mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Mac OS patch from stopiccot
This commit is contained in:
parent
7be00e97a0
commit
2643762f08
@ -1,7 +1,7 @@
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project(battleAI)
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cmake_minimum_required(VERSION 2.6)
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include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
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include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
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set(battleAI_SRCS
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BattleAI.cpp
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@ -11,5 +11,7 @@ set(battleAI_SRCS
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add_library(BattleAI SHARED ${battleAI_SRCS})
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target_link_libraries(BattleAI vcmi)
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if (NOT APPLE) # Already inside vcmiclient bundle
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install(TARGETS BattleAI DESTINATION ${AI_LIB_DIR})
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endif()
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@ -1,7 +1,7 @@
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project(emptyAI)
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cmake_minimum_required(VERSION 2.6)
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include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
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include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
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set(emptyAI_SRCS
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CEmptyAI.cpp
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@ -11,4 +11,6 @@ set(emptyAI_SRCS
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add_library(EmptyAI SHARED ${emptyAI_SRCS})
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target_link_libraries(EmptyAI vcmi)
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if (NOT APPLE) # Already inside vcmiclient bundle
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install(TARGETS EmptyAI DESTINATION ${AI_LIB_DIR})
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endif()
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@ -1,7 +1,7 @@
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project(stupidAI)
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cmake_minimum_required(VERSION 2.6)
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include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
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include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
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set(stupidAI_SRCS
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StupidAI.cpp
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@ -11,5 +11,7 @@ set(stupidAI_SRCS
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add_library(StupidAI SHARED ${stupidAI_SRCS})
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target_link_libraries(StupidAI vcmi)
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if (NOT APPLE) # Already inside vcmiclient bundle
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install(TARGETS StupidAI DESTINATION ${AI_LIB_DIR})
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endif()
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@ -1,7 +1,7 @@
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project(VCAI)
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cmake_minimum_required(VERSION 2.6)
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include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib ${CMAKE_HOME_DIRECTORY}/AI/FuzzyLite)
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include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib ${CMAKE_HOME_DIRECTORY}/AI/FuzzyLite)
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set(VCAI_SRCS
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main.cpp
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@ -12,4 +12,6 @@ set(VCAI_SRCS
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add_library(VCAI SHARED ${VCAI_SRCS})
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target_link_libraries(VCAI FuzzyLite_lib vcmi)
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if (NOT APPLE) # Already inside vcmiclient bundle
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install(TARGETS VCAI DESTINATION ${AI_LIB_DIR})
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endif()
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@ -15,6 +15,25 @@ option(DISABLE_ERM "Disable compilation of ERM scripting module" ON)
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# Building section #
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############################################
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if (APPLE)
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# Default location for thirdparty libs
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set(CMAKE_INCLUDE_PATH "../include")
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set(CMAKE_LIBRARY_PATH "../lib")
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set(CMAKE_FRAMEWORK_PATH "../Frameworks")
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set(BOOST_ROOT "../")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
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set(CMAKE_XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)")
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set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks")
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# Build with clang ang libc++
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set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++11")
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set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
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endif()
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find_package(Boost 1.46.0 COMPONENTS program_options filesystem system thread REQUIRED)
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find_package(SDL REQUIRED)
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find_package(SDL_image REQUIRED)
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@ -47,6 +66,13 @@ if(WIN32) # on Win everything goes into H3 root directory
