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Add showTeleportDialog everywhere except actual code for AI and player
Just like TeleportDialog it's based off showBlockingDialog, but as number of package is higher when possible showTeleportDialog will be after other dialogs handling code.
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@@ -134,6 +134,7 @@ public:
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//void showInfoDialog(InfoWindow *iw) override;
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void showBlockingDialog(BlockingDialog *iw) override;
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void showTeleportDialog(TeleportDialog *iw) override;
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void showGarrisonDialog(ObjectInstanceID upobj, ObjectInstanceID hid, bool removableUnits) override;
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void showThievesGuildWindow(PlayerColor player, ObjectInstanceID requestingObjId) override;
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void giveResource(PlayerColor player, Res::ERes which, int val) override;
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