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Partial fix for 1791
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@ -1324,10 +1324,17 @@
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"bonuses" : [
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{
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"type" : "NEGATE_ALL_NATURAL_IMMUNITIES",
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"subtype" : 0,
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"val" : 0,
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"valueType" : "BASE_NUMBER",
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"propagator": "BATTLE_WIDE"
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}
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},
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{
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"type" : "NEGATE_ALL_NATURAL_IMMUNITIES",
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"subtype" : 1,
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"val" : 0,
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"valueType" : "BASE_NUMBER"
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}
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],
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"index" : 93,
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"type" : ["HERO"]
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@ -13,6 +13,7 @@
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#include "../NetPacks.h"
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#include "../BattleState.h"
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#include "../mapObjects/CGHeroInstance.h"
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///HealingSpellMechanics
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void HealingSpellMechanics::applyBattleEffects(const SpellCastEnvironment* env, BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
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@ -505,13 +506,18 @@ ESpellCastProblem::ESpellCastProblem SacrificeMechanics::canBeCasted(const CBatt
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bool targetExists = false;
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bool targetToSacrificeExists = false;
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const CGHeroInstance * caster = nullptr; //todo: use ISpellCaster
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if(cb->battleHasHero(cb->playerToSide(player)))
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caster = cb->battleGetFightingHero(cb->playerToSide(player));
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for(const CStack * stack : cb->battleGetAllStacks())
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{
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//using isImmuneBy directly as this mechanics does not have overridden immunity check
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//therefore we do not need to check caster and casting mode
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//TODO: check that we really should check immunity for both stacks
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ESpellCastProblem::ESpellCastProblem res = owner->isImmuneBy(stack);
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ESpellCastProblem::ESpellCastProblem res = owner->internalIsImmune(caster, stack);
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const bool immune = ESpellCastProblem::OK != res && ESpellCastProblem::NOT_DECIDED != res;
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const bool casterStack = stack->owner == player;
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@ -746,7 +746,7 @@ ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::canBeCasted(const CB
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ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
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{
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//by default use general algorithm
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return owner->isImmuneBy(obj);
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return owner->internalIsImmune(caster, obj);
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}
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void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const
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@ -402,7 +402,7 @@ int CSpell::calculateRawEffectValue(int effectLevel, int effectPower) const
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return effectPower * power + getPower(effectLevel);
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}
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ESpellCastProblem::ESpellCastProblem CSpell::isImmuneBy(const IBonusBearer* obj) const
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ESpellCastProblem::ESpellCastProblem CSpell::internalIsImmune(const ISpellCaster * caster, const CStack *obj) const
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{
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//todo: use new bonus API
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//1. Check absolute limiters
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@ -435,9 +435,21 @@ ESpellCastProblem::ESpellCastProblem CSpell::isImmuneBy(const IBonusBearer* obj)
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return ESpellCastProblem::OK;
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//3. Check negation
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//FIXME: Orb of vulnerability mechanics is not such trivial
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if(obj->hasBonusOfType(Bonus::NEGATE_ALL_NATURAL_IMMUNITIES)) //Orb of vulnerability
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//Orb of vulnerability
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//FIXME: Orb of vulnerability mechanics is not such trivial (issue 1791)
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const bool battleWideNegation = obj->hasBonusOfType(Bonus::NEGATE_ALL_NATURAL_IMMUNITIES, 0);
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const bool heroNegation = obj->hasBonusOfType(Bonus::NEGATE_ALL_NATURAL_IMMUNITIES, 1);
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//anyone can cast on artifact holder`s stacks
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if(heroNegation)
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return ESpellCastProblem::NOT_DECIDED;
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//this stack is from other player
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//todo: check that caster is always present (not trivial is this case)
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//todo: NEGATE_ALL_NATURAL_IMMUNITIES special cases: dispell, chain lightning
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else if(battleWideNegation && caster)
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{
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if(obj->owner != caster->getOwner())
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return ESpellCastProblem::NOT_DECIDED;
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}
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//4. Check negatable limit
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for(auto b : limiters)
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@ -298,7 +298,7 @@ public://internal, for use only by Mechanics classes
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///returns raw damage or healed HP
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int calculateRawEffectValue(int effectLevel, int effectPower) const;
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///generic immunity calculation
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ESpellCastProblem::ESpellCastProblem isImmuneBy(const IBonusBearer *obj) const;
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ESpellCastProblem::ESpellCastProblem internalIsImmune(const ISpellCaster * caster, const CStack *obj) const;
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private:
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void setIsOffensive(const bool val);
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