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* a bit better stack reversing
* FoWChange uses unordered_set instead of set
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@ -1,4 +1,5 @@
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#include "stdafx.h"
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#include "../int3.h"
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#include "../lib/CCampaignHandler.h"
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#include "../StartInfo.h"
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#include "../lib/CArtHandler.h"
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@ -3405,11 +3406,15 @@ void CGameHandler::playerMessage( ui8 player, const std::string &message )
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FoWChange fc;
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fc.mode = 1;
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fc.player = player;
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int3 * hlp_tab = new int3[gs->map->width * gs->map->height * (gs->map->twoLevel + 1)];
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int lastUnc = 0;
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for(int i=0;i<gs->map->width;i++)
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for(int j=0;j<gs->map->height;j++)
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for(int k=0;k<gs->map->twoLevel+1;k++)
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if(!gs->getPlayerTeam(fc.player)->fogOfWarMap[i][j][k])
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fc.tiles.insert(int3(i,j,k));
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hlp_tab[lastUnc++] = int3(i,j,k);
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fc.tiles.insert(hlp_tab, hlp_tab + lastUnc);
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delete [] hlp_tab;
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sendAndApply(&fc);
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}
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else if(message == "vcmiglorfindel") //selected hero gains a new level
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