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set(BIN_DIR "" CACHE STRING "Where to install binaries")
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set(LIB_DIR "" CACHE STRING "Where to install main library")
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set(DATA_DIR "" CACHE STRING "Where to install data files")
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elseif(APPLE)
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# includes lib path which determines where to install shared libraries (either /lib or /lib64)
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include(GNUInstallDirs)
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set(BIN_DIR "." CACHE STRING "Where to install binaries")
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set(LIB_DIR "." CACHE STRING "Where to install main library")
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set(DATA_DIR "../h3" CACHE STRING "Where to install data files")
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else()
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# includes lib path which determines where to install shared libraries (either /lib or /lib64)
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include(GNUInstallDirs)
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@ -79,17 +105,21 @@ endif()
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# Installation section #
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#######################################
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# For apple this files will be already inside vcmiclient bundle
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if (NOT APPLE)
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# copy whole directory but .svn control files and user-specific settings.json
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install(DIRECTORY config DESTINATION ${DATA_DIR} PATTERN ".svn" EXCLUDE PATTERN "settings.json" EXCLUDE)
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# copy vcmi mod along with all its content
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install(DIRECTORY Mods/vcmi DESTINATION ${DATA_DIR}/Mods PATTERN ".svn" EXCLUDE)
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# copy only fs.json for WoG
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install(FILES Mods/WoG/filesystem.json DESTINATION ${DATA_DIR}/Mods/WoG)
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endif()
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if(WIN32)
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#TODO: install any additional dll's. This version (may be broken) will copy all dll's including H3 ones
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#FILE(GLOB dll_files "${CMAKE_BINARY_DIR}/*.dll")
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#INSTALL(FILES ${dll_files} DESTINATION ${BIN_DIR})
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elseif(APPLE)
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else()
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#install icons and desktop file on Linux
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install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.64x64.png" DESTINATION share/icons/hicolor/64x64/apps RENAME vcmiclient.png)
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@ -118,6 +148,8 @@ set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
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if(WIN32)
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set(CPACK_GENERATOR ZIP) # just use zip? CPack has some GUI install as well
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elseif(APPLE)
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set(CPACK_GENERATOR DragNDrop)
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else()
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set(CPACK_GENERATOR TGZ)
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endif()
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@ -5,6 +5,7 @@
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#include "../../lib/ConstTransitivePtr.h" //may be reundant
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#include "../CAnimation.h"
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#include "../../lib/GameConstants.h"
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#include "CBattleAnimations.h"
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/*
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* CBattleInterface.h, part of VCMI engine
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@ -177,10 +177,19 @@ static void prog_help(const po::options_description &opts)
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#ifdef _WIN32
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int _tmain(int argc, _TCHAR* argv[])
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#elif defined(__APPLE__)
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int SDL_main(int argc, char *argv[])
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#else
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int main(int argc, char** argv)
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#endif
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{
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#ifdef __APPLE__
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// Correct working dir executable folder (not bundle folder) so we can use executable relative pathes
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std::string executablePath = argv[0];
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std::string workDir = executablePath.substr(0, executablePath.rfind('/'));
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chdir(workDir.c_str());
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#endif
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tlog0 << "Starting... " << std::endl;
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po::options_description opts("Allowed options");
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opts.add_options()
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@ -42,11 +42,45 @@ set(client_SRCS
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NetPacksClient.cpp
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)
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IF(UNIX)
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add_executable(vcmiclient ${client_SRCS})
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ELSEIF(WIN32)
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if(WIN32)
