActive())
return;
@ -507,7 +507,7 @@ void CAdventureMapInterface::onTileLeftClicked(const int3 &mapPos)
}
}
void CAdventureMapInterface::onTileHovered(const int3 &mapPos)
void AdventureMapInterface::onTileHovered(const int3 &mapPos)
{
if(!shortcuts->optionMapViewActive())
return;
@ -659,7 +659,7 @@ void CAdventureMapInterface::onTileHovered(const int3 &mapPos)
}
}
void CAdventureMapInterface::showMoveDetailsInStatusbar(const CGHeroInstance & hero, const CGPathNode & pathNode)
void AdventureMapInterface::showMoveDetailsInStatusbar(const CGHeroInstance & hero, const CGPathNode & pathNode)
{
const int maxMovementPointsAtStartOfLastTurn = pathNode.turns > 0 ? hero.maxMovePoints(pathNode.layer == EPathfindingLayer::LAND) : hero.movement;
const int movementPointsLastTurnCost = maxMovementPointsAtStartOfLastTurn - pathNode.moveRemains;
@ -674,7 +674,7 @@ void CAdventureMapInterface::showMoveDetailsInStatusbar(const CGHeroInstance & h
GH.statusbar->write(result);
}
void CAdventureMapInterface::onTileRightClicked(const int3 &mapPos)
void AdventureMapInterface::onTileRightClicked(const int3 &mapPos)
{
if(!shortcuts->optionMapViewActive())
return;
@ -707,7 +707,7 @@ void CAdventureMapInterface::onTileRightClicked(const int3 &mapPos)
CRClickPopup::createAndPush(obj, GH.getCursorPosition(), ETextAlignment::CENTER);
}
void CAdventureMapInterface::enterCastingMode(const CSpell * sp)
void AdventureMapInterface::enterCastingMode(const CSpell * sp)
{
assert(sp->id == SpellID::SCUTTLE_BOAT || sp->id == SpellID::DIMENSION_DOOR);
spellBeingCasted = sp;
@ -717,7 +717,7 @@ void CAdventureMapInterface::enterCastingMode(const CSpell * sp)
setState(EAdventureState::CASTING_SPELL);
}
void CAdventureMapInterface::exitCastingMode()
void AdventureMapInterface::exitCastingMode()
{
assert(spellBeingCasted);
spellBeingCasted = nullptr;
@ -727,25 +727,25 @@ void CAdventureMapInterface::exitCastingMode()
config->Bool() = false;
}
void CAdventureMapInterface::hotkeyAbortCastingMode()
void AdventureMapInterface::hotkeyAbortCastingMode()
{
exitCastingMode();
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[731]); //Spell cancelled
}
void CAdventureMapInterface::performSpellcasting(const int3 & dest)
void AdventureMapInterface::performSpellcasting(const int3 & dest)
{
SpellID id = spellBeingCasted->id;
exitCastingMode();
LOCPLINT->cb->castSpell(LOCPLINT->localState->getCurrentHero(), id, dest);
}
Rect CAdventureMapInterface::terrainAreaPixels() const
Rect AdventureMapInterface::terrainAreaPixels() const
{
return widget->getMapView()->pos;
}
const IShipyard * CAdventureMapInterface::ourInaccessibleShipyard(const CGObjectInstance *obj) const
const IShipyard * AdventureMapInterface::ourInaccessibleShipyard(const CGObjectInstance *obj) const
{
const IShipyard *ret = IShipyard::castFrom(obj);
@ -757,40 +757,40 @@ const IShipyard * CAdventureMapInterface::ourInaccessibleShipyard(const CGObject
return ret;
}
void CAdventureMapInterface::hotkeyExitWorldView()
void AdventureMapInterface::hotkeyExitWorldView()
{
setState(EAdventureState::MAKING_TURN);
widget->getMapView()->onViewMapActivated();
}
void CAdventureMapInterface::openWorldView(int tileSize)
void AdventureMapInterface::openWorldView(int tileSize)
{
setState(EAdventureState::WORLD_VIEW);
widget->getMapView()->onViewWorldActivated(tileSize);
}
void CAdventureMapInterface::openWorldView()
void AdventureMapInterface::openWorldView()
{
openWorldView(11);
}
void CAdventureMapInterface::openWorldView(const std::vector<ObjectPosInfo>& objectPositions, bool showTerrain)
void AdventureMapInterface::openWorldView(const std::vector<ObjectPosInfo>& objectPositions, bool showTerrain)
{
openWorldView(11);
widget->getMapView()->onViewSpellActivated(11, objectPositions, showTerrain);
}
void CAdventureMapInterface::hotkeyNextTown()
void AdventureMapInterface::hotkeyNextTown()
{
widget->getTownList()->selectNext();
}
void CAdventureMapInterface::hotkeySwitchMapLevel()
void AdventureMapInterface::hotkeySwitchMapLevel()
{
widget->getMapView()->onMapLevelSwitched();
}
void CAdventureMapInterface::onScreenResize()
void AdventureMapInterface::onScreenResize()
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
widget.reset();
@ -798,7 +798,7 @@ void CAdventureMapInterface::onScreenResize()
pos.w = GH.screenDimensions().x;
pos.h = GH.screenDimensions().y;
widget = std::make_shared<CAdventureMapWidget>(shortcuts);
widget = std::make_shared<AdventureMapWidget>(shortcuts);
widget->getMapView()->onViewMapActivated();
widget->setPlayer(currentPlayerID);
widget->updateActiveState();

