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Map and town events are now processed on start of player turn instead of
on start of new day, in line with H3
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@@ -136,7 +136,7 @@ public:
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std::set<SpellID> allowedSpells;
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std::set<ArtifactID> allowedArtifact;
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std::set<SecondarySkill> allowedAbilities;
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std::list<CMapEvent> events;
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std::vector<CMapEvent> events;
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int3 grailPos;
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int grailRadius;
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