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Small changes after review.
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@@ -450,7 +450,7 @@ std::set<BattleHex> BattleFieldController::getHighlightedHexesForMovementTarget(
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std::vector<BattleHex> BattleFieldController::getRangeHexes(BattleHex sourceHex, uint8_t distance)
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std::vector<BattleHex> BattleFieldController::getRangeHexes(BattleHex sourceHex, uint8_t distance)
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{
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{
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std::vector<BattleHex> rangeHexes; // used for return
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std::vector<BattleHex> rangeHexes;
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if (!settings["battle"]["rangeLimitHighlightOnHover"].Bool() && !GH.isKeyboardShiftDown())
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if (!settings["battle"]["rangeLimitHighlightOnHover"].Bool() && !GH.isKeyboardShiftDown())
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return rangeHexes;
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return rangeHexes;
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@@ -468,16 +468,16 @@ std::vector<BattleHex> BattleFieldController::getRangeHexes(BattleHex sourceHex,
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std::vector<BattleHex> BattleFieldController::getRangeLimitHexes(BattleHex hoveredHex, std::vector<BattleHex> rangeHexes, uint8_t distanceToLimit)
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std::vector<BattleHex> BattleFieldController::getRangeLimitHexes(BattleHex hoveredHex, std::vector<BattleHex> rangeHexes, uint8_t distanceToLimit)
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{
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{
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std::vector<BattleHex> limitHexes; // used for return
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std::vector<BattleHex> rangeLimitHexes;
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// from range hexes get only the ones at the limit
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// from range hexes get only the ones at the limit
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for(auto & hex : rangeHexes)
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for(auto & hex : rangeHexes)
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{
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{
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if(BattleHex::getDistance(hoveredHex, hex) == distanceToLimit)
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if(BattleHex::getDistance(hoveredHex, hex) == distanceToLimit)
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limitHexes.push_back(hex);
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rangeLimitHexes.push_back(hex);
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}
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}
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return limitHexes;
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return rangeLimitHexes;
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}
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}
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bool BattleFieldController::IsHexInRangeLimit(BattleHex hex, std::vector<BattleHex> & rangeLimitHexes, int * hexIndexInRangeLimit)
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bool BattleFieldController::IsHexInRangeLimit(BattleHex hex, std::vector<BattleHex> & rangeLimitHexes, int * hexIndexInRangeLimit)
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@@ -603,7 +603,7 @@ void BattleFieldController::showHighlightedHexes(Canvas & canvas)
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calculateRangeLimitAndHighlightImages(rangedFullDamageDistance, rangedFullDamageLimitImages, rangedFullDamageLimitHexes, rangedFullDamageLimitHexesHighligts);
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calculateRangeLimitAndHighlightImages(rangedFullDamageDistance, rangedFullDamageLimitImages, rangedFullDamageLimitHexes, rangedFullDamageLimitHexesHighligts);
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// calculate array with highlight images for shooting range limit
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// calculate array with highlight images for shooting range limit
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auto shootingRangeDistance = hoveredStack->getSootingRangeDistance();
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auto shootingRangeDistance = hoveredStack->getShootingRangeDistance();
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calculateRangeLimitAndHighlightImages(shootingRangeDistance, shootingRangeLimitImages, shootingRangeLimitHexes, shootingRangeLimitHexesHighligts);
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calculateRangeLimitAndHighlightImages(shootingRangeDistance, shootingRangeLimitImages, shootingRangeLimitHexes, shootingRangeLimitHexesHighligts);
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}
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}
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@@ -609,7 +609,7 @@ uint8_t CUnitState::getRangedFullDamageDistance() const
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return rangedFullDamageDistance;
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return rangedFullDamageDistance;
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}
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}
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uint8_t CUnitState::getSootingRangeDistance() const
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uint8_t CUnitState::getShootingRangeDistance() const
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{
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{
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if(!isShooter())
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if(!isShooter())
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return 0;
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return 0;
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@@ -222,7 +222,7 @@ public:
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void setPosition(BattleHex hex) override;
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void setPosition(BattleHex hex) override;
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int32_t getInitiative(int turn = 0) const override;
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int32_t getInitiative(int turn = 0) const override;
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uint8_t getRangedFullDamageDistance() const;
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uint8_t getRangedFullDamageDistance() const;
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uint8_t getSootingRangeDistance() const;
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uint8_t getShootingRangeDistance() const;
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bool canMove(int turn = 0) const override;
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bool canMove(int turn = 0) const override;
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bool defended(int turn = 0) const override;
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bool defended(int turn = 0) const override;
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