View File

@ -1,5 +1,5 @@
/*
* CAdventureMapInterface.h, part of VCMI engine
* AdventureMapInterface.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
@ -29,7 +29,7 @@ class CButton;
class IImage;
class CAnimImage;
class CGStatusBar;
class CAdventureMapWidget;
class AdventureMapWidget;
class AdventureMapShortcuts;
class CAnimation;
class MapView;
@ -46,7 +46,7 @@ struct MapDrawingInfo;
/// That's a huge class which handles general adventure map actions and
/// shows the right menu(questlog, spellbook, end turn,..) from where you
/// can get to the towns and heroes.
class CAdventureMapInterface : public CIntObject
class AdventureMapInterface : public CIntObject
{
private:
/// currently acting player
@ -61,7 +61,7 @@ private:
const CSpell *spellBeingCasted; //nullptr if none
std::shared_ptr<MapAudioPlayer> mapAudio;
std::shared_ptr<CAdventureMapWidget> widget;
std::shared_ptr<AdventureMapWidget> widget;
std::shared_ptr<AdventureMapShortcuts> shortcuts;
private:
@ -94,7 +94,7 @@ protected:
void onScreenResize() override;
public:
CAdventureMapInterface();
AdventureMapInterface();
void hotkeyAbortCastingMode();
void hotkeyExitWorldView();
@ -171,4 +171,4 @@ public:
void openWorldView(const std::vector<ObjectPosInfo>& objectPositions, bool showTerrain);
};
extern std::shared_ptr<CAdventureMapInterface> adventureInt;
extern std::shared_ptr<AdventureMapInterface> adventureInt;

View File

@ -22,8 +22,8 @@
#include "../windows/CSpellWindow.h"
#include "../windows/CTradeWindow.h"
#include "../windows/settings/SettingsMainWindow.h"
#include "CAdventureMapInterface.h"
#include "CAdventureOptions.h"
#include "AdventureMapInterface.h"
#include "AdventureOptions.h"
#include "AdventureState.h"
#include "../../CCallback.h"
@ -34,7 +34,7 @@
#include "../../lib/mapObjects/CGTownInstance.h"
#include "../../lib/mapping/CMap.h"
AdventureMapShortcuts::AdventureMapShortcuts(CAdventureMapInterface & owner)
AdventureMapShortcuts::AdventureMapShortcuts(AdventureMapInterface & owner)
: owner(owner)
, state(EAdventureState::NOT_INITIALIZED)
, mapLevel(0)
@ -203,7 +203,7 @@ void AdventureMapShortcuts::showSpellbook()
void AdventureMapShortcuts::adventureOptions()
{
GH.pushIntT<CAdventureOptions>();
GH.pushIntT<AdventureOptions>();
}
void AdventureMapShortcuts::systemOptions()
@ -273,7 +273,7 @@ void AdventureMapShortcuts::showThievesGuild()
void AdventureMapShortcuts::showScenarioInfo()
{
CAdventureOptions::showScenarioInfo();
AdventureOptions::showScenarioInfo();
}
void AdventureMapShortcuts::saveGame()

