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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00

clear generated assets only on client

This commit is contained in:
Laserlicht
2025-01-17 18:29:43 +01:00
parent ffc118f605
commit 24a39a8b48
4 changed files with 12 additions and 2 deletions

View File

@@ -22,11 +22,19 @@
#include "../lib/GameSettings.h"
#include "../lib/IGameSettings.h"
#include "../lib/json/JsonNode.h"
#include "../lib/VCMIDirs.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/RiverHandler.h"
#include "../lib/RoadHandler.h"
#include "../lib/TerrainHandler.h"
void AssetGenerator::clear()
{
// clear to avoid non updated sprites after mod change (if base imnages are used)
if(boost::filesystem::is_directory(VCMIDirs::get().userDataPath() / "Generated"))
boost::filesystem::remove_all(VCMIDirs::get().userDataPath() / "Generated");
}
void AssetGenerator::generateAll()
{
createBigSpellBook();