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Move NO_TERRAIN_PENALTY to the end of list to avoid save breakage

This commit is contained in:
ArseniyShestakov 2015-10-15 11:44:59 +03:00
parent 596e0d7b40
commit 25da9f249e

View File

@ -215,9 +215,9 @@ public:
BONUS_NAME(ADDITIONAL_UNITS) /*val of units with id = subtype will be added to hero's army at the beginning of battle */\
BONUS_NAME(SPOILS_OF_WAR) /*val * 10^-6 * gained exp resources of subtype will be given to hero after battle*/\
BONUS_NAME(BLOCK)\
BONUS_NAME(NO_TERRAIN_PENALTY) /* subtype - terrain type */\
BONUS_NAME(DISGUISED) /* subtype - spell level */\
BONUS_NAME(VISIONS) /* subtype - spell level */
BONUS_NAME(VISIONS) /* subtype - spell level */\
BONUS_NAME(NO_TERRAIN_PENALTY) /* subtype - terrain type */\
#define BONUS_SOURCE_LIST \