View File

@ -16,7 +16,7 @@ class Rect;
VCMI_LIB_NAMESPACE_END
enum class EShortcut;
class CAdventureMapInterface;
class AdventureMapInterface;
enum class EAdventureState;
struct AdventureMapShortcutState
@ -29,7 +29,7 @@ struct AdventureMapShortcutState
/// Class that contains list of functions for shortcuts available from adventure map
class AdventureMapShortcuts
{
CAdventureMapInterface & owner;
AdventureMapInterface & owner;
EAdventureState state;
int mapLevel;
@ -65,7 +65,7 @@ class AdventureMapShortcuts
void moveHeroDirectional(const Point & direction);
public:
explicit AdventureMapShortcuts(CAdventureMapInterface & owner);
explicit AdventureMapShortcuts(AdventureMapInterface & owner);
std::vector<AdventureMapShortcutState> getShortcuts();

View File

@ -8,7 +8,7 @@
*
*/
#include "StdInc.h"
#include "CAdventureMapWidget.h"
#include "AdventureMapWidget.h"
#include "AdventureMapShortcuts.h"
#include "CInfoBar.h"
@ -32,7 +32,7 @@
#include "../../lib/StringConstants.h"
#include "../../lib/filesystem/ResourceID.h"
CAdventureMapWidget::CAdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts )
AdventureMapWidget::AdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts )
: shortcuts(shortcuts)
, mapLevel(0)
{
@ -40,18 +40,18 @@ CAdventureMapWidget::CAdventureMapWidget( std::shared_ptr<AdventureMapShortcuts>
pos.w = GH.screenDimensions().x;
pos.h = GH.screenDimensions().y;
REGISTER_BUILDER("adventureInfobar", &CAdventureMapWidget::buildInfobox );
REGISTER_BUILDER("adventureMapImage", &CAdventureMapWidget::buildMapImage );
REGISTER_BUILDER("adventureMapButton", &CAdventureMapWidget::buildMapButton );
REGISTER_BUILDER("adventureMapContainer", &CAdventureMapWidget::buildMapContainer );
REGISTER_BUILDER("adventureMapGameArea", &CAdventureMapWidget::buildMapGameArea );
REGISTER_BUILDER("adventureMapHeroList", &CAdventureMapWidget::buildMapHeroList );
REGISTER_BUILDER("adventureMapIcon", &CAdventureMapWidget::buildMapIcon );
REGISTER_BUILDER("adventureMapTownList", &CAdventureMapWidget::buildMapTownList );
REGISTER_BUILDER("adventureMinimap", &CAdventureMapWidget::buildMinimap );
REGISTER_BUILDER("adventureResourceDateBar", &CAdventureMapWidget::buildResourceDateBar );
REGISTER_BUILDER("adventureStatusBar", &CAdventureMapWidget::buildStatusBar );
REGISTER_BUILDER("adventurePlayerTexture", &CAdventureMapWidget::buildTexturePlayerColored);
REGISTER_BUILDER("adventureInfobar", &AdventureMapWidget::buildInfobox );
REGISTER_BUILDER("adventureMapImage", &AdventureMapWidget::buildMapImage );
REGISTER_BUILDER("adventureMapButton", &AdventureMapWidget::buildMapButton );
REGISTER_BUILDER("adventureMapContainer", &AdventureMapWidget::buildMapContainer );
REGISTER_BUILDER("adventureMapGameArea", &AdventureMapWidget::buildMapGameArea );
REGISTER_BUILDER("adventureMapHeroList", &AdventureMapWidget::buildMapHeroList );
REGISTER_BUILDER("adventureMapIcon", &AdventureMapWidget::buildMapIcon );
REGISTER_BUILDER("adventureMapTownList", &AdventureMapWidget::buildMapTownList );
REGISTER_BUILDER("adventureMinimap", &AdventureMapWidget::buildMinimap );
REGISTER_BUILDER("adventureResourceDateBar", &AdventureMapWidget::buildResourceDateBar );
REGISTER_BUILDER("adventureStatusBar", &AdventureMapWidget::buildStatusBar );
REGISTER_BUILDER("adventurePlayerTexture", &AdventureMapWidget::buildTexturePlayerColored);
for (const auto & entry : shortcuts->getShortcuts())
addShortcut(entry.shortcut, entry.callback);
@ -68,7 +68,7 @@ CAdventureMapWidget::CAdventureMapWidget( std::shared_ptr<AdventureMapShortcuts>
addUsedEvents(KEYBOARD);
}
void CAdventureMapWidget::onMapViewMoved(const Rect & visibleArea, int newMapLevel)
void AdventureMapWidget::onMapViewMoved(const Rect & visibleArea, int newMapLevel)
{
if(mapLevel == newMapLevel)
return;
@ -77,21 +77,21 @@ void CAdventureMapWidget::onMapViewMoved(const Rect & visibleArea, int newMapLev
updateActiveState();
}
