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synced 2025-07-11 01:10:26 +02:00
* fixed vector<bool> serialization
* refactoring
This commit is contained in:
@ -629,7 +629,7 @@ bool CGHeroInstance::canWalkOnSea() const
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return hasBonusOfType(Bonus::FLYING_MOVEMENT) || hasBonusOfType(Bonus::WATER_WALKING);
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}
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ui8 CGHeroInstance::getSecSkillLevel(SecondarySkill skill) const
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ui8 CGHeroInstance::getSecSkillLevel(SecondarySkill::SecondarySkill skill) const
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{
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for(size_t i=0; i < secSkills.size(); ++i)
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if(secSkills[i].first == skill)
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@ -637,11 +637,11 @@ ui8 CGHeroInstance::getSecSkillLevel(SecondarySkill skill) const
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return 0;
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}
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void CGHeroInstance::setSecSkillLevel(SecondarySkill which, int val, bool abs)
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void CGHeroInstance::setSecSkillLevel(SecondarySkill::SecondarySkill which, int val, bool abs)
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{
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if(getSecSkillLevel(which) == 0)
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{
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secSkills.push_back(std::pair<int,int>(which, val));
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secSkills.push_back(std::pair<SecondarySkill::SecondarySkill,ui8>(which, val));
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updateSkill(which, val);
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}
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else
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@ -693,7 +693,7 @@ int CGHeroInstance::maxMovePoints(bool onLand) const
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const Bonus::BonusType bt = onLand ? Bonus::LAND_MOVEMENT : Bonus::SEA_MOVEMENT;
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const int bonus = valOfBonuses(Bonus::MOVEMENT) + valOfBonuses(bt);
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const int subtype = onLand ? LOGISTICS : NAVIGATION;
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const int subtype = onLand ? SecondarySkill::LOGISTICS : SecondarySkill::NAVIGATION;
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const double modifier = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, subtype) / 100.0;
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return int(base* (1+modifier)) + bonus;
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@ -714,7 +714,7 @@ CGHeroInstance::CGHeroInstance()
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boat = NULL;
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commander = NULL;
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sex = 0xff;
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secSkills.push_back(std::make_pair(-1, -1));
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secSkills.push_back(std::make_pair(SecondarySkill::DEFAULT, -1));
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}
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void CGHeroInstance::initHero(int SUBID)
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@ -754,7 +754,7 @@ void CGHeroInstance::initHero()
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pushPrimSkill(static_cast<PrimarySkill::PrimarySkill>(g), type->heroClass->primarySkillInitial[g]);
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}
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}
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if(secSkills.size() == 1 && secSkills[0] == std::pair<ui8,ui8>(-1, -1)) //set secondary skills to default
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if(secSkills.size() == 1 && secSkills[0] == std::pair<SecondarySkill::SecondarySkill,ui8>(SecondarySkill::DEFAULT, -1)) //set secondary skills to default
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secSkills = type->secSkillsInit;
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if (!name.length())
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name = type->name;
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@ -1091,7 +1091,7 @@ void CGHeroInstance::initObj() //TODO: use bonus system
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hs->addNewBonus(bonus);
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break;
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case 11://starting skill with mastery (Adrienne)
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cb->changeSecSkill(id, spec.val, spec.additionalinfo); //simply give it and forget
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cb->changeSecSkill(id, static_cast<SecondarySkill::SecondarySkill>(spec.val), spec.additionalinfo); //simply give it and forget
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break;
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case 12://army speed
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bonus->type = Bonus::STACKS_SPEED;
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@ -1135,7 +1135,7 @@ void CGHeroInstance::initObj() //TODO: use bonus system
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//initialize bonuses
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BOOST_FOREACH(auto skill_info, secSkills)
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updateSkill(static_cast<CGHeroInstance::SecondarySkill>(skill_info.first), skill_info.second);
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updateSkill(static_cast<SecondarySkill::SecondarySkill>(skill_info.first), skill_info.second);
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Updatespecialty();
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mana = manaLimit(); //after all bonuses are taken into account, make sure this line is the last one
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@ -1196,11 +1196,11 @@ void CGHeroInstance::Updatespecialty() //TODO: calculate special value of bonuse
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}
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}
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}
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void CGHeroInstance::updateSkill(SecondarySkill which, int val)
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void CGHeroInstance::updateSkill(SecondarySkill::SecondarySkill which, int val)
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{
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if(which == LEADERSHIP || which == LUCK)
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if(which == SecondarySkill::LEADERSHIP || which == SecondarySkill::LUCK)
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{ //luck-> VLC->generaltexth->arraytxt[73+luckSkill]; VLC->generaltexth->arraytxt[104+moraleSkill]
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bool luck = which == LUCK;
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bool luck = which == SecondarySkill::LUCK;
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Bonus::BonusType type[] = {Bonus::MORALE, Bonus::LUCK};
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Bonus *b = getBonusLocalFirst(Selector::type(type[luck]) && Selector::sourceType(Bonus::SECONDARY_SKILL));
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@ -1212,7 +1212,7 @@ void CGHeroInstance::updateSkill(SecondarySkill which, int val)
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else
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b->val = +val;
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}
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else if(which == DIPLOMACY) //surrender discount: 20% per level
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else if(which == SecondarySkill::DIPLOMACY) //surrender discount: 20% per level
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{
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if(Bonus *b = getBonusLocalFirst(Selector::type(Bonus::SURRENDER_DISCOUNT) && Selector::sourceType(Bonus::SECONDARY_SKILL)))
