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Fixed action cancel on active stack remove

This commit is contained in:
AlexVinS 2015-10-08 08:15:29 +03:00
parent 02c15085be
commit 2677d4a677
4 changed files with 21 additions and 16 deletions

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@ -813,21 +813,17 @@ BattleAction CPlayerInterface::activeStack(const CStack * stack) //called when i
//tidy up
BattleAction ret = *(b->givenCommand->data);
//todo: remove this evil hack
//dirty evil hack...
//if active stack was changed, new thread was started for new active stack but we will receive notification too
//we need check that givenCommand is for our stack (use ID as stack object may be even destroyed)
if(stackId != ret.stackNumber)
vstd::clear_pointer(b->givenCommand->data);
if(ret.actionType == Battle::CANCEL)
{
logGlobal->traceStream() << "Interrupted command for " << stackName;
throw boost::thread_interrupted();
if(stackId != ret.stackNumber)
logGlobal->error("Not current active stack action canceled");
logGlobal->traceStream() << "Canceled command for " << stackName;
}
delete b->givenCommand->data;
b->givenCommand->data = nullptr;
//return command
else
logGlobal->traceStream() << "Giving command for " << stackName;
return ret;
}

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@ -140,9 +140,12 @@ void CClient::waitForMoveAndSend(PlayerColor color)
setThreadName("CClient::waitForMoveAndSend");
assert(vstd::contains(battleints, color));
BattleAction ba = battleints[color]->activeStack(gs->curB->battleGetStackByID(gs->curB->activeStack, false));
if(ba.actionType != Battle::CANCEL)
{
logNetwork->traceStream() << "Send battle action to server: " << ba;
MakeAction temp_action(ba);
sendRequest(&temp_action, color);
}
return;
}
catch(boost::thread_interrupted&)

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@ -1009,6 +1009,11 @@ void CBattleInterface::stackRemoved(int stackID)
{
if(activeStack->ID == stackID)
{
BattleAction * action = new BattleAction();
action->side = defendingHeroInstance ? (curInt->playerID == defendingHeroInstance->tempOwner) : false;
action->actionType = Battle::CANCEL;
action->stackNumber = activeStack->ID;
givenCommand->setn(action);
setActiveStack(nullptr);
}
}

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@ -700,6 +700,7 @@ namespace Battle
{
enum ActionType
{
CANCEL = -3,
END_TACTIC_PHASE = -2,
INVALID = -1,
NO_ACTION = 0,