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* a bit better stack reversing
* FoWChange uses unordered_set instead of set
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@ -1335,7 +1335,7 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
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{
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if( !vstd::contains(k->second.players, obj->tempOwner)) continue; //not a flagged object
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std::set<int3> tiles;
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boost::unordered_set<int3, ShashInt3> tiles;
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obj->getSightTiles(tiles);
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BOOST_FOREACH(int3 tile, tiles)
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{
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