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add_executable(vcmiclient WIN32 ${client_SRCS})
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ENDIF()
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elseif(APPLE)
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# When building for OS X we need add SDLMain.m to source files
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add_executable(vcmiclient MACOSX_BUNDLE ${client_SRCS} SDLMain.m ${CMAKE_CURRENT_SOURCE_DIR}/vcmi.icns)
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# Because server and AI libs would be copies to bundle they need to be built before client
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add_dependencies(vcmiclient vcmiserver VCAI EmptyAI StupidAI BattleAI)
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# Copy icon file
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set(MACOSX_BUNDLE_ICON_FILE vcmi.icns)
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set_source_files_properties(${CMAKE_CURRENT_SOURCE_DIR}/vcmi.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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# Copy server executable, libs and game data to bundle
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set(BUNDLE_PATH ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/vcmiclient.app/Contents)
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set(MakeVCMIBundle
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# Copy all needed binaries
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mkdir -p ${BUNDLE_PATH}/MacOS/AI &&
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cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/vcmiserver ${BUNDLE_PATH}/MacOS/vcmiserver &&
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cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libvcmi.dylib ${BUNDLE_PATH}/MacOS/libvcmi.dylib &&
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cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libVCAI.dylib ${BUNDLE_PATH}/MacOS/AI/libVCAI.dylib &&
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cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libStupidAI.dylib ${BUNDLE_PATH}/MacOS/AI/libStupidAI.dylib &&
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cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libEmptyAI.dylib ${BUNDLE_PATH}/MacOS/AI/libEmptyAI.dylib &&
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cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libBattleAI.dylib ${BUNDLE_PATH}/MacOS/AI/libBattleAI.dylib &&
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# Copy frameworks
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cp -r ${CMAKE_HOME_DIRECTORY}/${CMAKE_FRAMEWORK_PATH} ${BUNDLE_PATH}/Frameworks &&
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# Copy vcmi data
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mkdir -p ${BUNDLE_PATH}/Data &&
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mkdir -p ${BUNDLE_PATH}/Data/Mods &&
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mkdir -p ${BUNDLE_PATH}/Data/Mods/WoG &&
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cp -r ${CMAKE_HOME_DIRECTORY}/config ${BUNDLE_PATH}/Data/config &&
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cp -r ${CMAKE_HOME_DIRECTORY}/Mods/vcmi ${BUNDLE_PATH}/Data/Mods/vcmi &&
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cp ${CMAKE_HOME_DIRECTORY}/Mods/WoG/filesystem.json ${BUNDLE_PATH}/Data/Mods/WoG/filesystem.json)
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add_custom_command(TARGET vcmiclient POST_BUILD COMMAND ${MakeVCMIBundle})
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else()
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add_executable(vcmiclient ${client_SRCS})
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endif()
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target_link_libraries(vcmiclient vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLMIXER_LIBRARY} ${SDLTTF_LIBRARY} ${ZLIB_LIBRARIES} ${FFMPEG_LIBRARIES} ${RT_LIB} ${DL_LIB})
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@ -5,6 +5,7 @@
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#include "FunctionList.h"
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#include "../lib/CGameInterface.h"
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#include "UIFramework/CIntObject.h"
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#include "CGameState.h"
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#ifdef __GNUC__
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#define sprintf_s snprintf
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@ -837,6 +837,20 @@ bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay)
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{
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PixelFormat screenFormat = PIX_FMT_NONE;
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if (screen->format->Bshift < screen->format->Rshift)
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{
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// this a BGR surface
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switch (screen->format->BytesPerPixel)
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{
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case 2: screenFormat = PIX_FMT_BGR565; break;
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case 3: screenFormat = PIX_FMT_BGR24; break;
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case 4: screenFormat = PIX_FMT_BGR32; break;
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default: return false;
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}
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}
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else
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{
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// this a RGB surface
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switch (screen->format->BytesPerPixel)
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{
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case 2: screenFormat = PIX_FMT_RGB565; break;
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@ -844,6 +858,7 @@ bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay)
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case 4: screenFormat = PIX_FMT_RGB32; break;
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default: return false;
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}
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}