Rect CAdventureMapWidget::readSourceArea(const JsonNode & source, const JsonNode & sourceCommon)
Rect AdventureMapWidget::readSourceArea(const JsonNode & source, const JsonNode & sourceCommon)
{
const auto & input = source.isNull() ? sourceCommon : source;
return readArea(input, Rect(Point(0, 0), Point(800, 600)));
}
Rect CAdventureMapWidget::readTargetArea(const JsonNode & source)
Rect AdventureMapWidget::readTargetArea(const JsonNode & source)
{
if(subwidgetSizes.empty())
return readArea(source, pos);
return readArea(source, subwidgetSizes.back());
}
Rect CAdventureMapWidget::readArea(const JsonNode & source, const Rect & boundingBox)
Rect AdventureMapWidget::readArea(const JsonNode & source, const Rect & boundingBox)
{
const auto & object = source.Struct();
@ -127,7 +127,7 @@ Rect CAdventureMapWidget::readArea(const JsonNode & source, const Rect & boundin
return Rect(topLeft + boundingBox.topLeft(), dimensions);
}
std::shared_ptr<IImage> CAdventureMapWidget::loadImage(const std::string & name)
std::shared_ptr<IImage> AdventureMapWidget::loadImage(const std::string & name)
{
ResourceID resource(name, EResType::IMAGE);
@ -138,7 +138,7 @@ std::shared_ptr<IImage> CAdventureMapWidget::loadImage(const std::string & name)
return images[resource.getName()];
}
std::shared_ptr<CAnimation> CAdventureMapWidget::loadAnimation(const std::string & name)
std::shared_ptr<CAnimation> AdventureMapWidget::loadAnimation(const std::string & name)
{
ResourceID resource(name, EResType::ANIMATION);
@ -148,14 +148,14 @@ std::shared_ptr<CAnimation> CAdventureMapWidget::loadAnimation(const std::string
return animations[resource.getName()];
}
std::shared_ptr<CIntObject> CAdventureMapWidget::buildInfobox(const JsonNode & input)
std::shared_ptr<CIntObject> AdventureMapWidget::buildInfobox(const JsonNode & input)
{
Rect area = readTargetArea(input["area"]);
infoBar = std::make_shared<CInfoBar>(area);
return infoBar;
}
std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapImage(const JsonNode & input)
std::shared_ptr<CIntObject> AdventureMapWidget::buildMapImage(const JsonNode & input)
{
Rect targetArea = readTargetArea(input["area"]);
Rect sourceArea = readSourceArea(input["sourceArea"], input["area"]);
@ -164,7 +164,7 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapImage(const JsonNode &
return std::make_shared<CFilledTexture>(loadImage(image), targetArea, sourceArea);
}
std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapButton(const JsonNode & input)
std::shared_ptr<CIntObject> AdventureMapWidget::buildMapButton(const JsonNode & input)
{
auto position = readTargetArea(input["area"]);
auto image = input["image"].String();
@ -179,7 +179,7 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapButton(const JsonNode &
return button;
}
std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapContainer(const JsonNode & input)
std::shared_ptr<CIntObject> AdventureMapWidget::buildMapContainer(const JsonNode & input)
{
auto position = readTargetArea(input["area"]);
std::shared_ptr<CAdventureMapContainerWidget> result;
@ -222,14 +222,14 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapContainer(const JsonNod
return result;
}
std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapGameArea(const JsonNode & input)
std::shared_ptr<CIntObject> AdventureMapWidget::buildMapGameArea(const JsonNode & input)
{
Rect area = readTargetArea(input["area"]);
mapView = std::make_shared<MapView>(area.topLeft(), area.dimensions());
return mapView;
}
std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapHeroList(const JsonNode & input)
std::shared_ptr<CIntObject> AdventureMapWidget::buildMapHeroList(const JsonNode & input)
{
Rect area = readTargetArea(input["area"]);
subwidgetSizes.push_back(area);
@ -254,7 +254,7 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapHeroList(const JsonNode
return result;
}
std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapIcon(const JsonNode & input)
