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Quick fix for SACRIFICE immunity check

This commit is contained in:
AlexVinS 2015-09-15 04:31:43 +03:00
parent bd70f672c3
commit 27f2dfc576

@ -467,7 +467,8 @@ ESpellCastProblem::ESpellCastProblem SacrificeMechanics::canBeCasted(const CBatt
//using isImmuneBy directly as this mechanics does not have overridden immunity check //using isImmuneBy directly as this mechanics does not have overridden immunity check
//therefore we do not need to check caster and casting mode //therefore we do not need to check caster and casting mode
//TODO: check that we really should check immunity for both stacks //TODO: check that we really should check immunity for both stacks
const bool immune = ESpellCastProblem::OK != owner->isImmuneBy(stack); ESpellCastProblem::ESpellCastProblem res = owner->isImmuneBy(stack);
const bool immune = ESpellCastProblem::OK != res && ESpellCastProblem::NOT_DECIDED != res;
const bool casterStack = stack->owner == player; const bool casterStack = stack->owner == player;
if(!immune && casterStack) if(!immune && casterStack)