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sws = sws_getContext(codecContext->width, codecContext->height,
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codecContext->pix_fmt, codecContext->width, codecContext->height,
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16
client/SDLMain.h
Normal file
16
client/SDLMain.h
Normal file
@ -0,0 +1,16 @@
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/* SDLMain.m - main entry point for our Cocoa-ized SDL app
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Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
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Non-NIB-Code & other changes: Max Horn <max@quendi.de>
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Feel free to customize this file to suit your needs
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*/
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#ifndef _SDLMain_h_
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#define _SDLMain_h_
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#import <Cocoa/Cocoa.h>
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@interface SDLMain : NSObject
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@end
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#endif /* _SDLMain_h_ */
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client/SDLMain.m
Normal file
383
client/SDLMain.m
Normal file
@ -0,0 +1,383 @@
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/* SDLMain.m - main entry point for our Cocoa-ized SDL app
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Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
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Non-NIB-Code & other changes: Max Horn <max@quendi.de>
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Feel free to customize this file to suit your needs
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*/
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#include "SDL.h"
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#include "SDLMain.h"
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#include <sys/param.h> /* for MAXPATHLEN */
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#include <unistd.h>
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/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
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but the method still is there and works. To avoid warnings, we declare
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it ourselves here. */
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@interface NSApplication(SDL_Missing_Methods)
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- (void)setAppleMenu:(NSMenu *)menu;
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@end
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/* Use this flag to determine whether we use SDLMain.nib or not */
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#define SDL_USE_NIB_FILE 0
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/* Use this flag to determine whether we use CPS (docking) or not */
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#define SDL_USE_CPS 1
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#ifdef SDL_USE_CPS
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/* Portions of CPS.h */
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typedef struct CPSProcessSerNum
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{
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UInt32 lo;
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UInt32 hi;
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} CPSProcessSerNum;
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extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
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extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
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extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
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#endif /* SDL_USE_CPS */
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static int gArgc;
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static char **gArgv;
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static BOOL gFinderLaunch;
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static BOOL gCalledAppMainline = FALSE;
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static NSString *getApplicationName(void)
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{
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const NSDictionary *dict;
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NSString *appName = 0;
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/* Determine the application name */
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dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
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if (dict)
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appName = [dict objectForKey: @"CFBundleName"];
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if (![appName length])
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appName = [[NSProcessInfo processInfo] processName];
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return appName;
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}
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#if SDL_USE_NIB_FILE
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/* A helper category for NSString */
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@interface NSString (ReplaceSubString)
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- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
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@end
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#endif
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@interface SDLApplication : NSApplication
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@end
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@implementation SDLApplication
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/* Invoked from the Quit menu item */
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- (void)terminate:(id)sender
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{
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/* Post a SDL_QUIT event */
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SDL_Event event;
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event.type = SDL_QUIT;
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SDL_PushEvent(&event);
