1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-05-31 22:59:54 +02:00

Nullkiller: remove PRI* print macroses

This commit is contained in:
Andrii Danylchenko 2021-05-16 13:51:32 +03:00 committed by Andrii Danylchenko
parent 682707e4f1
commit 2798dcd6c5
4 changed files with 6 additions and 7 deletions

View File

@ -56,7 +56,7 @@ Goals::TGoalVec CaptureObjectsBehavior::getTasks()
std::shared_ptr<ExecuteHeroChain> closestWay;
#ifdef VCMI_TRACE_PATHFINDER
logAi->trace("Found %" PRId32 "paths", paths.size());
logAi->trace("Found %d paths", paths.size());
#endif
for(auto & path : paths)
@ -82,7 +82,7 @@ Goals::TGoalVec CaptureObjectsBehavior::getTasks()
#ifdef VCMI_TRACE_PATHFINDER
logAi->trace(
"It is %s to visit %s by %s with army %" PRId64 ", danger %" PRId64 " and army loss %" PRId64,
"It is %s to visit %s by %s with army %lld, danger %lld and army loss %lld",
isSafe ? "safe" : "not safe",
objToVisit->instanceName,
hero->name,

View File

@ -74,7 +74,7 @@ void ExecuteHeroChain::accept(VCAI * ai)
continue;
}
logAi->debug("Executing chain node %" PRId32 ". Moving hero %s to %s", i, hero.name, node.coord.toString());
logAi->debug("Executing chain node %d. Moving hero %s to %s", i, hero.name, node.coord.toString());
try
{

View File

@ -10,7 +10,7 @@
#pragma once
#define VCMI_TRACE_PATHFINDER 0
#undef VCMI_TRACE_PATHFINDER
#include "../../../lib/CPathfinder.h"
#include "../../../lib/mapObjects/CGHeroInstance.h"
@ -19,7 +19,6 @@
#include "../Goals/AbstractGoal.h"
#include "Actions/ISpecialAction.h"
#include "Actors.h"
#include <inttypes.h>
struct AIPathNode : public CGPathNode
{

View File

@ -64,10 +64,10 @@ void AIPathfinder::updatePaths(std::vector<HeroPtr> heroes, bool useHeroChain)
auto config = std::make_shared<AIPathfinding::AIPathfinderConfig>(cb, ai, storage);
do {
logAi->trace("Recalculate paths pass %" PRIi32, pass++);
logAi->trace("Recalculate paths pass %d", pass++);
cb->calculatePaths(config);
logAi->trace("Recalculate chain pass %" PRIi32, pass);
logAi->trace("Recalculate chain pass %d", pass);
useHeroChain = useHeroChain && storage->calculateHeroChain();
} while(useHeroChain);
}