mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-27 22:49:25 +02:00
Nullkiller: better tracing and hero locking for hero chain
This commit is contained in:
committed by
Andrii Danylchenko
parent
ffa626dc2f
commit
286d084445
@@ -22,19 +22,27 @@ extern FuzzyHelper * fh;
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using namespace Goals;
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using namespace Goals;
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std::string CaptureObjectsBehavior::toString() const {
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std::string CaptureObjectsBehavior::toString() const
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{
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return "Capture objects";
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return "Capture objects";
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}
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}
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Goals::TGoalVec CaptureObjectsBehavior::getTasks() {
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Goals::TGoalVec CaptureObjectsBehavior::getTasks()
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{
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Goals::TGoalVec tasks;
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Goals::TGoalVec tasks;
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auto captureObjects = [&](std::vector<const CGObjectInstance*> objs) -> void {
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auto captureObjects = [&](const std::vector<const CGObjectInstance*> & objs) -> void{
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if (objs.empty()) {
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if(objs.empty())
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{
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return;
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return;
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}
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}
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for (auto objToVisit : objs) {
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for(auto objToVisit : objs)
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{
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#ifdef VCMI_TRACE_PATHFINDER
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logAi->trace("Checking object %s, %s", objToVisit->getObjectName(), objToVisit->visitablePos().toString());
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#endif
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if(!shouldVisitObject(objToVisit))
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if(!shouldVisitObject(objToVisit))
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continue;
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continue;
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@@ -42,27 +50,36 @@ Goals::TGoalVec CaptureObjectsBehavior::getTasks() {
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auto paths = ai->ah->getPathsToTile(pos);
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auto paths = ai->ah->getPathsToTile(pos);
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std::vector<std::shared_ptr<ExecuteHeroChain>> waysToVisitObj;
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std::vector<std::shared_ptr<ExecuteHeroChain>> waysToVisitObj;
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std::shared_ptr<ExecuteHeroChain> closestWay;
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std::shared_ptr<ExecuteHeroChain> closestWay;
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#ifdef VCMI_TRACE_PATHFINDER
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logAi->trace("Found %" PRId32 "paths", paths.size());
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#endif
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for(auto & path : paths)
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for(auto & path : paths)
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{
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{
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#ifdef VCMI_TRACE_PATHFINDER
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#ifdef VCMI_TRACE_PATHFINDER
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std::stringstream str;
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logAi->trace("Path found %s", path.toString());
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str << "Path found ";
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for(auto node : path.nodes)
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str << node.targetHero->name << "->" << node.coord.toString() << "; ";
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logAi->trace(str.str());
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#endif
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#endif
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if(!shouldVisit(path.targetHero, objToVisit))
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if(!shouldVisit(path.targetHero, objToVisit))
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continue;
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continue;
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auto hero = path.targetHero;
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auto hero = path.targetHero;
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auto danger = path.getTotalDanger(hero);
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auto danger = path.getTotalDanger(hero);
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auto isSafe = isSafeToVisit(hero, path.heroArmy, danger);
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#ifdef VCMI_TRACE_PATHFINDER
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logAi->trace(
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"It is %s to visit %s by %s with army %" PRId64 ", danger %" PRId64 " and army loss %" PRId64,
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isSafe ? "safe" : "not safe",
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objToVisit->instanceName,
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hero->name,
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path.getHeroStrength(),
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danger,
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path.armyLoss);
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#endif
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if(isSafeToVisit(hero, path.heroArmy, danger))
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if(isSafe)
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{
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{
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auto newWay = std::make_shared<ExecuteHeroChain>(path, objToVisit);
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auto newWay = std::make_shared<ExecuteHeroChain>(path, objToVisit);
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@@ -72,26 +89,26 @@ Goals::TGoalVec CaptureObjectsBehavior::getTasks() {
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closestWay = newWay;
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closestWay = newWay;
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}
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}
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}
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}
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if(waysToVisitObj.empty())
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if(waysToVisitObj.empty())
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continue;
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continue;
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for(auto way : waysToVisitObj)
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for(auto way : waysToVisitObj)
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{
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{
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way->evaluationContext.closestWayRatio
