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Merge pull request #2308 from IvanSavenko/remove_client_savegame

Remove client savegames
This commit is contained in:
Ivan Savenko
2023-07-19 14:46:46 +03:00
committed by GitHub
12 changed files with 10 additions and 64 deletions

View File

@@ -2909,16 +2909,10 @@ void CGameHandler::save(const std::string & filename)
const auto savefname = stem.to_string() + ".vsgm1";
CResourceHandler::get("local")->createResource(savefname);
{
logGlobal->info("Ordering clients to serialize...");
SaveGameClient sg(savefname);
sendToAllClients(&sg);
}
try
{
{
CSaveFile save(*CResourceHandler::get("local")->getResourceName(ResourceID(stem.to_string(), EResType::SERVER_SAVEGAME)));
CSaveFile save(*CResourceHandler::get("local")->getResourceName(ResourceID(stem.to_string(), EResType::SAVEGAME)));
saveCommonState(save);
logGlobal->info("Saving server state");
save << *this;
@@ -2941,7 +2935,7 @@ bool CGameHandler::load(const std::string & filename)
try
{
{
CLoadFile lf(*CResourceHandler::get("local")->getResourceName(ResourceID(stem.to_string(), EResType::SERVER_SAVEGAME)), MINIMAL_SERIALIZATION_VERSION);
CLoadFile lf(*CResourceHandler::get("local")->getResourceName(ResourceID(stem.to_string(), EResType::SAVEGAME)), MINIMAL_SERIALIZATION_VERSION);
loadCommonState(lf);
logGlobal->info("Loading server state");
lf >> *this;