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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-03 00:46:55 +02:00

Partial Stack Exp operations. Can't really test it as battle is unplayable atm.

This commit is contained in:
DjWarmonger
2011-02-12 18:48:11 +00:00
parent 7a49240520
commit 252cee96f5
6 changed files with 64 additions and 24 deletions

View File

@ -1179,7 +1179,7 @@ void CGHeroInstance::updateSkill(int which, int val)
int skillVal = 0;
switch (which)
{
case 1: //Archery
case ARCHERY:
switch (val)
{
case 1:
@ -1190,27 +1190,29 @@ void CGHeroInstance::updateSkill(int which, int val)
skillVal = 50; break;
}
break;
case 2: //Logistics
case LOGISTICS:
skillVal = 10 * val; break;
case 5: //Navigation
case NAVIGATION:
skillVal = 50 * val; break;
case 8: //Mysticism
case MYSTICISM:
skillVal = val; break;
case 11: //eagle Eye
case EAGLE_EYE:
skillVal = 30 + 10 * val; break;
case 12: //Necromancy
case NECROMANCY:
skillVal = 10 * val; break;
case 22: //Offense
skillVal = 10 * val; break;
case 23: //Armorer
case LEARNING:
skillVal = 5 * val; break;
case 24: //Intelligence
case OFFENCE:
skillVal = 10 * val; break;
case ARMORER:
skillVal = 5 * val; break;
case INTELLIGENCE:
skillVal = 25 << (val-1); break;
case 25: //Sorcery
case SORCERY:
skillVal = 5 * val; break;
case 26: //Resistance
case RESISTANCE:
skillVal = 5 << (val-1); break;
case 27: //First Aid
case FIRST_AID:
skillVal = 25 + 25*val; break;
}
@ -1246,6 +1248,11 @@ int CGHeroInstance::getTotalStrength() const
return (int) ret;
}
expType CGHeroInstance::calculateXp(expType exp) const
{
return exp * (100 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, CGHeroInstance::LEARNING))/100.0f;
}
ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool) const
{
si16 skill = -1; //skill level
@ -2492,7 +2499,7 @@ void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
case 100: //give exp
{
const CGHeroInstance *h = cb->getHero(heroID);
val = val*(100+h->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0f;
val = h->calculateXp(val);
InfoWindow iw;
iw.soundID = sound;
iw.components.push_back(Component(id,subid,val,0));
@ -3836,7 +3843,7 @@ void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
sd.player = h->tempOwner;
sd.text << std::pair<ui8,ui32>(11,146);
sd.components.push_back(Component(2,6,val1,0));
int expVal = val2*(100+h->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0f;
expType expVal = h->calculateXp(val2);
sd.components.push_back(Component(5,0,expVal, 0));
sd.soundID = soundBase::chest;
boost::function<void(ui32)> fun = boost::bind(&CGPickable::chosen,this,_1,h->id);
@ -3857,7 +3864,7 @@ void CGPickable::chosen( int which, int heroID ) const
cb->giveResource(cb->getOwner(heroID),6,val1);
break;
case 2: //player pick exp
cb->changePrimSkill(heroID, 4, val2*(100+h->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0f);
cb->changePrimSkill(heroID, 4, h->calculateXp(val2));
break;
default:
throw std::string("Unhandled treasure choice");
@ -4374,7 +4381,7 @@ void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
{
case 1: //experience
{
int expVal = rVal*(100+h->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0f;
expType expVal = h->calculateXp(rVal);
cb->changePrimSkill(h->id, 4, expVal, false);
break;
}
@ -4862,7 +4869,7 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
if(gainedExp || changesPrimSkill || abilities.size())
{
expType expVal = gainedExp*(100+h->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0f;
expType expVal = h->calculateXp(gainedExp);
getText(iw,afterBattle,175,h);
if(expVal)
@ -6165,8 +6172,10 @@ void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
if(xp)
{
xp = h->calculateXp(xp);
iw.text.addTxt(11,132);
iw.text.addReplacement(xp);
cb->changePrimSkill(h->ID, 4, xp, false);
}
else
{
@ -6174,8 +6183,7 @@ void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
}
}
cb->showInfoDialog(&iw);
//////////////////////////////////////////////////////////////////////////
///TODO: WHAT WITH EXP?
}
//bool IShipyard::validLocation() const