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Merge pull request #697 from vcmi/fix-campaign-transition

3095 - fix campaign transition
This commit is contained in:
Alexander Shishkin
2021-06-20 21:10:24 +03:00
committed by GitHub

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@@ -1093,12 +1093,8 @@ CGameState::CrossoverHeroesList CGameState::getCrossoverHeroesFromPreviousScenar
{
if(!campaignState->mapsConquered.empty())
{
std::vector<CGHeroInstance *> heroes;
for(auto & node : campaignState->camp->scenarios[campaignState->mapsConquered.back()].crossoverHeroes)
{
auto h = CCampaignState::crossoverDeserialize(node);
heroes.push_back(h);
}
std::vector<CGHeroInstance *> heroes = {};
crossoverHeroes.heroesFromAnyPreviousScenarios = crossoverHeroes.heroesFromPreviousScenario = heroes;
crossoverHeroes.heroesFromPreviousScenario = heroes;
@@ -1127,6 +1123,7 @@ CGameState::CrossoverHeroesList CGameState::getCrossoverHeroesFromPreviousScenar
{
return hero->subID == h->subID;
});
if(it != crossoverHeroes.heroesFromAnyPreviousScenarios.end())
{
// replace old hero with newer one
@@ -1137,6 +1134,11 @@ CGameState::CrossoverHeroesList CGameState::getCrossoverHeroesFromPreviousScenar
// add new hero
crossoverHeroes.heroesFromAnyPreviousScenarios.push_back(hero);
}
if(mapNr == campaignState->mapsConquered.back())
{
crossoverHeroes.heroesFromPreviousScenario.push_back(hero);
}
}
}
}