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new layout

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Laserlicht 2023-10-09 22:50:07 +02:00 committed by GitHub
parent fa9d5e9971
commit 25f7bb40d0
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@ -1476,8 +1476,8 @@ CBuildWindow::CBuildWindow(const CGTownInstance *Town, const CBuilding * Buildin
{ {
std::string text = std::to_string(building->resources[i]); std::string text = std::to_string(building->resources[i]);
int resAfterBuy = LOCPLINT->cb->getResourceAmount(GameResID(i)) - building->resources[i]; int resAfterBuy = LOCPLINT->cb->getResourceAmount(GameResID(i)) - building->resources[i];
if(resAfterBuy < 0 && settings["general"]["enableUiEnhancements"].Bool()) if(resAfterBuy < 0 && state != EBuildingState::ALREADY_PRESENT && settings["general"]["enableUiEnhancements"].Bool())
text += " {H3Red|(" + std::to_string(-resAfterBuy) + ")}"; text = "{H3Orange|" + std::to_string(LOCPLINT->cb->getResourceAmount(GameResID(i))) + "}" + " / " + text;
components.push_back(std::make_shared<CComponent>(CComponent::resource, i, text, CComponent::small)); components.push_back(std::make_shared<CComponent>(CComponent::resource, i, text, CComponent::small));
} }
} }