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Fixed some newly reported issues from SonarCloud
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@@ -52,7 +52,7 @@ public:
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void playerMessage(PlayerColor player, const std::string & message, ObjectInstanceID currObj);
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/// Send message to specific client with "System" as sender
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void sendSystemMessage(std::shared_ptr<CConnection> connection, MetaString message);
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void sendSystemMessage(std::shared_ptr<CConnection> connection, const MetaString & message);
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void sendSystemMessage(std::shared_ptr<CConnection> connection, const std::string & message);
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/// Send message to all players with "System" as sender
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