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Remove unused code
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5a9ffb8e95
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@ -33,10 +33,6 @@ class DLL_LINKAGE CCreature : public Creature, public CBonusSystemNode
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std::string modScope;
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std::string identifier;
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// std::string nameRef; // reference name, stringID
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// std::string nameSing;// singular name, e.g. Centaur
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// std::string namePl; // plural name, e.g. Centaurs
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std::string getNameTranslated() const override;
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std::string getNameTextID() const override;
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@ -63,8 +63,6 @@ class DLL_LINKAGE CHero : public HeroType
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HeroTypeID ID;
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std::string identifier;
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std::string modScope;
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std::string nameTextID; //name of hero
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std::string biographyTextID;
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public:
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struct InitialArmyStack
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@ -137,8 +135,6 @@ public:
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h & haveSpellBook;
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h & sex;
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h & special;
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h & nameTextID;
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h & biographyTextID;
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h & iconSpecSmall;
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h & iconSpecLarge;
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h & portraitSmall;
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@ -159,7 +155,6 @@ class DLL_LINKAGE CHeroClass : public HeroClass
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HeroClassID id; // use getId instead
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std::string modScope;
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std::string identifier; // use getJsonKey instead
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std::string nameTextID;
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public:
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enum EClassAffinity
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@ -212,7 +207,6 @@ public:
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{
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h & modScope;
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h & identifier;
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h & nameTextID;
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h & faction;
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h & id;
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h & defaultTavernChance;
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@ -186,7 +186,7 @@ class DLL_LINKAGE CFaction : public Faction
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friend class CBuilding;
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friend class CTown;
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std::string modScope; //town name, by default - from TownName.txt
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std::string modScope;
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std::string identifier;
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TFaction index;
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