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@ -1224,43 +1224,43 @@ void CGHeroInstance::updateSkill(SecondarySkill which, int val)
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int skillVal = 0;
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switch (which)
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{
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case ARCHERY:
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switch (val)
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{
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case 1:
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skillVal = 10; break;
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case 2:
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skillVal = 25; break;
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case 3:
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skillVal = 50; break;
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}
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break;
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case LOGISTICS:
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skillVal = 10 * val; break;
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case NAVIGATION:
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skillVal = 50 * val; break;
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case MYSTICISM:
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skillVal = val; break;
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case EAGLE_EYE:
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skillVal = 30 + 10 * val; break;
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case NECROMANCY:
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skillVal = 10 * val; break;
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case LEARNING:
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skillVal = 5 * val; break;
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case OFFENCE:
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skillVal = 10 * val; break;
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case ARMORER:
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skillVal = 5 * val; break;
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case INTELLIGENCE:
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skillVal = 25 << (val-1); break;
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case SORCERY:
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skillVal = 5 * val; break;
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case RESISTANCE:
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skillVal = 5 << (val-1); break;
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case FIRST_AID:
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skillVal = 25 + 25*val; break;
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case ESTATES:
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skillVal = 125 << (val-1); break;
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case SecondarySkill::ARCHERY:
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switch (val)
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{
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case 1:
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skillVal = 10; break;
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case 2:
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skillVal = 25; break;
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case 3:
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skillVal = 50; break;
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}
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break;
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case SecondarySkill::LOGISTICS:
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skillVal = 10 * val; break;
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case SecondarySkill::NAVIGATION:
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skillVal = 50 * val; break;
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case SecondarySkill::MYSTICISM:
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skillVal = val; break;
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case SecondarySkill::EAGLE_EYE:
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skillVal = 30 + 10 * val; break;
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case SecondarySkill::NECROMANCY:
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skillVal = 10 * val; break;
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case SecondarySkill::LEARNING:
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skillVal = 5 * val; break;
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case SecondarySkill::OFFENCE:
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skillVal = 10 * val; break;
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case SecondarySkill::ARMORER:
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skillVal = 5 * val; break;
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case SecondarySkill::INTELLIGENCE:
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skillVal = 25 << (val-1); break;
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case SecondarySkill::SORCERY:
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skillVal = 5 * val; break;
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case SecondarySkill::RESISTANCE:
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skillVal = 5 << (val-1); break;
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case SecondarySkill::FIRST_AID:
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skillVal = 25 + 25*val; break;
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case SecondarySkill::ESTATES:
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skillVal = 125 << (val-1); break;
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}
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@ -1297,7 +1297,7 @@ ui64 CGHeroInstance::getTotalStrength() const
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TExpType CGHeroInstance::calculateXp(TExpType exp) const
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{
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return exp * (100 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, CGHeroInstance::LEARNING))/100.0;
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return exp * (100 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::LEARNING))/100.0;
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}
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ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell, int *outSelectedSchool) const
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@ -1308,7 +1308,7 @@ ui8 CGHeroInstance::getSpellSchoolLevel(const CSpell * spell, int *outSelectedSc
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if(spell-> schoolName) \
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{ \
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int thisSchool = std::max<int>(getSecSkillLevel( \
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static_cast<CGHeroInstance::SecondarySkill>(14 + (schoolMechanicsId))), \
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static_cast<SecondarySkill::SecondarySkill>(14 + (schoolMechanicsId))), \
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valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 1 << (schoolMechanicsId))); \
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if(thisSchool > skill) \
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{ \
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@ -1360,12 +1360,12 @@ bool CGHeroInstance::canCastThisSpell(const CSpell * spell) const
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*/
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CStackBasicDescriptor CGHeroInstance::calculateNecromancy (const BattleResult &battleResult) const
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{
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const ui8 necromancyLevel = getSecSkillLevel(CGHeroInstance::NECROMANCY);
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const ui8 necromancyLevel = getSecSkillLevel(SecondarySkill::NECROMANCY);
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// Hero knows necromancy.