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}
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@end
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/* The main class of the application, the application's delegate */
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@implementation SDLMain
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/* Set the working directory to the .app's parent directory */
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- (void) setupWorkingDirectory:(BOOL)shouldChdir
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{
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if (shouldChdir)
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{
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char parentdir[MAXPATHLEN];
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CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
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CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
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if (CFURLGetFileSystemRepresentation(url2, 1, (UInt8 *)parentdir, MAXPATHLEN)) {
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chdir(parentdir); /* chdir to the binary app's parent */
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}
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CFRelease(url);
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CFRelease(url2);
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}
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}
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#if SDL_USE_NIB_FILE
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/* Fix menu to contain the real app name instead of "SDL App" */
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- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
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{
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NSRange aRange;
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NSEnumerator *enumerator;
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NSMenuItem *menuItem;
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aRange = [[aMenu title] rangeOfString:@"SDL App"];
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if (aRange.length != 0)
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[aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
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enumerator = [[aMenu itemArray] objectEnumerator];
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while ((menuItem = [enumerator nextObject]))
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{
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aRange = [[menuItem title] rangeOfString:@"SDL App"];
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if (aRange.length != 0)
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[menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
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if ([menuItem hasSubmenu])
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[self fixMenu:[menuItem submenu] withAppName:appName];
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}
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[ aMenu sizeToFit ];
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}
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#else
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static void setApplicationMenu(void)
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{
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||||
/* warning: this code is very odd */
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NSMenu *appleMenu;
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NSMenuItem *menuItem;
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NSString *title;
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NSString *appName;
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appName = getApplicationName();
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appleMenu = [[NSMenu alloc] initWithTitle:@""];
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/* Add menu items */
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title = [@"About " stringByAppendingString:appName];
|
||||
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
|
||||
|
||||
[appleMenu addItem:[NSMenuItem separatorItem]];
|
||||
|
||||
title = [@"Hide " stringByAppendingString:appName];
|
||||
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
|
||||
|
||||
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
|
||||
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
|
||||
|
||||
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
|
||||
|
||||
[appleMenu addItem:[NSMenuItem separatorItem]];
|
||||
|
||||
title = [@"Quit " stringByAppendingString:appName];
|
||||
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
|
||||
|
||||
|
||||
/* Put menu into the menubar */
|
||||
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
|
||||
[menuItem setSubmenu:appleMenu];
|
||||
[[NSApp mainMenu] addItem:menuItem];
|
||||
|
||||
/* Tell the application object that this is now the application menu */
|
||||
[NSApp setAppleMenu:appleMenu];
|
||||
|
||||
/* Finally give up our references to the objects */
|
||||
[appleMenu release];
|
||||
[menuItem release];
|
||||
}
|
||||
|
||||
/* Create a window menu */
|
||||
static void setupWindowMenu(void)
|
||||
{
|
||||
NSMenu *windowMenu;
|
||||
NSMenuItem *windowMenuItem;
|
||||
NSMenuItem *menuItem;
|
||||
|
||||
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
|
||||
|
||||
/* "Minimize" item */
|
||||
menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
|
||||
[windowMenu addItem:menuItem];
|
||||
[menuItem release];
|
||||
|
||||
/* Put menu into the menubar */
|
||||
windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
|
||||
[windowMenuItem setSubmenu:windowMenu];
|
||||
[[NSApp mainMenu] addItem:windowMenuItem];
|
||||
|
||||
/* Tell the application object that this is now the window menu */
|
||||
[NSApp setWindowsMenu:windowMenu];
|
||||
|
||||
/* Finally give up our references to the objects */
|
||||
[windowMenu release];
|
||||
[windowMenuItem release];
|
||||
}
|
||||
|
||||
/* Replacement for NSApplicationMain */
|
||||
static void CustomApplicationMain (int argc, char **argv)
|
||||
{
|
||||
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
||||
SDLMain *sdlMain;
|
||||
|
||||
/* Ensure the application object is initialised */
|
||||
[SDLApplication sharedApplication];
|
||||