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way->evaluationContext.closestWayRatio
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= way->evaluationContext.movementCost / closestWay->evaluationContext.movementCost;
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= way->evaluationContext.movementCost / closestWay->evaluationContext.movementCost;
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logAi->trace("Behavior %s found %s(%s), danger %d", toString(), way->name(), way->tile.toString(), way->evaluationContext.danger);
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tasks.push_back(sptr(*way));
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tasks.push_back(sptr(*way));
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}
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}
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}
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}
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};
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};
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if (specificObjects) {
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if(specificObjects)
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{
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captureObjects(objectsToCapture);
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captureObjects(objectsToCapture);
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}
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}
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else {
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else
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{
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captureObjects(std::vector<const CGObjectInstance*>(ai->visitableObjs.begin(), ai->visitableObjs.end()));
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captureObjects(std::vector<const CGObjectInstance*>(ai->visitableObjs.begin(), ai->visitableObjs.end()));
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}
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}
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@@ -102,22 +119,26 @@ bool CaptureObjectsBehavior::shouldVisitObject(ObjectIdRef obj) const
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{
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{
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const CGObjectInstance* objInstance = obj;
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const CGObjectInstance* objInstance = obj;
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if (!objInstance || objectTypes.size() && !vstd::contains(objectTypes, objInstance->ID.num)) {
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if(!objInstance || objectTypes.size() && !vstd::contains(objectTypes, objInstance->ID.num))
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{
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return false;
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return false;
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}
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}
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if (!objInstance || objectSubTypes.size() && !vstd::contains(objectSubTypes, objInstance->subID)) {
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if(!objInstance || objectSubTypes.size() && !vstd::contains(objectSubTypes, objInstance->subID))
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{
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return false;
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return false;
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}
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}
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const int3 pos = objInstance->visitablePos();
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const int3 pos = objInstance->visitablePos();
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if (vstd::contains(ai->alreadyVisited, objInstance)) {
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if(vstd::contains(ai->alreadyVisited, objInstance))
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{
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return false;
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return false;
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}
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}
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auto playerRelations = cb->getPlayerRelations(ai->playerID, objInstance->tempOwner);
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auto playerRelations = cb->getPlayerRelations(ai->playerID, objInstance->tempOwner);
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if (playerRelations != PlayerRelations::ENEMIES && !isWeeklyRevisitable(objInstance)) {
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if(playerRelations != PlayerRelations::ENEMIES && !isWeeklyRevisitable(objInstance))
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{
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return false;
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return false;
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}
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}
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@@ -126,7 +147,7 @@ bool CaptureObjectsBehavior::shouldVisitObject(ObjectIdRef obj) const
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// -> it will just trigger exchange windows and AI will be confused that obj behind doesn't get visited
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// -> it will just trigger exchange windows and AI will be confused that obj behind doesn't get visited
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const CGObjectInstance * topObj = cb->getTopObj(obj->visitablePos());
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const CGObjectInstance * topObj = cb->getTopObj(obj->visitablePos());
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if (topObj->ID == Obj::HERO && cb->getPlayerRelations(ai->playerID, topObj->tempOwner) != PlayerRelations::ENEMIES)
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if(topObj->ID == Obj::HERO && cb->getPlayerRelations(ai->playerID, topObj->tempOwner) != PlayerRelations::ENEMIES)
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return false;
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return false;
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else
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else
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return true; //all of the following is met
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return true; //all of the following is met
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@@ -49,11 +49,29 @@ Goals::TSubgoal Nullkiller::choseBestTask(Behavior & behavior)
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return task;
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return task;
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}
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}
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void Nullkiller::resetAiState()
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{
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lockedHeroes.clear();
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}
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void Nullkiller::updateAiState()
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{
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auto activeHeroes = ai->getMyHeroes();
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vstd::erase_if(activeHeroes, [&](const HeroPtr & hero) -> bool{
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return vstd::contains(lockedHeroes, hero);
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});
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ai->ah->updatePaths(activeHeroes, true);
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}
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void Nullkiller::makeTurn()
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void Nullkiller::makeTurn()