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if (necromancyLevel > 0)
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{
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double necromancySkill = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, NECROMANCY)/100.0;
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double necromancySkill = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::NECROMANCY)/100.0;
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vstd::amin(necromancySkill, 1.0); //it's impossible to raise more creatures than all...
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const std::map<ui32,si32> &casualties = battleResult.casualties[!battleResult.winner];
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ui32 raisedUnits = 0;
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@ -1440,7 +1440,7 @@ int3 CGHeroInstance::getSightCenter() const
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int CGHeroInstance::getSightRadious() const
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{
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return 5 + getSecSkillLevel(CGHeroInstance::SCOUTING) + valOfBonuses(Bonus::SIGHT_RADIOUS); //default + scouting
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return 5 + getSecSkillLevel(SecondarySkill::SCOUTING) + valOfBonuses(Bonus::SIGHT_RADIOUS); //default + scouting
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}
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si32 CGHeroInstance::manaRegain() const
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@ -1489,7 +1489,7 @@ int CGHeroInstance::getSpellCost(const CSpell *sp) const
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return sp->costs[getSpellSchoolLevel(sp)];
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}
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void CGHeroInstance::pushPrimSkill( int which, int val )
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void CGHeroInstance::pushPrimSkill( PrimarySkill::PrimarySkill which, int val )
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{
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addNewBonus(new Bonus(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::HERO_BASE_SKILL, val, id, which));
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}
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@ -2157,7 +2157,7 @@ void CGTownInstance::newTurn() const
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int resID = rand()%4+2;//bonus to random rare resource
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resID = (resID==2)?1:resID;
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int resVal = rand()%4+1;//with size 1..4
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cb->giveResource(tempOwner, resID, resVal);
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cb->giveResource(tempOwner, static_cast<Res::ERes>(resID), resVal);
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cb->setObjProperty (id, 14, resID);
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cb->setObjProperty (id, 15, resVal);
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}
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@ -2400,8 +2400,8 @@ void CGTownInstance::recreateBuildingsBonuses()
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else if(subID == ETownType::NECROPOLIS) //necropolis
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{
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addBonusIfBuilt(EBuilding::COVER_OF_DARKNESS, Bonus::DARKNESS, +20);
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addBonusIfBuilt(EBuilding::NECROMANCY_AMPLIFIER, Bonus::SECONDARY_SKILL_PREMY, +10, make_shared<CPropagatorNodeType>(PLAYER), CGHeroInstance::NECROMANCY); //necromancy amplifier
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addBonusIfBuilt(EBuilding::GRAIL, Bonus::SECONDARY_SKILL_PREMY, +20, make_shared<CPropagatorNodeType>(PLAYER), CGHeroInstance::NECROMANCY); //Soul prison
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addBonusIfBuilt(EBuilding::NECROMANCY_AMPLIFIER, Bonus::SECONDARY_SKILL_PREMY, +10, make_shared<CPropagatorNodeType>(PLAYER), SecondarySkill::NECROMANCY); //necromancy amplifier
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addBonusIfBuilt(EBuilding::GRAIL, Bonus::SECONDARY_SKILL_PREMY, +20, make_shared<CPropagatorNodeType>(PLAYER), SecondarySkill::NECROMANCY); //Soul prison
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}
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else if(subID == ETownType::DUNGEON) //Dungeon
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{
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@ -2569,8 +2569,8 @@ void CGVisitableOPH::treeSelected( int heroID, int resType, int resVal, TExpType
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{
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if(result) //player agreed to give res for exp
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{
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cb->giveResource(cb->getOwner(heroID),resType,-resVal); //take resource
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cb->changePrimSkill(heroID,4,expVal); //give exp
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cb->giveResource(cb->getOwner(heroID), static_cast<Res::ERes>(resType), -resVal); //take resource
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cb->changePrimSkill(heroID, PrimarySkill::EXPERIENCE, expVal);
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cb->setObjProperty(id, ObjProperty::VISITORS, heroID); //add to the visitors
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}
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}
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@ -2652,10 +2652,10 @@ void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
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case Obj::STAR_AXIS:
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case Obj::GARDEN_OF_REVELATION:
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{