std::shared_ptr<CIntObject> AdventureMapWidget::buildMapIcon(const JsonNode & input)
{
Rect area = readTargetArea(input["area"]);
size_t index = input["index"].Integer();
@ -264,7 +264,7 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapIcon(const JsonNode & i
return std::make_shared<CAdventureMapIcon>(area.topLeft(), loadAnimation(image), index, perPlayer);
}
std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapTownList(const JsonNode & input)
std::shared_ptr<CIntObject> AdventureMapWidget::buildMapTownList(const JsonNode & input)
{
Rect area = readTargetArea(input["area"]);
subwidgetSizes.push_back(area);
@ -288,14 +288,14 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapTownList(const JsonNode
return result;
}
std::shared_ptr<CIntObject> CAdventureMapWidget::buildMinimap(const JsonNode & input)
std::shared_ptr<CIntObject> AdventureMapWidget::buildMinimap(const JsonNode & input)
{
Rect area = readTargetArea(input["area"]);
minimap = std::make_shared<CMinimap>(area);
return minimap;
}
std::shared_ptr<CIntObject> CAdventureMapWidget::buildResourceDateBar(const JsonNode & input)
std::shared_ptr<CIntObject> AdventureMapWidget::buildResourceDateBar(const JsonNode & input)
{
Rect area = readTargetArea(input["area"]);
std::string image = input["image"].String();
@ -317,7 +317,7 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildResourceDateBar(const Json
return result;
}
std::shared_ptr<CIntObject> CAdventureMapWidget::buildStatusBar(const JsonNode & input)
std::shared_ptr<CIntObject> AdventureMapWidget::buildStatusBar(const JsonNode & input)
{
Rect area = readTargetArea(input["area"]);
std::string image = input["image"].String();
@ -327,7 +327,7 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildStatusBar(const JsonNode &
return CGStatusBar::create(background);
}
std::shared_ptr<CIntObject> CAdventureMapWidget::buildTexturePlayerColored(const JsonNode & input)
std::shared_ptr<CIntObject> AdventureMapWidget::buildTexturePlayerColored(const JsonNode & input)
{
logGlobal->debug("Building widget CFilledTexture");
auto image = input["image"].String();
@ -335,37 +335,37 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildTexturePlayerColored(const
return std::make_shared<FilledTexturePlayerColored>(image, area);
}
std::shared_ptr<CHeroList> CAdventureMapWidget::getHeroList()
std::shared_ptr<CHeroList> AdventureMapWidget::getHeroList()
{
return heroList;
}
std::shared_ptr<CTownList> CAdventureMapWidget::getTownList()
std::shared_ptr<CTownList> AdventureMapWidget::getTownList()
{
return townList;
}
std::shared_ptr<CMinimap> CAdventureMapWidget::getMinimap()
std::shared_ptr<CMinimap> AdventureMapWidget::getMinimap()
{
return minimap;
}
std::shared_ptr<MapView> CAdventureMapWidget::getMapView()
std::shared_ptr<MapView> AdventureMapWidget::getMapView()
{
return mapView;
}
std::shared_ptr<CInfoBar> CAdventureMapWidget::getInfoBar()
std::shared_ptr<CInfoBar> AdventureMapWidget::getInfoBar()
{
return infoBar;
}
void CAdventureMapWidget::setPlayer(const PlayerColor & player)
void AdventureMapWidget::setPlayer(const PlayerColor & player)
{
setPlayerChildren(this, player);
}
void CAdventureMapWidget::setPlayerChildren(CIntObject * widget, const PlayerColor & player)
void AdventureMapWidget::setPlayerChildren(CIntObject * widget, const PlayerColor & player)
{
for(auto & entry : widget->children)
{
@ -415,7 +415,7 @@ void CAdventureMapOverlayWidget::show(SDL_Surface * to)
CIntObject::showAll(to);
}
void CAdventureMapWidget::updateActiveStateChildden(CIntObject * widget)
void AdventureMapWidget::updateActiveStateChildden(CIntObject * widget)
{
for(auto & entry : widget->children)
{
@ -446,7 +446,7 @@ void CAdventureMapWidget::updateActiveStateChildden(CIntObject * widget)
}
}
void CAdventureMapWidget::updateActiveState()
void AdventureMapWidget::updateActiveState()
{
updateActiveStateChildden(this);

