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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

* First Aid Tent won't get move

* presumably fixed crash occurring sometimes on battle end
* fixed problems when attacking with two-hex creature another two-hex creature, when tile before our destination was blocked
* minor changes
This commit is contained in:
Michał W. Urbańczyk
2009-03-31 20:47:53 +00:00
parent cb31f5ada3
commit 2710017049
10 changed files with 35 additions and 113 deletions

View File

@@ -114,17 +114,7 @@ void giveExp(BattleResult &r)
r.exp[r.winner] += VLC->creh->creatures[i->first].hitPoints * i->second;
}
}
//bool CGameState::checkFunc(int obid, std::string name)
//{
// if (objscr.find(obid)!=objscr.end())
// {
// if(objscr[obid].find(name)!=objscr[obid].end())
// {
// return true;
// }
// }
// return false;
//}
PlayerStatus PlayerStatuses::operator[](ui8 player)
{
boost::unique_lock<boost::mutex> l(mx);
@@ -205,15 +195,7 @@ void PlayerStatuses::removeQuery(ui8 player, ui32 id)
}
cv.notify_all();
}
//void CGameHandler::handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * script)
//{
// std::vector<int> tempv = script->yourObjects();
// for (unsigned i=0;i<tempv.size();i++)
// {
// (*mapa)[tempv[i]]=script;
// }
// cppscripts.insert(script);
//}
template <typename T>
void callWith(std::vector<T> args, boost::function<void(T)> fun, ui32 which)
{
@@ -387,6 +369,7 @@ void CGameHandler::startBattle(CCreatureSet army1, CCreatureSet army2, int3 tile
askInterfaceForMove:
//ask interface and wait for answer
if(!battleResult.get())
{
BattleSetActiveStack sas;
sas.stack = next->ID;
@@ -396,6 +379,11 @@ askInterfaceForMove:
battleMadeAction.cond.wait(lock);
battleMadeAction.data = false;
}
else
{
break;
}
//we're after action, all results applied
checkForBattleEnd(stacks); //check if this action ended the battle
@@ -571,6 +559,7 @@ void CGameHandler::moveStack(int stack, int dest)
sm.stack = curStack->ID;
sm.tile = path.first[0];
sm.distance = path.second;
sm.ending = true;
sendAndApply(&sm);
}
}
@@ -584,6 +573,7 @@ void CGameHandler::moveStack(int stack, int dest)
sm.stack = curStack->ID;
sm.tile = path.first[v];
sm.distance = path.second;
sm.ending = v==tilesToMove;
sendAndApply(&sm);
}
}
@@ -610,32 +600,6 @@ void CGameHandler::init(StartInfo *si, int Seed)
gs->init(si,map,Seed);
tlog0 << "Gamestate initialized!" << std::endl;
/****************************LUA OBJECT SCRIPTS************************************************/
//std::vector<std::string> * lf = CLuaHandler::searchForScripts("scripts/lua/objects"); //files
//for (int i=0; i<lf->size(); i++)
//{
// try
// {
// std::vector<std::string> * temp = CLuaHandler::functionList((*lf)[i]);
// CLuaObjectScript * objs = new CLuaObjectScript((*lf)[i]);
// CLuaCallback::registerFuncs(objs->is);
// //objs
// for (int j=0; j<temp->size(); j++)
// {
// int obid ; //obj ID
// int dspos = (*temp)[j].find_first_of('_');
// obid = atoi((*temp)[j].substr(dspos+1,(*temp)[j].size()-dspos-1).c_str());
// std::string fname = (*temp)[j].substr(0,dspos);
// if (skrypty->find(obid)==skrypty->end())
// skrypty->insert(std::pair<int, std::map<std::string, CObjectScript*> >(obid,std::map<std::string,CObjectScript*>()));
// (*skrypty)[obid].insert(std::pair<std::string, CObjectScript*>(fname,objs));
// }
// delete temp;
// }HANDLE_EXCEPTION
//}
//delete lf;
for(std::map<ui8,PlayerState>::iterator i = gs->players.begin(); i != gs->players.end(); i++)
states.addPlayer(i->first);
}
@@ -768,42 +732,6 @@ void CGameHandler::run(bool resume)
boost::thread(boost::bind(&CGameHandler::handleConnection,this,pom,boost::ref(**i)));
}
/****************************SCRIPTS************************************************/
//std::map<int, std::map<std::string, CObjectScript*> > * skrypty = &objscr; //alias for easier access
/****************************C++ OBJECT SCRIPTS************************************************/
//std::map<int,CCPPObjectScript*> scripts;
//CScriptCallback * csc = new CScriptCallback();
//csc->gh = this;
//handleCPPObjS(&scripts,new CVisitableOPH(csc));
//handleCPPObjS(&scripts,new CVisitableOPW(csc));
//handleCPPObjS(&scripts,new CPickable(csc));
//handleCPPObjS(&scripts,new CMines(csc));
//handleCPPObjS(&scripts,new CTownScript(csc));
//handleCPPObjS(&scripts,new CHeroScript(csc));
//handleCPPObjS(&scripts,new CMonsterS(csc));
//handleCPPObjS(&scripts,new CCreatureGen(csc));
//handleCPPObjS(&scripts,new CTeleports(csc));
/****************************INITIALIZING OBJECT SCRIPTS************************************************/
//std::string temps("newObject");
//for (unsigned i=0; i<gs->map->objects.size(); i++)
//{
//c++ scripts
//if (scripts.find(gs->map->objects[i]->ID) != scripts.end())
//{
// gs->map->objects[i]->state = scripts[gs->map->objects[i]->ID];
// gs->map->objects[i]->state->newObject(gs->map->objects[i]->id);
//}
//else
//{
// gs->map->objects[i]->state = NULL;
//}
//// lua scripts
//if(checkFunc(map->objects[i]->ID,temps))
// (*skrypty)[map->objects[i]->ID][temps]->newObject(map->objects[i]);
//}
while (!end2)
{
if(!resume)
@@ -1450,6 +1378,7 @@ void CGameHandler::ask( Query * sel, ui8 player, const CFunctionList<void(ui32)>
void CGameHandler::sendToAllClients( CPackForClient * info )
{
tlog5 << "Sending to all clients a package of type " << typeid(*info).name() << std::endl;
for(std::set<CConnection*>::iterator i=conns.begin(); i!=conns.end();i++)
{
(*i)->wmx->lock();