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cb->changePrimSkill(heroID,subid,val);
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cb->changePrimSkill(heroID, static_cast<PrimarySkill::PrimarySkill>(subid), val);
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InfoWindow iw;
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iw.soundID = sound;
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iw.components.push_back(Component(c_id, subid,val,0));
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iw.components.push_back(Component(c_id, subid, val, 0));
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iw.text.addTxt(MetaString::ADVOB_TXT,ot);
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iw.player = cb->getOwner(heroID);
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cb->showInfoDialog(&iw);
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@ -2671,7 +2671,7 @@ void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
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iw.player = cb->getOwner(heroID);
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iw.text.addTxt(MetaString::ADVOB_TXT,ot);
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cb->showInfoDialog(&iw);
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cb->changePrimSkill(heroID,4,val);
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cb->changePrimSkill(heroID, PrimarySkill::EXPERIENCE, val);
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break;
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}
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case Obj::TREE_OF_KNOWLEDGE:
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@ -2687,13 +2687,13 @@ void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
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iw.player = cb->getOwner(heroID);
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iw.text.addTxt(MetaString::ADVOB_TXT,148);
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cb->showInfoDialog(&iw);
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cb->changePrimSkill(heroID,4,val);
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cb->changePrimSkill(heroID, PrimarySkill::EXPERIENCE, val);
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break;
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}
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else
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{
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ui32 res;
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TExpType resval;
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si32 resval;
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if(ttype==1)
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{
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res = Res::GOLD;
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@ -2727,7 +2727,7 @@ void CGVisitableOPH::onNAHeroVisit(int heroID, bool alreadyVisited) const
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{
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const CGHeroInstance *h = cb->getHero(heroID);
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int txt_id = 66;
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if(h->level < 10 - 2*h->getSecSkillLevel(CGHeroInstance::DIPLOMACY)) //not enough level
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if(h->level < 10 - 2*h->getSecSkillLevel(SecondarySkill::DIPLOMACY)) //not enough level
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{
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txt_id += 2;
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}
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@ -2824,7 +2824,7 @@ const std::string & CGVisitableOPH::getHoverText() const
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void CGVisitableOPH::arenaSelected( int heroID, int primSkill ) const
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{
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cb->setObjProperty(id, ObjProperty::VISITORS, heroID); //add to the visitors
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cb->changePrimSkill(heroID,primSkill-1,2);
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cb->changePrimSkill(heroID, static_cast<PrimarySkill::PrimarySkill>(primSkill-1), 2);
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}
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void CGVisitableOPH::setPropertyDer( ui8 what, ui32 val )
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@ -2841,7 +2841,7 @@ void CGVisitableOPH::schoolSelected(int heroID, ui32 which) const
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int base = (ID == Obj::SCHOOL_OF_MAGIC ? 2 : 0);
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cb->setObjProperty(id, ObjProperty::VISITORS, heroID); //add to the visitors
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cb->giveResource(cb->getOwner(heroID),Res::GOLD,-1000); //take 1000 gold
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cb->changePrimSkill(heroID, base + which-1, +1); //give appropriate skill
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cb->changePrimSkill(heroID, static_cast<PrimarySkill::PrimarySkill>(base + which-1), +1); //give appropriate skill
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}
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COPWBonus::COPWBonus (int index, CGTownInstance *TOWN)
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@ -2912,32 +2912,33 @@ void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
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if (town->hasBuilt(ID) && visitors.find(heroID) == visitors.end())
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{
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InfoWindow iw;
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int what=0, val=0, mid=0;
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PrimarySkill::PrimarySkill what = PrimarySkill::ATTACK;
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int val=0, mid=0;