View File

@ -21,7 +21,7 @@ class AdventureMapShortcuts;
enum class EAdventureState;
/// Internal class of AdventureMapInterface that contains actual UI elements
class CAdventureMapWidget : public InterfaceObjectConfigurable
class AdventureMapWidget : public InterfaceObjectConfigurable
{
int mapLevel;
/// temporary stack of sizes of currently building widgets
@ -67,7 +67,7 @@ class CAdventureMapWidget : public InterfaceObjectConfigurable
void setPlayerChildren(CIntObject * widget, const PlayerColor & player);
void updateActiveStateChildden(CIntObject * widget);
public:
explicit CAdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts );
explicit AdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts );
std::shared_ptr<CHeroList> getHeroList();
std::shared_ptr<CTownList> getTownList();
@ -84,7 +84,7 @@ public:
/// Small helper class that provides ownership for shared_ptr's of child elements
class CAdventureMapContainerWidget : public CIntObject
{
friend class CAdventureMapWidget;
friend class AdventureMapWidget;
std::vector<std::shared_ptr<CIntObject>> ownedChildren;
std::string disableCondition;
};

View File

@ -9,7 +9,7 @@
*/
#include "StdInc.h"
#include "CAdventureOptions.h"
#include "AdventureOptions.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
@ -23,18 +23,18 @@
#include "../../CCallback.h"
#include "../../lib/StartInfo.h"
CAdventureOptions::CAdventureOptions()
AdventureOptions::AdventureOptions()
: CWindowObject(PLAYER_COLORED, "ADVOPTS")
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
viewWorld = std::make_shared<CButton>(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_WORLD_X2);
viewWorld = std::make_shared<CButton>(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_WORLD);
viewWorld->addCallback( [] { LOCPLINT->viewWorldMap(); });
exit = std::make_shared<CButton>(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&CAdventureOptions::close, this), EShortcut::GLOBAL_RETURN);
exit = std::make_shared<CButton>(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&AdventureOptions::close, this), EShortcut::GLOBAL_RETURN);
scenInfo = std::make_shared<CButton>(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_SCENARIO);
scenInfo->addCallback(CAdventureOptions::showScenarioInfo);
scenInfo->addCallback(AdventureOptions::showScenarioInfo);
puzzle = std::make_shared<CButton>(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_PUZZLE);
puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));
@ -46,7 +46,7 @@ CAdventureOptions::CAdventureOptions()
dig->block(true);
}
void CAdventureOptions::showScenarioInfo()
void AdventureOptions::showScenarioInfo()
{
if(LOCPLINT->cb->getStartInfo()->campState)
{

View File

@ -14,7 +14,7 @@
class CButton;
/// Adventure options dialog where you can view the world, dig, play the replay of the last turn,...
class CAdventureOptions : public CWindowObject
class AdventureOptions : public CWindowObject
{
std::shared_ptr<CButton> exit;
std::shared_ptr<CButton> viewWorld;
@ -24,7 +24,7 @@ class CAdventureOptions : public CWindowObject
/*std::shared_ptr<CButton> replay*/
public:
CAdventureOptions();
AdventureOptions();
static void showScenarioInfo();
};

View File

@ -19,7 +19,7 @@
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../render/Colors.h"
#include "../adventureMap/CAdventureMapInterface.h"
#include "../adventureMap/AdventureMapInterface.h"
#include "../windows/CMessage.h"
#include "../../CCallback.h"

