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https://github.com/vcmi/vcmi.git
synced 2025-07-03 00:46:55 +02:00
Partial Stack Exp operations. Can't really test it as battle is unplayable atm.
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@ -1179,7 +1179,7 @@ void CGHeroInstance::updateSkill(int which, int val)
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int skillVal = 0;
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switch (which)
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{
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case 1: //Archery
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case ARCHERY:
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switch (val)
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{
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case 1:
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@ -1190,27 +1190,29 @@ void CGHeroInstance::updateSkill(int which, int val)
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skillVal = 50; break;
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}
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break;
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case 2: //Logistics
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case LOGISTICS:
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skillVal = 10 * val; break;
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case 5: //Navigation
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case NAVIGATION:
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skillVal = 50 * val; break;
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case 8: //Mysticism
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case MYSTICISM:
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skillVal = val; break;
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case 11: //eagle Eye
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case EAGLE_EYE:
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skillVal = 30 + 10 * val; break;
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case 12: //Necromancy
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case NECROMANCY:
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skillVal = 10 * val; break;
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case 22: //Offense
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skillVal = 10 * val; break;
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case 23: //Armorer
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case LEARNING:
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skillVal = 5 * val; break;
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case 24: //Intelligence
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case OFFENCE:
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skillVal = 10 * val; break;
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case ARMORER:
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skillVal = 5 * val; break;
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case INTELLIGENCE:
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skillVal = 25 << (val-1); break;
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case 25: //Sorcery
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case SORCERY:
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skillVal = 5 * val; break;
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case 26: //Resistance
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case RESISTANCE:
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skillVal = 5 << (val-1); break;
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case 27: //First Aid
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case FIRST_AID:
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skillVal = 25 + 25*val; break;
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}
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@ -1246,6 +1248,11 @@ int CGHeroInstance::getTotalStrength() const
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return (int) ret;
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}
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expType CGHeroInstance::calculateXp(expType exp) const
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{
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return exp * (100 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, CGHeroInstance::LEARNING))/100.0f;
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}
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ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool) const
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{
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si16 skill = -1; //skill level
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@ -2492,7 +2499,7 @@ void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
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case 100: //give exp
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{
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const CGHeroInstance *h = cb->getHero(heroID);
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val = val*(100+h->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0f;
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val = h->calculateXp(val);
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InfoWindow iw;
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iw.soundID = sound;
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iw.components.push_back(Component(id,subid,val,0));
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@ -3836,7 +3843,7 @@ void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
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sd.player = h->tempOwner;
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sd.text << std::pair<ui8,ui32>(11,146);
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sd.components.push_back(Component(2,6,val1,0));
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int expVal = val2*(100+h->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0f;
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expType expVal = h->calculateXp(val2);
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sd.components.push_back(Component(5,0,expVal, 0));
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sd.soundID = soundBase::chest;
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boost::function<void(ui32)> fun = boost::bind(&CGPickable::chosen,this,_1,h->id);
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@ -3857,7 +3864,7 @@ void CGPickable::chosen( int which, int heroID ) const
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cb->giveResource(cb->getOwner(heroID),6,val1);
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break;
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case 2: //player pick exp
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cb->changePrimSkill(heroID, 4, val2*(100+h->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0f);
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cb->changePrimSkill(heroID, 4, h->calculateXp(val2));
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break;
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default:
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throw std::string("Unhandled treasure choice");
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@ -4374,7 +4381,7 @@ void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
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{
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case 1: //experience
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{
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int expVal = rVal*(100+h->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0f;
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expType expVal = h->calculateXp(rVal);
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cb->changePrimSkill(h->id, 4, expVal, false);
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break;
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}
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@ -4862,7 +4869,7 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
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if(gainedExp || changesPrimSkill || abilities.size())
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{
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expType expVal = gainedExp*(100+h->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0f;
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expType expVal = h->calculateXp(gainedExp);
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getText(iw,afterBattle,175,h);
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if(expVal)
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@ -6165,8 +6172,10 @@ void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
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if(xp)
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{
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xp = h->calculateXp(xp);
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iw.text.addTxt(11,132);
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iw.text.addReplacement(xp);
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cb->changePrimSkill(h->ID, 4, xp, false);
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}
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else
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{
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@ -6174,8 +6183,7 @@ void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
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}
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}
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cb->showInfoDialog(&iw);
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//////////////////////////////////////////////////////////////////////////
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///TODO: WHAT WITH EXP?
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}
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//bool IShipyard::validLocation() const
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