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- new mods (not mentioned in modSettings.json) will be enabled by

default
This commit is contained in:
Ivan Savenko
2014-01-30 14:51:15 +00:00
parent 679c3c5830
commit 27be6a8f13
2 changed files with 11 additions and 4 deletions

View File

@ -603,7 +603,7 @@ void CModInfo::loadLocalData(const JsonNode & data)
{
enabled = data.Bool();
}
else
if (data.getType() == JsonNode::DATA_STRUCT)
{
enabled = data["active"].Bool();
validated = data["validated"].Bool();