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* fixed vector<bool> serialization

* refactoring
This commit is contained in:
mateuszb
2013-02-04 19:43:16 +00:00
parent 5b00d74e1a
commit 25663ce7af
34 changed files with 300 additions and 288 deletions

View File

@ -52,7 +52,7 @@ DLL_LINKAGE void SetPrimSkill::applyGs( CGameState *gs )
CGHeroInstance *hero = gs->getHero(id);
assert(hero);
if(which <4)
if(which < PrimarySkill::EXPERIENCE)
{
Bonus *skill = hero->getBonusLocalFirst(Selector::type(Bonus::PRIMARY_SKILL) && Selector::subtype(which) && Selector::sourceType(Bonus::HERO_BASE_SKILL));
assert(skill);
@ -62,7 +62,7 @@ DLL_LINKAGE void SetPrimSkill::applyGs( CGameState *gs )
else
skill->val += val;
}
else if(which == 4) //XP
else if(which == PrimarySkill::EXPERIENCE)
{
if(abs)
hero->exp = val;
@ -74,7 +74,7 @@ DLL_LINKAGE void SetPrimSkill::applyGs( CGameState *gs )
DLL_LINKAGE void SetSecSkill::applyGs( CGameState *gs )
{
CGHeroInstance *hero = gs->getHero(id);
hero->setSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(which), val, abs);
hero->setSecSkillLevel(which, val, abs);
}
DLL_LINKAGE void SetCommanderProperty::applyGs(CGameState *gs)