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{
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{
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resetAiState();
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while(true)
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while(true)
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{
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{
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ai->ah->updatePaths(ai->getMyHeroes(), true);
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updateAiState();
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Goals::TGoalVec bestTasks = {
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Goals::TGoalVec bestTasks = {
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choseBestTask(CaptureObjectsBehavior()),
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choseBestTask(CaptureObjectsBehavior()),
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@@ -9,14 +9,18 @@ class Nullkiller
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private:
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private:
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std::unique_ptr<PriorityEvaluator> priorityEvaluator;
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std::unique_ptr<PriorityEvaluator> priorityEvaluator;
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HeroPtr activeHero;
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HeroPtr activeHero;
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std::set<HeroPtr> lockedHeroes;
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public:
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public:
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Nullkiller();
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Nullkiller();
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void makeTurn();
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void makeTurn();
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bool isActive(const CGHeroInstance * hero) const { return activeHero.h == hero; }
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bool isActive(const CGHeroInstance * hero) const { return activeHero.h == hero; }
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void setActive(const HeroPtr & hero) { activeHero = hero; }
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void setActive(const HeroPtr & hero) { activeHero = hero; }
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void lockHero(const HeroPtr & hero) { lockedHeroes.insert(hero); }
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private:
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private:
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void resetAiState();
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void updateAiState();
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Goals::TSubgoal choseBestTask(Behavior & behavior);
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Goals::TSubgoal choseBestTask(Behavior & behavior);
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Goals::TSubgoal choseBestTask(Goals::TGoalVec tasks);
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Goals::TSubgoal choseBestTask(Goals::TGoalVec tasks);
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};
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};
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@@ -26,15 +26,22 @@ using namespace Goals;
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ExecuteHeroChain::ExecuteHeroChain(const AIPath & path, const CGObjectInstance * obj)
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ExecuteHeroChain::ExecuteHeroChain(const AIPath & path, const CGObjectInstance * obj)
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:CGoal(Goals::EXECUTE_HERO_CHAIN), chainPath(path)
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:CGoal(Goals::EXECUTE_HERO_CHAIN), chainPath(path)
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{
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{
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if(obj)
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objid = obj->id.getNum();
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evaluationContext.danger = path.getTotalDanger(hero);
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evaluationContext.danger = path.getTotalDanger(hero);
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evaluationContext.movementCost = path.movementCost();
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evaluationContext.movementCost = path.movementCost();
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evaluationContext.armyLoss = path.armyLoss;
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evaluationContext.armyLoss = path.armyLoss;
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evaluationContext.heroStrength = path.getHeroStrength();
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evaluationContext.heroStrength = path.getHeroStrength();
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hero = path.targetHero;
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hero = path.targetHero;
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tile = path.firstTileToGet();
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tile = path.targetTile();
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if(obj)
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{
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objid = obj->id.getNum();
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targetName = obj->getObjectName() + tile.toString();
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}
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else
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{
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targetName = "tile" + tile.toString();
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}
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}
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}
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bool ExecuteHeroChain::operator==(const ExecuteHeroChain & other) const
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bool ExecuteHeroChain::operator==(const ExecuteHeroChain & other) const
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@@ -49,18 +56,7 @@ TSubgoal ExecuteHeroChain::whatToDoToAchieve()
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void ExecuteHeroChain::accept(VCAI * ai)
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void ExecuteHeroChain::accept(VCAI * ai)
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{
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{
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logAi->debug("Executing hero chain towards %s", tile.toString());
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logAi->debug("Executing hero chain towards %s. Path %s", targetName, chainPath.toString());
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#ifdef VCMI_TRACE_PATHFINDER
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std::stringstream str;
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str << "Path ";
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for(auto node : chainPath.nodes)
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str << node.targetHero->name << "->" << node.coord.toString() << "; ";
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logAi->trace(str.str());
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#endif
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std::set<int> blockedIndexes;
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std::set<int> blockedIndexes;
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@@ -69,23 +65,25 @@ void ExecuteHeroChain::accept(VCAI * ai)
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auto & node = chainPath.nodes[i];
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auto & node = chainPath.nodes[i];
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HeroPtr hero = node.targetHero;
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HeroPtr hero = node.targetHero;
