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* a bit better stack reversing

* FoWChange uses unordered_set instead of set
This commit is contained in:
mateuszb
2011-01-20 17:25:15 +00:00
parent 898ad292ea
commit 2451c0dea6
16 changed files with 106 additions and 64 deletions

View File

@ -1335,7 +1335,7 @@ void CGameState::init( StartInfo * si, ui32 checksum, int Seed )
{
if( !vstd::contains(k->second.players, obj->tempOwner)) continue; //not a flagged object
std::set<int3> tiles;
boost::unordered_set<int3, ShashInt3> tiles;
obj->getSightTiles(tiles);
BOOST_FOREACH(int3 tile, tiles)
{