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Saving costume
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90fa1718a5
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25dea7e364
@ -193,6 +193,14 @@ void CCallback::scrollBackpackArtifacts(ObjectInstanceID hero, bool left)
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sendRequest(&mba);
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}
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void CCallback::manageHeroCostume(ObjectInstanceID hero, size_t costumeIndex, bool saveCostume)
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{
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assert(costumeIndex < GameConstants::HERO_COSTUMES_ARTIFACTS);
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ManageEquippedArtifacts mea(hero, costumeIndex, saveCostume);
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sendRequest(&mea);
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}
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void CCallback::eraseArtifactByClient(const ArtifactLocation & al)
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{
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EraseArtifactByClient ea(al);
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@ -92,6 +92,7 @@ public:
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//virtual bool swapArtifacts(const CGHeroInstance * hero1, ui16 pos1, const CGHeroInstance * hero2, ui16 pos2)=0; //swaps artifacts between two given heroes
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virtual bool swapArtifacts(const ArtifactLocation &l1, const ArtifactLocation &l2)=0;
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virtual void scrollBackpackArtifacts(ObjectInstanceID hero, bool left) = 0;
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virtual void manageHeroCostume(ObjectInstanceID hero, size_t costumeIndex, bool saveCostume) = 0;
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virtual void assembleArtifacts(const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo)=0;
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virtual void eraseArtifactByClient(const ArtifactLocation & al)=0;
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virtual bool dismissCreature(const CArmedInstance *obj, SlotID stackPos)=0;
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@ -178,6 +179,7 @@ public:
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void assembleArtifacts(const CGHeroInstance * hero, ArtifactPosition artifactSlot, bool assemble, ArtifactID assembleTo) override;
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void bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero, bool swap, bool equipped = true, bool backpack = true) override;
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void scrollBackpackArtifacts(ObjectInstanceID hero, bool left) override;
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void manageHeroCostume(ObjectInstanceID hero, size_t costumeIdx, bool saveCostume) override;
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void eraseArtifactByClient(const ArtifactLocation & al) override;
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bool buildBuilding(const CGTownInstance *town, BuildingID buildingID) override;
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void recruitCreatures(const CGDwelling * obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level=-1) override;
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@ -158,6 +158,16 @@ enum class EShortcut
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HERO_TIGHT_FORMATION,
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HERO_TOGGLE_TACTICS, // b
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HERO_BACKPACK,
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HERO_COSTUME_0,
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HERO_COSTUME_1,
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HERO_COSTUME_2,
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HERO_COSTUME_3,
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HERO_COSTUME_4,
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HERO_COSTUME_5,
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HERO_COSTUME_6,
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HERO_COSTUME_7,
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HERO_COSTUME_8,
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HERO_COSTUME_9,
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// Spellbook screen
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SPELLBOOK_TAB_ADVENTURE,
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@ -180,6 +180,16 @@ EShortcut ShortcutHandler::findShortcut(const std::string & identifier ) const
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{"heroLooseFormation", EShortcut::HERO_LOOSE_FORMATION },
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{"heroTightFormation", EShortcut::HERO_TIGHT_FORMATION },
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{"heroToggleTactics", EShortcut::HERO_TOGGLE_TACTICS },
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{"heroCostume0", EShortcut::HERO_COSTUME_0 },
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{"heroCostume1", EShortcut::HERO_COSTUME_1 },
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{"heroCostume2", EShortcut::HERO_COSTUME_2 },
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{"heroCostume3", EShortcut::HERO_COSTUME_3 },
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{"heroCostume4", EShortcut::HERO_COSTUME_4 },
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{"heroCostume5", EShortcut::HERO_COSTUME_5 },
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{"heroCostume6", EShortcut::HERO_COSTUME_6 },
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{"heroCostume7", EShortcut::HERO_COSTUME_7 },
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{"heroCostume8", EShortcut::HERO_COSTUME_8 },
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{"heroCostume9", EShortcut::HERO_COSTUME_9 },
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{"spellbookTabAdventure", EShortcut::SPELLBOOK_TAB_ADVENTURE },
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{"spellbookTabCombat", EShortcut::SPELLBOOK_TAB_COMBAT }
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};
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@ -10,13 +10,15 @@
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#include "StdInc.h"
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#include "CArtifactsOfHeroMain.h"
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#include "../gui/CGuiHandler.h"
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#include "../CPlayerInterface.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../CCallback.h"
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#include "../../lib/networkPacks/ArtifactLocation.h"
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CArtifactsOfHeroMain::CArtifactsOfHeroMain(const Point & position)
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CArtifactsOfHeroMain::CArtifactsOfHeroMain(const Point & position, bool costumesEnabled)
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{
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init(
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std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2),
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@ -24,9 +26,41 @@ CArtifactsOfHeroMain::CArtifactsOfHeroMain(const Point & position)
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position,
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std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, _1));
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addGestureCallback(std::bind(&CArtifactsOfHeroBase::gestureArtPlace, this, _1, _2));
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if(costumesEnabled)
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{
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size_t costumeIndex = 0;
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for(const auto & hotkey : hotkeys)