|
||||
#ifdef SDL_USE_CPS
|
||||
{
|
||||
CPSProcessSerNum PSN;
|
||||
/* Tell the dock about us */
|
||||
if (!CPSGetCurrentProcess(&PSN))
|
||||
if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
|
||||
if (!CPSSetFrontProcess(&PSN))
|
||||
[SDLApplication sharedApplication];
|
||||
}
|
||||
#endif /* SDL_USE_CPS */
|
||||
|
||||
/* Set up the menubar */
|
||||
[NSApp setMainMenu:[[NSMenu alloc] init]];
|
||||
setApplicationMenu();
|
||||
setupWindowMenu();
|
||||
|
||||
/* Create SDLMain and make it the app delegate */
|
||||
sdlMain = [[SDLMain alloc] init];
|
||||
[NSApp setDelegate:sdlMain];
|
||||
|
||||
/* Start the main event loop */
|
||||
[NSApp run];
|
||||
|
||||
[sdlMain release];
|
||||
[pool release];
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Catch document open requests...this lets us notice files when the app
|
||||
* was launched by double-clicking a document, or when a document was
|
||||
* dragged/dropped on the app's icon. You need to have a
|
||||
* CFBundleDocumentsType section in your Info.plist to get this message,
|
||||
* apparently.
|
||||
*
|
||||
* Files are added to gArgv, so to the app, they'll look like command line
|
||||
* arguments. Previously, apps launched from the finder had nothing but
|
||||
* an argv[0].
|
||||
*
|
||||
* This message may be received multiple times to open several docs on launch.
|
||||
*
|
||||
* This message is ignored once the app's mainline has been called.
|
||||
*/
|
||||
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
|
||||
{
|
||||
const char *temparg;
|
||||
size_t arglen;
|
||||
char *arg;
|
||||
char **newargv;
|
||||
|
||||
if (!gFinderLaunch) /* MacOS is passing command line args. */
|
||||
return FALSE;
|
||||
|
||||
if (gCalledAppMainline) /* app has started, ignore this document. */
|
||||
return FALSE;
|
||||
|
||||
temparg = [filename UTF8String];
|
||||
arglen = SDL_strlen(temparg) + 1;
|
||||
arg = (char *) SDL_malloc(arglen);
|
||||
if (arg == NULL)
|
||||
return FALSE;
|
||||
|
||||
newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
|
||||
if (newargv == NULL)
|
||||
{
|
||||
SDL_free(arg);
|
||||
return FALSE;
|
||||
}
|
||||
gArgv = newargv;
|
||||
|
||||
SDL_strlcpy(arg, temparg, arglen);
|
||||
gArgv[gArgc++] = arg;
|
||||
gArgv[gArgc] = NULL;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
/* Called when the internal event loop has just started running */
|
||||
- (void) applicationDidFinishLaunching: (NSNotification *) note
|
||||
{
|
||||
int status;
|
||||
|
||||
/* Set the working directory to the .app's parent directory */
|
||||
[self setupWorkingDirectory:gFinderLaunch];
|
||||
|
||||
#if SDL_USE_NIB_FILE
|
||||
/* Set the main menu to contain the real app name instead of "SDL App" */
|
||||
[self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
|
||||
#endif
|
||||
|
||||
/* Hand off to main application code */
|
||||
gCalledAppMainline = TRUE;
|
||||
status = SDL_main (gArgc, gArgv);
|
||||
|
||||
/* We're done, thank you for playing */
|
||||
exit(status);
|
||||
}
|
||||
@end
|
||||
|
||||
|
||||
@implementation NSString (ReplaceSubString)
|
||||
|
||||
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
|
||||
{
|
||||
unsigned int bufferSize;
|
||||
unsigned int selfLen = [self length];
|
||||
unsigned int aStringLen = [aString length];
|
||||
unichar *buffer;
|
||||
NSRange localRange;
|
||||
NSString *result;
|
||||
|
||||
bufferSize = selfLen + aStringLen - aRange.length;
|
||||
buffer = (unichar *)NSAllocateMemoryPages(bufferSize*sizeof(unichar));
|
||||
|
||||
/* Get first part into buffer */
|
||||
localRange.location = 0;
|
||||
localRange.length = aRange.location;
|
||||
[self getCharacters:buffer range:localRange];
|
||||
|
||||
/* Get middle part into buffer */
|
||||
localRange.location = 0;
|
||||
localRange.length = aStringLen;
|
||||
[aString getCharacters:(buffer+aRange.location) range:localRange];
|
||||
|
||||
/* Get last part into buffer */
|
||||
localRange.location = aRange.location + aRange.length;
|
||||
localRange.length = selfLen - localRange.location;
|
||||
[self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
|
||||
|
||||
/* Build output string */
|
||||
result = [NSString stringWithCharacters:buffer length:bufferSize];
|
||||
|
||||
NSDeallocateMemoryPages(buffer, bufferSize);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
|
||||
|
||||
#ifdef main
|
||||
# undef main
|
||||
#endif
|
||||
|
||||
|
||||
/* Main entry point to executable - should *not* be SDL_main! */
|
||||
int main (int argc, char **argv)
|
||||
{
|
||||
/* Copy the arguments into a global variable */
|
||||
/* This is passed if we are launched by double-clicking */
|
||||
if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
|
||||
gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
|
||||
gArgv[0] = argv[0];
|
||||
gArgv[1] = NULL;
|
||||
gArgc = 1;
|
||||
gFinderLaunch = YES;
|
||||
} else {
|
||||
int i;
|
||||
gArgc = argc;
|
||||
gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
|
||||
for (i = 0; i <= argc; i++)
|
||||
gArgv[i] = argv[i];
|
||||
gFinderLaunch = NO;
|
||||
}
|
||||
|
||||
#if SDL_USE_NIB_FILE
|
||||
[SDLApplication poseAsClass:[NSApplication class]];
|
||||
NSApplicationMain (argc, argv);
|
||||
#else
|
||||
CustomApplicationMain (argc, argv);
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
18
client/icons/generate_icns.py
Normal file
18
client/icons/generate_icns.py
Normal file
@ -0,0 +1,18 @@
|
||||
from PIL import Image
|
||||
import os, sys, shutil
|
||||
|
||||
img = Image.open(sys.argv[1])
|
||||
if img.size != (1024,1024):
|
||||
print "Input image must be 1024x1024. Provided image is %dx%d" % img.size
|
||||
|
||||
os.mkdir("vcmi.iconset")
|
||||
for i in [16, 32, 128, 256, 512]:
|
||||
resized = img.resize((i, i), Image.ANTIALIAS)
|
||||
resized.save("vcmi.iconset/icon_%dx%d.png" % (i, i))
|
||||
|
||||
resized2x = img.resize((2*i, 2*i), Image.ANTIALIAS)
|
||||
resized2x.save("vcmi.iconset/icon_%dx%d@2x.png" % (i, i))
|
||||
|
||||
os.system("iconutil -c icns vcmi.iconset")
|
||||
shutil.rmtree("vcmi.iconset")
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
|
||||
#include "../lib/int3.h"
|
||||
#include "SDL.h"
|
||||
|
||||
/*
|
||||
* mapHandler.h, part of VCMI engine
|
||||
@ -21,7 +22,7 @@ class CGObjectInstance;
|
||||
class CDefHandler;
|
||||
struct TerrainTile;
|
||||
struct SDL_Surface;
|
||||
struct SDL_Rect;
|
||||
//struct SDL_Rect;
|
||||
class CDefEssential;
|
||||
|
||||
struct TerrainTile2
|
||||
|
BIN
client/vcmi.icns
Normal file
BIN
client/vcmi.icns
Normal file
Binary file not shown.
