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* fixed vector<bool> serialization
* refactoring
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@ -468,7 +468,7 @@ void CPlayerInterface::receivedResource(int type, int val)
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GH.totalRedraw();
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}
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void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16>& skills, int queryID)
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void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill::SecondarySkill>& skills, int queryID)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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waitWhileDialog();
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