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More robust management of body/shadow/overlay split

This commit is contained in:
Ivan Savenko
2024-11-17 17:54:55 +00:00
parent c82db9d574
commit 251155d913
19 changed files with 163 additions and 176 deletions

View File

@@ -394,7 +394,7 @@ void ClientCommandManager::handleDef2bmpCommand(std::istringstream& singleWordBu
{
std::string URI;
singleWordBuffer >> URI;
auto anim = GH.renderHandler().loadAnimation(AnimationPath::builtin(URI), EImageBlitMode::ALPHA);
auto anim = GH.renderHandler().loadAnimation(AnimationPath::builtin(URI), EImageBlitMode::SIMPLE);
anim->exportBitmaps(VCMIDirs::get().userExtractedPath());
}