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Gernsworth's patch for bug #1118
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@ -1292,6 +1292,10 @@ bool CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path )
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CCS->soundh->stopSound(sh);
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}
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//Update cursor so icon can change if needed when it reappears; doesn;'t apply if a dialog box pops up at the end of the movement
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if(!showingDialog->get())
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GH.fakeMouseMove();
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//RAII unlocks
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}
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@ -5911,8 +5911,20 @@ void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation &artLoc)
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void CWindowWithArtifacts::artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc)
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{
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CArtifactsOfHero *destaoh = NULL;
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BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
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{
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aoh->artifactMoved(artLoc, destLoc);
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aoh->redraw();
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if(destLoc.isHolder(aoh->getHero()))
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destaoh = aoh;
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}
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//Make sure the status bar is updated so it does not display old text
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if(destaoh != NULL)
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{
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destaoh->getArtPlace(destLoc.slot)->hover(true);
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}
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}
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void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation &artLoc)
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@ -224,7 +224,7 @@ void MoveArtifact::applyCl( CClient *cl )
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{
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INTERFACE_CALL_IF_PRESENT(src.owningPlayer(), artifactMoved, src, dst);
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if(src.owningPlayer() != dst.owningPlayer())
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INTERFACE_CALL_IF_PRESENT(src.owningPlayer(), artifactMoved, src, dst);
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INTERFACE_CALL_IF_PRESENT(dst.owningPlayer(), artifactMoved, src, dst);
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}
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void AssembledArtifact::applyCl( CClient *cl )
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