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Compile fix for MSVC.
Fixed crash when no maps are present. Fixed crash on opening the loading screen. Fixed crash on starting the turn when Games/ subfolder is not present.
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@ -801,13 +801,14 @@ void CSelectionScreen::changeSelection(const CMapInfo * to)
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if(screenType == CMenuScreen::newGame)
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{
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sInfo.createRandomMap = to->isRandomMap;
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if(to->isRandomMap)
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if(to && to->isRandomMap)
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{
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sInfo.createRandomMap = true;
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sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
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}
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else
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{
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sInfo.createRandomMap = false;
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sInfo.mapGenOptions.reset();
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}
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}
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@ -4025,7 +4026,7 @@ void CCampaignScreen::showAll(SDL_Surface *to)
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void CGPreGame::showLoadingScreen(boost::function<void()> loader)
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{
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if (GH.listInt.front() == CGP) //pregame active
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if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
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CGP->removeFromGui();
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GH.pushInt(new CLoadingScreen(loader));
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}
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