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{
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auto keyProc = costumesSwitchers.emplace_back(std::make_shared<CKeyShortcutWrapper>(hotkey,
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[this, hotkey, costumeIndex]()
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{
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CArtifactsOfHeroMain::onCostumeSelect(costumeIndex);
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}));
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keyProc->addUsedEvents(AEventsReceiver::KEYBOARD);
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costumeIndex++;
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}
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}
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}
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CArtifactsOfHeroMain::~CArtifactsOfHeroMain()
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{
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CArtifactsOfHeroBase::putBackPickedArtifact();
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}
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void CArtifactsOfHeroMain::onCostumeSelect(const size_t costumeIndex)
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{
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LOCPLINT->cb->manageHeroCostume(getHero()->id, costumeIndex, GH.isKeyboardCtrlDown());
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}
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CArtifactsOfHeroMain::CKeyShortcutWrapper::CKeyShortcutWrapper(const EShortcut & key, const KeyPressedFunctor & onCostumeSelect)
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: CKeyShortcut(key)
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, onCostumeSelect(onCostumeSelect)
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{
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}
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void CArtifactsOfHeroMain::CKeyShortcutWrapper::clickPressed(const Point & cursorPosition)
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{
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if(onCostumeSelect)
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onCostumeSelect();
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}
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@ -11,15 +11,42 @@
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#include "CArtifactsOfHeroBase.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct ArtifactLocation;
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VCMI_LIB_NAMESPACE_END
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#include "../gui/Shortcut.h"
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class CArtifactsOfHeroMain : public CArtifactsOfHeroBase
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{
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public:
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CArtifactsOfHeroMain(const Point & position);
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CArtifactsOfHeroMain(const Point & position, bool costumesEnabled = false);
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~CArtifactsOfHeroMain() override;
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private:
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// TODO may be removed if CKeyShortcut supports callbacks
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class CKeyShortcutWrapper : public CKeyShortcut
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{
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public:
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using KeyPressedFunctor = std::function<void()>;
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CKeyShortcutWrapper(const EShortcut & key, const KeyPressedFunctor & onCostumeSelect);
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void clickPressed(const Point & cursorPosition) override;
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private:
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KeyPressedFunctor onCostumeSelect;
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};
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const std::array<EShortcut, GameConstants::HERO_COSTUMES_ARTIFACTS> hotkeys =
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{
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EShortcut::HERO_COSTUME_0,
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EShortcut::HERO_COSTUME_1,
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EShortcut::HERO_COSTUME_2,
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EShortcut::HERO_COSTUME_3,
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EShortcut::HERO_COSTUME_4,
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EShortcut::HERO_COSTUME_5,
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EShortcut::HERO_COSTUME_6,
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EShortcut::HERO_COSTUME_7,
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EShortcut::HERO_COSTUME_8,
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EShortcut::HERO_COSTUME_9
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};
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std::vector<std::shared_ptr<CKeyShortcutWrapper>> costumesSwitchers;
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void onCostumeSelect(const size_t costumeIndex);
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};
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@ -218,7 +218,7 @@ void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
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}
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if(!arts)
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{
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arts = std::make_shared<CArtifactsOfHeroMain>(Point(-65, -8));
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arts = std::make_shared<CArtifactsOfHeroMain>(Point(-65, -8), true);
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arts->setHero(curHero);
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addSetAndCallbacks(arts);
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}
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@ -125,6 +125,16 @@
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"heroTightFormation": "T",
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"heroToggleTactics": "B",
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"spellbookTabAdventure": "A",
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"spellbookTabCombat": "C"
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"spellbookTabCombat": "C",
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"heroCostume0": "0",
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"heroCostume1": "1",
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"heroCostume2": "2",
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"heroCostume3": "3",
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"heroCostume4": "4",
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"heroCostume5": "5",
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"heroCostume6": "6",
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"heroCostume7": "7",
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"heroCostume8": "8",
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"heroCostume9": "9"
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}
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}
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std::vector<ConstTransitivePtr<CGDwelling> > dwellings; //used for town growth
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std::vector<QuestInfo> quests; //store info about all received quests
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std::vector<Bonus> battleBonuses; //additional bonuses to be added during battle with neutrals
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std::map<size_t, std::map<ArtifactPosition, ArtifactID>> costumesArtifacts;