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switch (ID)
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{
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case EBuilding::SPECIAL_4:
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switch(town->subID)
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{
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case ETownType::TOWER: //wall
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what = 3;
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what = PrimarySkill::KNOWLEDGE;
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val = 1;
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mid = 581;
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iw.components.push_back (Component(Component::PRIM_SKILL, 3, 1, 0));
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break;
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case ETownType::INFERNO: //order of fire
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what = 2;
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what = PrimarySkill::SPELL_POWER;
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val = 1;
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mid = 582;
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iw.components.push_back (Component(Component::PRIM_SKILL, 2, 1, 0));
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break;
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case ETownType::STRONGHOLD://hall of valhalla
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what = 0;
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what = PrimarySkill::ATTACK;
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val = 1;
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mid = 584;
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iw.components.push_back (Component(Component::PRIM_SKILL, 0, 1, 0));
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break;
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case ETownType::DUNGEON://academy of battle scholars
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what = 4;
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what = PrimarySkill::EXPERIENCE;
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val = h->calculateXp(1000);
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mid = 583;
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iw.components.push_back (Component(Component::EXPERIENCE, 0, val, 0));
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@ -2948,7 +2949,7 @@ void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
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switch(town->subID)
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{
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case ETownType::FORTRESS: //cage of warlords
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what = 1;
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what = PrimarySkill::DEFENSE;
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val = 1;
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mid = 585;
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iw.components.push_back (Component(Component::PRIM_SKILL, 1, 1, 0));
|
||||
@ -3206,17 +3207,17 @@ int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
|
||||
if(count*2 > totalCount)
|
||||
sympathy++; // 2 - hero have similar creatures more that 50%
|
||||
|
||||
int charisma = powerFactor + h->getSecSkillLevel(CGHeroInstance::DIPLOMACY) + sympathy;
|
||||
int charisma = powerFactor + h->getSecSkillLevel(SecondarySkill::DIPLOMACY) + sympathy;
|
||||
|
||||
if(charisma < character) //creatures will fight
|
||||
return -2;
|
||||
|
||||
if (allowJoin)
|
||||
{
|
||||
if(h->getSecSkillLevel(CGHeroInstance::DIPLOMACY) + sympathy + 1 >= character)
|
||||
if(h->getSecSkillLevel(SecondarySkill::DIPLOMACY) + sympathy + 1 >= character)
|
||||
return 0; //join for free
|
||||
|
||||
else if(h->getSecSkillLevel(CGHeroInstance::DIPLOMACY) * 2 + sympathy + 1 >= character)
|
||||
else if(h->getSecSkillLevel(SecondarySkill::DIPLOMACY) * 2 + sympathy + 1 >= character)
|
||||
return VLC->creh->creatures[subID]->cost[6] * getStackCount(0); //join for gold
|
||||
}
|
||||
|
||||
@ -3270,7 +3271,7 @@ void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) co
|
||||
|
||||
//take gold
|
||||
if(cost)
|
||||
cb->giveResource(h->tempOwner,6,-cost);
|
||||
cb->giveResource(h->tempOwner,Res::GOLD,-cost);
|
||||
|
||||
cb->tryJoiningArmy(this, h, true, true);
|
||||
}
|
||||
@ -3401,10 +3402,10 @@ void CGMine::initObj()
|
||||
putStack(0, troglodytes);
|
||||
|
||||
//after map reading tempOwner placeholds bitmask for allowed resources
|
||||
std::vector<int> possibleResources;
|
||||
std::vector<Res::ERes> possibleResources;
|
||||
for (int i = 0; i < 8; i++)
|
||||
if(tempOwner & 1<<i)
|
||||
possibleResources.push_back(i);
|
||||
possibleResources.push_back(static_cast<Res::ERes>(i));
|
||||
|
||||
assert(possibleResources.size());
|
||||
producedResource = possibleResources[ran()%possibleResources.size()];
|
||||
@ -3413,7 +3414,7 @@ void CGMine::initObj()
|
||||
}
|
||||
else
|
||||
{
|
||||
producedResource = subID;
|
||||
producedResource = static_cast<Res::ERes>(subID);
|
||||
|
||||
MetaString ms;
|
||||
ms << std::pair<ui8,ui32>(9,producedResource);
|
||||
@ -3432,7 +3433,7 @@ void CGMine::fight(ui32 agreed, const CGHeroInstance *h) const
|
||||
cb->startBattleI(h, this, boost::bind(&CGMine::endBattle, this, _1, h->tempOwner));
|
||||
}
|
||||
|
||||
void CGMine::endBattle(BattleResult *result, ui8 attackingPlayer) const
|
||||
void CGMine::endBattle(BattleResult *result, TPlayerColor attackingPlayer) const
|
||||
{
|
||||
if(result->winner == 0) //attacker won
|
||||
{
|
||||
@ -3444,7 +3445,7 @@ void CGMine::endBattle(BattleResult *result, ui8 attackingPlayer) const
|
||||
}
|
||||
}
|
||||
|
||||
void CGMine::flagMine(ui8 player) const
|
||||
void CGMine::flagMine(TPlayerColor player) const
|
||||
{
|
||||
assert(tempOwner != player);
|
||||
cb->setOwner(id,player); //not ours? flag it!
