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clear generated assets only on client
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@@ -22,11 +22,19 @@
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#include "../lib/GameSettings.h"
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#include "../lib/IGameSettings.h"
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#include "../lib/json/JsonNode.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/RiverHandler.h"
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#include "../lib/RoadHandler.h"
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#include "../lib/TerrainHandler.h"
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void AssetGenerator::clear()
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{
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// clear to avoid non updated sprites after mod change (if base imnages are used)
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if(boost::filesystem::is_directory(VCMIDirs::get().userDataPath() / "Generated"))
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boost::filesystem::remove_all(VCMIDirs::get().userDataPath() / "Generated");
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}
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void AssetGenerator::generateAll()
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{
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createBigSpellBook();
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