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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

vcmi: make tests builds at least

This commit is contained in:
Konstantin
2023-02-28 14:29:35 +03:00
committed by Konstantin P
parent cf2304d8c7
commit 2680046dd0
15 changed files with 55 additions and 34 deletions

View File

@@ -13,6 +13,7 @@
#include "../lib/filesystem/ResourceID.h"
#include "../lib/mapping/CMapService.h"
#include "../lib/mapping/CMap.h"
#include "../lib/TerrainHandler.h"
#include "../lib/JsonNode.h"
#include "../lib/mapping/CMapEditManager.h"
#include "../lib/int3.h"
@@ -33,30 +34,30 @@ TEST(MapManager, DrawTerrain_Type)
// 1x1 Blow up
editManager->getTerrainSelection().select(int3(5, 5, 0));
editManager->drawTerrain(Terrain::GRASS);
editManager->drawTerrain(ETerrainId::GRASS);
static const int3 squareCheck[] = { int3(5,5,0), int3(5,4,0), int3(4,4,0), int3(4,5,0) };
for(int i = 0; i < ARRAY_COUNT(squareCheck); ++i)
{
EXPECT_EQ(map->getTile(squareCheck[i]).terType->id, Terrain::GRASS);
EXPECT_EQ(map->getTile(squareCheck[i]).terType->getId(), ETerrainId::GRASS);
}
// Concat to square
editManager->getTerrainSelection().select(int3(6, 5, 0));
editManager->drawTerrain(Terrain::GRASS);
EXPECT_EQ(map->getTile(int3(6, 4, 0)).terType->id, Terrain::GRASS);
editManager->drawTerrain(ETerrainId::GRASS);
EXPECT_EQ(map->getTile(int3(6, 4, 0)).terType->getId(), ETerrainId::GRASS);
editManager->getTerrainSelection().select(int3(6, 5, 0));
editManager->drawTerrain(Terrain::LAVA);
EXPECT_EQ(map->getTile(int3(4, 4, 0)).terType->id, Terrain::GRASS);
EXPECT_EQ(map->getTile(int3(7, 4, 0)).terType->id, Terrain::LAVA);
editManager->drawTerrain(ETerrainId::LAVA);
EXPECT_EQ(map->getTile(int3(4, 4, 0)).terType->getId(), ETerrainId::GRASS);
EXPECT_EQ(map->getTile(int3(7, 4, 0)).terType->getId(), ETerrainId::LAVA);
// Special case water,rock
editManager->getTerrainSelection().selectRange(MapRect(int3(10, 10, 0), 10, 5));
editManager->drawTerrain(Terrain::GRASS);
editManager->drawTerrain(ETerrainId::GRASS);
editManager->getTerrainSelection().selectRange(MapRect(int3(15, 17, 0), 10, 5));
editManager->drawTerrain(Terrain::GRASS);
editManager->drawTerrain(ETerrainId::GRASS);
editManager->getTerrainSelection().select(int3(21, 16, 0));
editManager->drawTerrain(Terrain::GRASS);
EXPECT_EQ(map->getTile(int3(20, 15, 0)).terType->id, Terrain::GRASS);
editManager->drawTerrain(ETerrainId::GRASS);
EXPECT_EQ(map->getTile(int3(20, 15, 0)).terType->getId(), ETerrainId::GRASS);
// Special case non water,rock
static const int3 diagonalCheck[] = { int3(31,42,0), int3(32,42,0), int3(32,43,0), int3(33,43,0), int3(33,44,0),
@@ -66,16 +67,16 @@ TEST(MapManager, DrawTerrain_Type)
{
editManager->getTerrainSelection().select(diagonalCheck[i]);
}
editManager->drawTerrain(Terrain::GRASS);
EXPECT_EQ(map->getTile(int3(35, 44, 0)).terType->id, Terrain::WATER);
editManager->drawTerrain(ETerrainId::GRASS);
EXPECT_EQ(map->getTile(int3(35, 44, 0)).terType->getId(), ETerrainId::WATER);
// Rock case
editManager->getTerrainSelection().selectRange(MapRect(int3(1, 1, 1), 15, 15));
editManager->drawTerrain(Terrain::SUBTERRANEAN);
editManager->drawTerrain(ETerrainId::SUBTERRANEAN);
std::vector<int3> vec({ int3(6, 6, 1), int3(7, 6, 1), int3(8, 6, 1), int3(5, 7, 1), int3(6, 7, 1), int3(7, 7, 1),
int3(8, 7, 1), int3(4, 8, 1), int3(5, 8, 1), int3(6, 8, 1)});
editManager->getTerrainSelection().setSelection(vec);
editManager->drawTerrain(Terrain::ROCK);
editManager->drawTerrain(ETerrainId::ROCK);
EXPECT_TRUE(!map->getTile(int3(5, 6, 1)).terType->isPassable() || !map->getTile(int3(7, 8, 1)).terType->isPassable());
//todo: add checks here and enable, also use smaller size
@@ -143,7 +144,7 @@ TEST(MapManager, DrawTerrain_View)
int3 pos((si32)posVector[0].Float(), (si32)posVector[1].Float(), (si32)posVector[2].Float());
const auto & originalTile = originalMap->getTile(pos);
editManager->getTerrainSelection().selectRange(MapRect(pos, 1, 1));
editManager->drawTerrain(originalTile.terType->id, &gen);
editManager->drawTerrain(originalTile.terType->getId(), &gen);
const auto & tile = map->getTile(pos);
bool isInRange = false;
for(const auto & range : mapping)