|
||||
@ -3533,7 +3534,7 @@ void CGResource::onHeroVisit( const CGHeroInstance * h ) const
|
||||
|
||||
void CGResource::collectRes( int player ) const
|
||||
{
|
||||
cb->giveResource(player,subID,amount);
|
||||
cb->giveResource(player, static_cast<Res::ERes>(subID), amount);
|
||||
ShowInInfobox sii;
|
||||
sii.player = player;
|
||||
sii.c = Component(Component::RESOURCE,subID,amount,0);
|
||||
@ -3601,36 +3602,37 @@ void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
|
||||
else
|
||||
{
|
||||
Component::EComponentType type = Component::RESOURCE;
|
||||
int sub=0, val=0;
|
||||
Res::ERes sub=Res::WOOD;
|
||||
int val=0;
|
||||
|
||||
switch (ID)
|
||||
{
|
||||
case Obj::MYSTICAL_GARDEN:
|
||||
if (rand()%2)
|
||||
{
|
||||
sub = 5;
|
||||
sub = Res::GEMS;
|
||||
val = 5;
|
||||
}
|
||||
else
|
||||
{
|
||||
sub = 6;
|
||||
sub = Res::GOLD;
|
||||
val = 500;
|
||||
}
|
||||
break;
|
||||
case Obj::WINDMILL:
|
||||
mid = 170;
|
||||
sub = (rand() % 5) + 1;
|
||||
sub = static_cast<Res::ERes>((rand() % 5) + 1);
|
||||
val = (rand() % 4) + 3;
|
||||
break;
|
||||
case Obj::WATER_WHEEL:
|
||||
mid = 164;
|
||||
sub = 6;
|
||||
sub = Res::GOLD;
|
||||
if(cb->getDate(Date::DAY)<8)
|
||||
val = 500;
|
||||
else
|
||||
val = 1000;
|
||||
}
|
||||
cb->giveResource(h->tempOwner,sub,val);
|
||||
cb->giveResource(h->tempOwner, sub, val);
|
||||
InfoWindow iw;
|
||||
iw.soundID = sound;
|
||||
iw.player = h->tempOwner;
|
||||
@ -3986,7 +3988,7 @@ void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
case Obj::CAMPFIRE:
|
||||
{
|
||||
cb->giveResource(h->tempOwner,type,val2); //non-gold resource
|
||||
cb->giveResource(h->tempOwner,static_cast<Res::ERes>(type),val2); //non-gold resource
|
||||
cb->giveResource(h->tempOwner,Res::GOLD,val1);//gold
|
||||
InfoWindow iw;
|
||||
iw.soundID = soundBase::experience;
|
||||
@ -4023,7 +4025,7 @@ void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
|
||||
if(val1) //there is gold
|
||||
{
|
||||
iw.components.push_back(Component(Component::RESOURCE,Res::GOLD,val1,0));
|
||||
cb->giveResource(h->tempOwner,6,val1);
|
||||
cb->giveResource(h->tempOwner,Res::GOLD,val1);
|
||||
}
|
||||
if(type == 1) //art
|
||||
{
|
||||
@ -4091,10 +4093,10 @@ void CGPickable::chosen( int which, int heroID ) const
|
||||
switch(which)
|
||||
{
|
||||
case 1: //player pick gold
|
||||
cb->giveResource(cb->getOwner(heroID),6,val1);
|
||||
cb->giveResource(cb->getOwner(heroID), Res::GOLD, val1);
|
||||
break;
|
||||
case 2: //player pick exp
|
||||
cb->changePrimSkill(heroID, 4, h->calculateXp(val2));
|
||||
cb->changePrimSkill(heroID, PrimarySkill::EXPERIENCE, h->calculateXp(val2));
|
||||
break;
|
||||
default:
|
||||
throw std::runtime_error("Unhandled treasure choice");
|
||||
@ -4682,7 +4684,7 @@ void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
|
||||
case CQuest::MISSION_RESOURCES:
|
||||
for (int i = 0; i < 7; ++i)
|
||||
{
|
||||
cb->giveResource(h->getOwner(), i, -quest->m7resources[i]);
|
||||
cb->giveResource(h->getOwner(), static_cast<Res::ERes>(i), -quest->m7resources[i]);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
@ -4700,7 +4702,7 @@ void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
|
||||
case EXPERIENCE:
|
||||
{
|
||||
TExpType expVal = h->calculateXp(rVal);
|
||||
cb->changePrimSkill(h->id, 4, expVal, false);
|
||||
cb->changePrimSkill(h->id, PrimarySkill::EXPERIENCE, expVal, false);
|
||||
break;
|
||||
}
|
||||
case MANA_POINTS:
|
||||
@ -4719,13 +4721,13 @@ void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
|
||||
}
|
||||
break;
|
||||
case RESOURCES:
|
||||
cb->giveResource(h->getOwner(), rID, rVal);
|
||||
cb->giveResource(h->getOwner(), static_cast<Res::ERes>(rID), rVal);
|
||||
break;
|
||||
case PRIMARY_SKILL:
|
||||
cb->changePrimSkill(h->id, rID, rVal, false);
|
||||
cb->changePrimSkill(h->id, static_cast<PrimarySkill::PrimarySkill>(rID), rVal, false);
|
||||
break;
|
||||
case SECONDARY_SKILL:
|
||||
cb->changeSecSkill(h->id, rID, rVal, false);
|
||||
