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Seems to be actually a missing return and redundant check.

This commit is contained in:
Michał W. Urbańczyk 2012-05-29 23:22:28 +00:00
parent faaf799d95
commit 247fabc3a6
2 changed files with 2 additions and 3 deletions

View File

@ -3063,8 +3063,8 @@ const CGHeroInstance * CStack::getMyHero() const
return dynamic_cast<const CGHeroInstance *>(base->armyObj);
else //we are attached directly?
BOOST_FOREACH(const CBonusSystemNode *n, getParentNodes())
if(n->getNodeType() == HERO)
dynamic_cast<const CGHeroInstance *>(n);//FIXME: unused result. Missing return?
if(n->getNodeType() == HERO)
return dynamic_cast<const CGHeroInstance *>(n);
return NULL;
}

View File

@ -1517,7 +1517,6 @@ void CGameHandler::run(bool resume)
for(; i != gs->players.end(); i++)
{
if((i->second.towns.size()==0 && i->second.heroes.size()==0)
//|| i->second.color<0 //FIXME: color is unsigned. Redundant or incorrect check?
|| i->first>=GameConstants::PLAYER_LIMIT
|| i->second.status)
{