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bool cheated;
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bool enteredWinningCheatCode, enteredLosingCheatCode; //if true, this player has entered cheat codes for loss / victory
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@ -111,6 +112,7 @@ public:
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h & daysWithoutCastle;
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h & cheated;
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h & battleBonuses;
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h & costumesArtifacts;
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h & enteredLosingCheatCode;
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h & enteredWinningCheatCode;
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h & static_cast<CBonusSystemNode&>(*this);
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@ -87,6 +87,7 @@ public:
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virtual void visitInfoWindow(InfoWindow & pack) {}
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virtual void visitSetObjectProperty(SetObjectProperty & pack) {}
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virtual void visitChangeObjectVisitors(ChangeObjectVisitors & pack) {}
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virtual void visitChangeArtifactsCostume(ChangeArtifactsCostume & pack) {}
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virtual void visitHeroLevelUp(HeroLevelUp & pack) {}
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virtual void visitCommanderLevelUp(CommanderLevelUp & pack) {}
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virtual void visitBlockingDialog(BlockingDialog & pack) {}
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@ -132,6 +133,7 @@ public:
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virtual void visitExchangeArtifacts(ExchangeArtifacts & pack) {}
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virtual void visitBulkExchangeArtifacts(BulkExchangeArtifacts & pack) {}
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virtual void visitManageBackpackArtifacts(ManageBackpackArtifacts & pack) {}
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virtual void visitManageEquippedArtifacts(ManageEquippedArtifacts & pack) {}
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virtual void visitAssembleArtifacts(AssembleArtifacts & pack) {}
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virtual void visitEraseArtifactByClient(EraseArtifactByClient & pack) {}
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virtual void visitBuyArtifact(BuyArtifact & pack) {}
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@ -383,6 +383,11 @@ void ChangeObjectVisitors::visitTyped(ICPackVisitor & visitor)
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visitor.visitChangeObjectVisitors(*this);
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}
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void ChangeArtifactsCostume::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitChangeArtifactsCostume(*this);
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}
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void HeroLevelUp::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitHeroLevelUp(*this);
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@ -613,6 +618,11 @@ void ManageBackpackArtifacts::visitTyped(ICPackVisitor & visitor)
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visitor.visitManageBackpackArtifacts(*this);
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}
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void ManageEquippedArtifacts::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitManageEquippedArtifacts(*this);
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}
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void AssembleArtifacts::visitTyped(ICPackVisitor & visitor)
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{
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visitor.visitAssembleArtifacts(*this);
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@ -1062,6 +1072,15 @@ void ChangeObjectVisitors::applyGs(CGameState * gs) const
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}
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}
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void ChangeArtifactsCostume::applyGs(CGameState * gs) const
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{
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auto & allCostumes = gs->getPlayerState(player)->costumesArtifacts;
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if(auto & costume = allCostumes.find(costumeIdx); costume != allCostumes.end())
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costume->second = costumeSet;
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else
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allCostumes.emplace(costumeIdx, costumeSet);
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}
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void PlayerEndsGame::applyGs(CGameState * gs) const
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{
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PlayerState *p = gs->getPlayerState(player);
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@ -1288,6 +1288,30 @@ struct DLL_LINKAGE ChangeObjectVisitors : public CPackForClient
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}
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};
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struct DLL_LINKAGE ChangeArtifactsCostume : public CPackForClient
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{
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std::map<ArtifactPosition, ArtifactID> costumeSet;
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size_t costumeIdx;
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const PlayerColor player;
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void applyGs(CGameState * gs) const;
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void visitTyped(ICPackVisitor & visitor) override;
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ChangeArtifactsCostume() = default;
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ChangeArtifactsCostume(const PlayerColor & player, const size_t costumeIdx)
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: costumeIdx(costumeIdx)
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, player(player)
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{
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}
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template <typename Handler> void serialize(Handler & h)
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{
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h & costumeSet;
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h & costumeIdx;
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h & player;
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}
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};
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struct DLL_LINKAGE HeroLevelUp : public Query
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{
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PlayerColor player;
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@ -429,6 +429,31 @@ struct DLL_LINKAGE ManageBackpackArtifacts : public CPackForServer
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}
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};
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struct DLL_LINKAGE ManageEquippedArtifacts : public CPackForServer
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{
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ManageEquippedArtifacts() = default;
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ManageEquippedArtifacts(const ObjectInstanceID & artHolder, const size_t costumeIdx, bool saveCostume = false)
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: artHolder(artHolder)