View File

@ -11,7 +11,7 @@
#include "StdInc.h"
#include "CInfoBar.h"
#include "CAdventureMapInterface.h"
#include "AdventureMapInterface.h"
#include "../widgets/CComponent.h"
#include "../widgets/Images.h"

View File

@ -11,7 +11,7 @@
#include "StdInc.h"
#include "CList.h"
#include "CAdventureMapInterface.h"
#include "AdventureMapInterface.h"
#include "../widgets/Images.h"
#include "../widgets/Buttons.h"

View File

@ -11,7 +11,7 @@
#include "StdInc.h"
#include "CMinimap.h"
#include "CAdventureMapInterface.h"
#include "AdventureMapInterface.h"
#include "../widgets/Images.h"
#include "../CGameInfo.h"

View File

@ -29,7 +29,7 @@
#include "../gui/CursorHandler.h"
#include "../gui/CGuiHandler.h"
#include "../render/Canvas.h"
#include "../adventureMap/CAdventureMapInterface.h"
#include "../adventureMap/AdventureMapInterface.h"
#include "../../CCallback.h"
#include "../../lib/CStack.h"

View File

@ -17,7 +17,7 @@
#include "../../CCallback.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../adventureMap/CAdventureMapInterface.h"
#include "../adventureMap/AdventureMapInterface.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapping/CMap.h"

View File

@ -19,7 +19,7 @@
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../adventureMap/CAdventureMapInterface.h"
#include "../adventureMap/AdventureMapInterface.h"
#include "../gui/CGuiHandler.h"
#include "../render/CAnimation.h"
#include "../render/Canvas.h"

View File

@ -15,7 +15,7 @@
#include "MapViewModel.h"
#include "../CGameInfo.h"
#include "../adventureMap/CAdventureMapInterface.h"
#include "../adventureMap/AdventureMapInterface.h"
#include "../gui/CGuiHandler.h"
#include "../gui/CursorHandler.h"

View File

@ -17,7 +17,7 @@
#include "MapViewModel.h"
#include "../CPlayerInterface.h"
#include "../adventureMap/CAdventureMapInterface.h"
#include "../adventureMap/AdventureMapInterface.h"
#include "../gui/CGuiHandler.h"
#include "../../lib/CConfigHandler.h"

View File

@ -29,7 +29,7 @@
#include "../renderSDL/SDL_Extensions.h"
#include "../render/IImage.h"
#include "../render/ColorFilter.h"
#include "../adventureMap/CAdventureMapInterface.h"
#include "../adventureMap/AdventureMapInterface.h"
#include "../adventureMap/CList.h"
#include "../adventureMap/CResDataBar.h"

View File

@ -16,7 +16,7 @@
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "../widgets/CComponent.h"
#include "../adventureMap/CAdventureMapInterface.h"
#include "../adventureMap/AdventureMapInterface.h"
#include "../widgets/Buttons.h"
#include "../adventureMap/CMinimap.h"
#include "../renderSDL/SDL_Extensions.h"

View File

@ -27,7 +27,7 @@
#include "../widgets/MiscWidgets.h"
#include "../widgets/CComponent.h"
#include "../widgets/TextControls.h"
#include "../adventureMap/CAdventureMapInterface.h"
#include "../adventureMap/AdventureMapInterface.h"
#include "../render/CAnimation.h"
#include "../renderSDL/SDL_Extensions.h"

View File

@ -22,7 +22,7 @@
#include "../gui/CGuiHandler.h"
#include "../battle/BattleInterface.h"
#include "../battle/BattleInterfaceClasses.h"
#include "../adventureMap/CAdventureMapInterface.h"
#include "../adventureMap/AdventureMapInterface.h"
#include "../windows/CMessage.h"
#include "../renderSDL/SDL_Extensions.h"
#include "../gui/CursorHandler.h"

View File

@ -19,7 +19,7 @@ private:
SettingsListener onFullscreenChanged;
std::vector<Point> supportedResolutions;
std::vector<double> supportedScaling;
std::vector<int> supportedScaling;
void setFullscreenMode( bool on);