cb->changeSecSkill(h->id, static_cast<SecondarySkill::SecondarySkill>(rID), rVal, false);
|
||||
break;
|
||||
case ARTIFACT:
|
||||
cb->giveHeroNewArtifact(h, VLC->arth->artifacts[rID],-2);
|
||||
@ -4801,7 +4803,7 @@ void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
|
||||
if(!wasVisited(h->tempOwner))
|
||||
cb->setObjProperty(id,10,h->tempOwner);
|
||||
ui32 txt_id;
|
||||
if(h->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ability))) //you alredy know this skill
|
||||
if(h->getSecSkillLevel(static_cast<SecondarySkill::SecondarySkill>(ability))) //you alredy know this skill
|
||||
{
|
||||
txt_id =172;
|
||||
}
|
||||
@ -4813,7 +4815,7 @@ void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
iw.components.push_back(Component(Component::SEC_SKILL, ability, 1, 0));
|
||||
txt_id = 171;
|
||||
cb->changeSecSkill(h->id,ability,1,true);
|
||||
cb->changeSecSkill(h->id, static_cast<SecondarySkill::SecondarySkill>(ability), 1, true);
|
||||
}
|
||||
|
||||
iw.text.addTxt(MetaString::ADVOB_TXT,txt_id);
|
||||
@ -4829,7 +4831,7 @@ const std::string & CGWitchHut::getHoverText() const
|
||||
hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
|
||||
boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
|
||||
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
|
||||
if(h && h->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ability))) //hero knows that ability
|
||||
if(h && h->getSecSkillLevel(static_cast<SecondarySkill::SecondarySkill>(ability))) //hero knows that ability
|
||||
hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
|
||||
}
|
||||
return hoverName;
|
||||
@ -5184,16 +5186,16 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
|
||||
|
||||
//give exp
|
||||
if(expVal)
|
||||
cb->changePrimSkill(h->id,4,expVal,false);
|
||||
cb->changePrimSkill(h->id, PrimarySkill::EXPERIENCE, expVal, false);
|
||||
//give prim skills
|
||||
for(int i=0; i<primskills.size(); i++)
|
||||
if(primskills[i])
|
||||
cb->changePrimSkill(h->id,i,primskills[i],false);
|
||||
cb->changePrimSkill(h->id,static_cast<PrimarySkill::PrimarySkill>(i),primskills[i],false);
|
||||
|
||||
//give sec skills
|
||||
for(int i=0; i<abilities.size(); i++)
|
||||
{
|
||||
int curLev = h->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(abilities[i]));
|
||||
int curLev = h->getSecSkillLevel(abilities[i]);
|
||||
|
||||
if( (curLev && curLev < abilityLevels[i]) || (h->canLearnSkill() ))
|
||||
{
|
||||
@ -5219,7 +5221,7 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
|
||||
std::vector<ConstTransitivePtr<CSpell> > * sp = &VLC->spellh->spells;
|
||||
for(std::vector<si32>::const_iterator i=spells.begin(); i != spells.end(); i++)
|
||||
{
|
||||
if ((*sp)[*i]->level <= h->getSecSkillLevel(CGHeroInstance::WISDOM) + 2) //enough wisdom
|
||||
if ((*sp)[*i]->level <= h->getSecSkillLevel(SecondarySkill::WISDOM) + 2) //enough wisdom
|
||||
{
|
||||
iw.components.push_back(Component(Component::SPELL,*i,0,0));
|
||||
spellsToGive.insert(*i);
|
||||
@ -5310,7 +5312,7 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
|
||||
|
||||
for(int i=0; i<resources.size(); i++)
|
||||
if(resources[i])
|
||||
cb->giveResource(h->getOwner(),i,resources[i]);
|
||||
cb->giveResource(h->getOwner(),static_cast<Res::ERes>(i),resources[i]);
|
||||
|
||||
for(int i=0; i<artifacts.size(); i++)
|
||||
cb->giveHeroNewArtifact(h, VLC->arth->artifacts[artifacts[i]],-2);
|
||||
@ -5461,7 +5463,7 @@ void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
iw.text.addTxt(MetaString::ADVOB_TXT,131);
|
||||
}
|
||||
else if(ID == Obj::SHRINE_OF_MAGIC_THOUGHT && !h->getSecSkillLevel(CGHeroInstance::WISDOM)) //it's third level spell and hero doesn't have wisdom
|
||||
else if(ID == Obj::SHRINE_OF_MAGIC_THOUGHT && !h->getSecSkillLevel(SecondarySkill::WISDOM)) //it's third level spell and hero doesn't have wisdom
|
||||
{
|
||||
iw.text.addTxt(MetaString::ADVOB_TXT,130);
|
||||
}
|
||||
@ -5549,11 +5551,11 @@ void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
|
||||