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, costumeIdx(costumeIdx)
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, saveCostume(saveCostume)
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{
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}
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ObjectInstanceID artHolder;
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size_t costumeIdx;
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bool saveCostume;
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler & h)
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{
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h & static_cast<CPackForServer&>(*this);
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h & artHolder;
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h & costumeIdx;
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h & saveCostume;
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}
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};
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struct DLL_LINKAGE AssembleArtifacts : public CPackForServer
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{
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AssembleArtifacts() = default;
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@ -67,6 +67,7 @@ void registerTypesClientPacks(Serializer &s)
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s.template registerType<CPackForClient, HeroVisit>();
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s.template registerType<CPackForClient, SetCommanderProperty>();
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s.template registerType<CPackForClient, ChangeObjectVisitors>();
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s.template registerType<CPackForClient, ChangeArtifactsCostume>();
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s.template registerType<CPackForClient, ShowWorldViewEx>();
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s.template registerType<CPackForClient, EntitiesChanged>();
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s.template registerType<CPackForClient, BattleStart>();
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@ -50,6 +50,7 @@ void registerTypesServerPacks(Serializer &s)
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s.template registerType<CPackForServer, BulkMoveArmy>();
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s.template registerType<CPackForServer, BulkExchangeArtifacts>();
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s.template registerType<CPackForServer, ManageBackpackArtifacts>();
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s.template registerType<CPackForServer, ManageEquippedArtifacts>();
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s.template registerType<CPackForServer, EraseArtifactByClient>();
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s.template registerType<CPackForServer, GamePause>();
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}
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@ -2892,6 +2892,24 @@ bool CGameHandler::scrollBackpackArtifacts(const PlayerColor & player, const Obj
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return true;
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}
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bool CGameHandler::saveArtifactsCostume(const PlayerColor & player, const ObjectInstanceID heroID, size_t costumeIdx)
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{
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auto artSet = getArtSet(heroID);
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COMPLAIN_RET_FALSE_IF(artSet == nullptr, "saveArtifactsCostume: wrong hero's ID");
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COMPLAIN_RET_FALSE_IF(costumeIdx >= GameConstants::HERO_COSTUMES_ARTIFACTS, "saveArtifactsCostume: wrong costume index");
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ChangeArtifactsCostume costume(player, costumeIdx);
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for(const auto & slot : ArtifactUtils::constituentWornSlots())
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{
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if(const auto & slotInfo = artSet->getSlot(slot))
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if(!slotInfo->locked)
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costume.costumeSet.emplace(slot, slotInfo->getArt()->getTypeId());
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}
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sendAndApply(&costume);
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return true;
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}
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/**
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* Assembles or disassembles a combination artifact.
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* @param heroID ID of hero holding the artifact(s).
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@ -130,6 +130,7 @@ public:
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bool moveArtifact(const PlayerColor & player, const ArtifactLocation & src, const ArtifactLocation & dst) override;
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bool bulkMoveArtifacts(const PlayerColor & player, ObjectInstanceID srcId, ObjectInstanceID dstId, bool swap, bool equipped, bool backpack);
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bool scrollBackpackArtifacts(const PlayerColor & player, const ObjectInstanceID heroID, bool left);
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bool saveArtifactsCostume(const PlayerColor & player, const ObjectInstanceID heroID, size_t costumeIdx);
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bool eraseArtifactByClient(const ArtifactLocation & al);
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void synchronizeArtifactHandlerLists();
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@ -179,6 +179,14 @@ void ApplyGhNetPackVisitor::visitManageBackpackArtifacts(ManageBackpackArtifacts
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}
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}
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void ApplyGhNetPackVisitor::visitManageEquippedArtifacts(ManageEquippedArtifacts & pack)
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{
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gh.throwIfWrongOwner(&pack, pack.artHolder);
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if(pack.saveCostume)
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gh.saveArtifactsCostume(pack.player, pack.artHolder, pack.costumeIdx);
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result = true;
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}
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void ApplyGhNetPackVisitor::visitAssembleArtifacts(AssembleArtifacts & pack)
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{
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gh.throwIfWrongOwner(&pack, pack.heroID);
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@ -47,6 +47,7 @@ public:
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void visitExchangeArtifacts(ExchangeArtifacts & pack) override;
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void visitBulkExchangeArtifacts(BulkExchangeArtifacts & pack) override;
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void visitManageBackpackArtifacts(ManageBackpackArtifacts & pack) override;
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void visitManageEquippedArtifacts(ManageEquippedArtifacts & pack) override;
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void visitAssembleArtifacts(AssembleArtifacts & pack) override;
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void visitEraseArtifactByClient(EraseArtifactByClient & pack) override;
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void visitBuyArtifact(BuyArtifact & pack) override;
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