From 27471748101d6e02d0065a802c67efeb16944b91 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Tomasz=20Zieli=C5=84ski?= Date: Wed, 26 Jul 2023 17:12:09 +0200 Subject: [PATCH] Fix incorrect sand shore id --- lib/gameState/CGameState.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/gameState/CGameState.cpp b/lib/gameState/CGameState.cpp index 4d6e572d4..780ed3cb2 100644 --- a/lib/gameState/CGameState.cpp +++ b/lib/gameState/CGameState.cpp @@ -1244,7 +1244,7 @@ BattleField CGameState::battleGetBattlefieldType(int3 tile, CRandomGenerator & r } if(map->isCoastalTile(tile)) //coastal tile is always ground - return BattleField(*VLC->modh->identifiers.getIdentifier("core", "battlefield", "sand_shore")); + return BattleField(*VLC->modh->identifiers.getIdentifier("core", "battlefield.sand_shore")); return BattleField(*RandomGeneratorUtil::nextItem(t.terType->battleFields, rand)); }