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describe roads placement in log
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@ -1488,6 +1488,8 @@ void CRmgTemplateZone::drawRoads(CMapGenerator* gen)
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};
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logGlobal->debug("Started building roads");
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while(!roadNodes.empty())
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{
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int3 node = *roadNodes.begin();
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@ -1496,15 +1498,17 @@ void CRmgTemplateZone::drawRoads(CMapGenerator* gen)
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{
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//start road network
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roads.insert(node);
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logGlobal->debugStream() << "First node of road network: " << node;
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}
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else
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{
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int3 cross = *RandomGeneratorUtil::nextItem(roads, gen->rand);
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crunchRoad(gen, node, cross, &freePaths);
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}
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logGlobal->debugStream() << "Building road from " << node << " to " << cross;
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crunchRoad(gen, node, cross, &freePaths);
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}
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}
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logGlobal->debug("Finished building roads");
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}
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void CRmgTemplateZone::buildRoads(CMapGenerator* gen)
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@ -223,8 +223,8 @@ private:
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std::set<int3> roadNodes; //tiles to be connected with roads
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std::set<int3> roads; //all tiles with roads
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void drawRoads(CMapGenerator* gen); //fills "roads" according to "roadNodes"
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void buildRoads(CMapGenerator* gen); //actually updates tiles
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void drawRoads(CMapGenerator * gen); //fills "roads" according to "roadNodes"
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void buildRoads(CMapGenerator * gen); //actually updates tiles
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bool pointIsIn(int x, int y);
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void addAllPossibleObjects (CMapGenerator* gen); //add objects, including zone-specific, to possibleObjects
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