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Map and town events are now processed on start of player turn instead of

on start of new day, in line with H3
This commit is contained in:
Ivan Savenko
2024-08-12 10:38:18 +00:00
parent 5523e08cb7
commit 26fdaacbe5
4 changed files with 89 additions and 134 deletions

View File

@@ -136,7 +136,7 @@ public:
std::set<SpellID> allowedSpells;
std::set<ArtifactID> allowedArtifact;
std::set<SecondarySkill> allowedAbilities;
std::list<CMapEvent> events;
std::vector<CMapEvent> events;
int3 grailPos;
int grailRadius;