@ -68,5 +68,9 @@ ENDIF( FFMPEG_CONFIG )
|
||||
|
||||
ENDIF( FFMPEG_INCLUDE_DIR )
|
||||
|
||||
IF (APPLE)
|
||||
SET(FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} "-framework VideoDecodeAcceleration -framework CoreVideo -lbz2")
|
||||
ENDIF()
|
||||
|
||||
INCLUDE (FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(FFMPEG DEFAULT_MESSAGE FFMPEG_INCLUDE_DIR FFMPEG_LIBRARIES)
|
||||
|
@ -2,7 +2,7 @@ project(libvcmi)
|
||||
cmake_minimum_required(VERSION 2.6)
|
||||
|
||||
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/lib)
|
||||
include_directories(${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
|
||||
include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
|
||||
|
||||
set(lib_SRCS
|
||||
Filesystem/CBinaryReader.cpp
|
||||
@ -70,6 +70,9 @@ set(lib_HEADERS
|
||||
)
|
||||
|
||||
add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS})
|
||||
set_target_properties(vcmi PROPERTIES XCODE_ATTRIBUTE_LD_DYLIB_INSTALL_NAME "@executable_path/libvcmi.dylib")
|
||||
target_link_libraries(vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${ZLIB_LIBRARIES})
|
||||
|
||||
if (NOT APPLE) # Already inside vcmiclient bundle
|
||||
install(TARGETS vcmi DESTINATION ${LIB_DIR})
|
||||
endif()
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#else
|
||||
#elif !defined(__APPLE__)
|
||||
#include <sys/prctl.h>
|
||||
#endif
|
||||
/*
|
||||
@ -80,7 +80,7 @@ void setThreadName(const std::string &name)
|
||||
//not supported
|
||||
#endif
|
||||
|
||||
#else
|
||||
#elif defined(__linux__)
|
||||
prctl(PR_SET_NAME, name.c_str(), 0, 0, 0);
|
||||
#endif
|
||||
}
|
||||
|
@ -19,13 +19,20 @@ namespace GameConstants
|
||||
* BIN_DIR is where the vcmiclient/vcmiserver binaries reside
|
||||
* LIB_DIR is where the AI libraries reside (linux only)
|
||||
*/
|
||||
#ifdef _WIN32
|
||||
#if defined(_WIN32)
|
||||
const std::string DATA_DIR = ".";
|
||||
const std::string BIN_DIR = ".";
|
||||
const std::string LIB_DIR = ".";
|
||||
const std::string SERVER_NAME = "VCMI_server.exe";
|
||||
const std::string LIB_EXT = "dll";
|
||||
const std::string PATH_SEPARATOR = "\\";
|
||||
#elif defined(__APPLE__)
|
||||
const std::string DATA_DIR = "../Data";
|
||||
const std::string BIN_DIR = ".";
|
||||
const std::string LIB_DIR = ".";
|
||||
const std::string SERVER_NAME = "./vcmiserver";
|
||||
const std::string LIB_EXT = "dylib";
|
||||
const std::string PATH_SEPARATOR = "/";
|
||||
#else
|
||||
#ifndef M_DATA_DIR
|
||||
#error M_DATA_DIR undefined.
|
||||
|
@ -10,13 +10,15 @@ set(server_SRCS
|
||||
NetPacksServer.cpp
|
||||
)
|
||||
|
||||
IF(UNIX)
|
||||
add_executable(vcmiserver ${server_SRCS})
|
||||
ELSEIF(WIN32)
|
||||
if(WIN32)
|
||||
add_executable(vcmiserver WIN32 ${server_SRCS})
|
||||
ENDIF()
|
||||
else()
|
||||
add_executable(vcmiserver ${server_SRCS})
|
||||
endif()
|
||||
|
||||
target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${RT_LIB} ${DL_LIB})
|
||||
|
||||
if (NOT APPLE) # Already inside vcmiclient bundle
|
||||
install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
|
||||
endif()
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user