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Capture members by copy instead of capturing this due to short lifetime
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@ -729,7 +729,7 @@ void BattleInterface::requestAutofightingAIToTakeAction()
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// FIXME: unsafe
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// FIXME: unsafe
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// Run task in separate thread to avoid UI lock while AI is making turn (which might take some time)
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// Run task in separate thread to avoid UI lock while AI is making turn (which might take some time)
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// HOWEVER this thread won't atttempt to lock game state, potentially leading to races
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// HOWEVER this thread won't atttempt to lock game state, potentially leading to races
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boost::thread aiThread([this, activeStack]()
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boost::thread aiThread([battleID = this->battleID, curInt = this->curInt, activeStack]()
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{
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{
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setThreadName("autofightingAI");
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setThreadName("autofightingAI");
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curInt->autofightingAI->activeStack(battleID, activeStack);
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curInt->autofightingAI->activeStack(battleID, activeStack);
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