EBonusType type = bonusType;
|
||||
int bid = bonusID;
|
||||
//check if the bonus if applicable, if not - give primary skill (always possible)
|
||||
int ssl = h->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(bid)); //current sec skill level, used if bonusType == 1
|
||||
int ssl = h->getSecSkillLevel(static_cast<SecondarySkill::SecondarySkill>(bid)); //current sec skill level, used if bonusType == 1
|
||||
if((type == SECONDARY_SKILL
|
||||
&& ((ssl == 3) || (!ssl && !h->canLearnSkill()))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
|
||||
|| (type == SPELL && (!h->getArt(17) || vstd::contains(h->spells, (ui32) bid)
|
||||
|| (VLC->spellh->spells[bid]->level > h->getSecSkillLevel(CGHeroInstance::WISDOM) + 2)
|
||||
|| (VLC->spellh->spells[bid]->level > h->getSecSkillLevel(SecondarySkill::WISDOM) + 2)
|
||||
))) //hero doesn't have a spellbook or already knows the spell or doesn't have Wisdom
|
||||
{
|
||||
type = PRIM_SKILL;
|
||||
@ -5569,11 +5571,11 @@ void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
|
||||
switch (type)
|
||||
{
|
||||
case PRIM_SKILL:
|
||||
cb->changePrimSkill(h->id,bid,+1);
|
||||
cb->changePrimSkill(h->id,static_cast<PrimarySkill::PrimarySkill>(bid),+1);
|
||||
iw.components.push_back(Component(Component::PRIM_SKILL,bid,+1,0));
|
||||
break;
|
||||
case SECONDARY_SKILL:
|
||||
cb->changeSecSkill(h->id,bid,+1);
|
||||
cb->changeSecSkill(h->id,static_cast<SecondarySkill::SecondarySkill>(bid),+1);
|
||||
iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
|
||||
break;
|
||||
case SPELL:
|
||||
@ -5724,7 +5726,7 @@ void CGOnceVisitable::onHeroVisit( const CGHeroInstance * h ) const
|
||||
case 2: //res
|
||||
iw.text.addTxt(MetaString::ADVOB_TXT, txtid);
|
||||
iw.components.push_back (Component(Component::RESOURCE, bonusType, bonusVal, 0));
|
||||
cb->giveResource(h->getOwner(), bonusType, bonusVal);
|
||||
cb->giveResource(h->getOwner(), static_cast<Res::ERes>(bonusType), bonusVal);
|
||||
break;
|
||||
}
|
||||
if(ID == Obj::WAGON && artOrRes == 1)
|
||||
@ -6150,7 +6152,7 @@ void CBank::endBattle (const CGHeroInstance *h, const BattleResult *result) cons
|
||||
loot << "%d %s";
|
||||
loot.addReplacement(iw.components.back().val);
|
||||
loot.addReplacement(MetaString::RES_NAMES, iw.components.back().subtype);
|
||||
cb->giveResource (h->getOwner(), it, bc->resources[it]);
|
||||
cb->giveResource (h->getOwner(), static_cast<Res::ERes>(it), bc->resources[it]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -6262,7 +6264,7 @@ void CGPyramid::endBattle (const CGHeroInstance *h, const BattleResult *result)
|
||||
iw.text.addTxt (MetaString::SPELL_NAME, spell);
|
||||
if (!h->getArt(17))
|
||||
iw.text.addTxt (MetaString::ADVOB_TXT, 109); //no spellbook
|
||||
else if (h->getSecSkillLevel(CGHeroInstance::WISDOM) < 3)
|
||||
else if (h->getSecSkillLevel(SecondarySkill::WISDOM) < 3)
|
||||
iw.text.addTxt (MetaString::ADVOB_TXT, 108); //no expert Wisdom
|
||||
else
|
||||
{
|
||||
@ -6460,7 +6462,7 @@ void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
|
||||
else
|
||||
{
|
||||
giveDummyBonus(h->id, Bonus::ONE_BATTLE);
|
||||
int xp = 0;
|
||||
TExpType xp = 0;
|
||||
|
||||
for (TSlots::const_iterator i = h->Slots().begin(); i != h->Slots().end(); i++)
|
||||
{
|
||||
@ -6477,7 +6479,7 @@ void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
|
||||
xp = h->calculateXp(xp);
|
||||
iw.text.addTxt(MetaString::ADVOB_TXT,132);
|
||||
iw.text.addReplacement(xp);
|
||||
cb->changePrimSkill(h->id, 4, xp, false);
|
||||
cb->changePrimSkill(h->id, PrimarySkill::EXPERIENCE, xp, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -6679,7 +6681,7 @@ void CCartographer::buyMap (const CGHeroInstance *h, ui32 accept) const
|
||||
{
|
||||
if (accept) //if hero wants to buy map
|
||||
{
|
||||
cb->giveResource (h->tempOwner, 6, -1000);
|
||||
cb->giveResource (h->tempOwner, Res::GOLD, -1000);
|
||||
FoWChange fw;
|
||||
fw.mode = 1;
|
||||
fw.player = h->tempOwner;
|
||||
|
Reference in New Issue
Block a user