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	- new mods (not mentioned in modSettings.json) will be enabled by
default
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		| @@ -603,7 +603,7 @@ void CModInfo::loadLocalData(const JsonNode & data) | ||||
| 	{ | ||||
| 		enabled = data.Bool(); | ||||
| 	} | ||||
| 	else | ||||
| 	if (data.getType() == JsonNode::DATA_STRUCT) | ||||
| 	{ | ||||
| 		enabled   = data["active"].Bool(); | ||||
| 		validated = data["validated"].Bool(); | ||||
|   | ||||
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