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auto vt = Goals::sptr(Goals::VisitTile(node.coord).sethero(hero));
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if(vstd::contains(blockedIndexes, i))
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if(vstd::contains(blockedIndexes, i))
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{
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{
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blockedIndexes.insert(node.parentIndex);
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blockedIndexes.insert(node.parentIndex);
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ai->setGoal(hero, vt);
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ai->nullkiller->lockHero(hero);
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continue;
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continue;
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}
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}
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logAi->debug("Moving hero %s to %s", hero.name, node.coord.toString());
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logAi->debug("Executing chain node %" PRId32 ". Moving hero %s to %s", i, hero.name, node.coord.toString());
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try
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try
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{
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{
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ai->nullkiller->setActive(hero);
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ai->nullkiller->setActive(hero);
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vt->accept(ai);
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Goals::VisitTile(node.coord).sethero(hero).accept(ai);
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// no exception means we were not able to rich the tile
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ai->nullkiller->lockHero(hero);
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blockedIndexes.insert(node.parentIndex);
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blockedIndexes.insert(node.parentIndex);
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}
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}
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catch(goalFulfilledException)
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catch(goalFulfilledException)
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@@ -102,7 +100,7 @@ void ExecuteHeroChain::accept(VCAI * ai)
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std::string ExecuteHeroChain::name() const
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std::string ExecuteHeroChain::name() const
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{
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{
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return "ExecuteHeroChain";
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return "ExecuteHeroChain " + targetName;
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}
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}
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std::string ExecuteHeroChain::completeMessage() const
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std::string ExecuteHeroChain::completeMessage() const
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@@ -17,6 +17,7 @@ namespace Goals
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{
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{
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private:
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private:
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AIPath chainPath;
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AIPath chainPath;
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std::string targetName;
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public:
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public:
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ExecuteHeroChain(const AIPath & path, const CGObjectInstance * obj = nullptr);
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ExecuteHeroChain(const AIPath & path, const CGObjectInstance * obj = nullptr);
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@@ -76,7 +76,7 @@ void AINodeStorage::clear()
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{
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{
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actors.clear();
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actors.clear();
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heroChainPass = false;
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heroChainPass = false;
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heroChainTurn = 0;
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heroChainTurn = 1;
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}
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}
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const AIPathNode * AINodeStorage::getAINode(const CGPathNode * node) const
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const AIPathNode * AINodeStorage::getAINode(const CGPathNode * node) const
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@@ -184,7 +184,7 @@ void AINodeStorage::commit(CDestinationNodeInfo & destination, const PathNodeInf
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dstNode->specialAction->applyOnDestination(dstNode->actor->hero, destination, source, dstNode, srcNode);
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dstNode->specialAction->applyOnDestination(dstNode->actor->hero, destination, source, dstNode, srcNode);
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}
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}
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#ifdef VCMI_TRACE_PATHFINDER_EX
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#if VCMI_TRACE_PATHFINDER >= 2
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logAi->trace(
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logAi->trace(
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"Commited %s -> %s, cost: %f, hero: %s, mask: %x, army: %i",
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"Commited %s -> %s, cost: %f, hero: %s, mask: %x, army: %i",
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source.coord.toString(),
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source.coord.toString(),
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@@ -310,7 +310,7 @@ void AINodeStorage::calculateHeroChain(
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continue;
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continue;
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}
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}
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#ifdef VCMI_TRACE_PATHFINDER_EX
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#if VCMI_TRACE_PATHFINDER >= 2
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logAi->trace(
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logAi->trace(
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"Thy exchange %s[%i] -> %s[%i] at %s",
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"Thy exchange %s[%i] -> %s[%i] at %s",
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node->actor->toString(),
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node->actor->toString(),
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@@ -331,7 +331,7 @@ void AINodeStorage::calculateHeroChain(
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{
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{
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if(carrier->actor->canExchange(other->actor))
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if(carrier->actor->canExchange(other->actor))
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{
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{
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#ifdef VCMI_TRACE_PATHFINDER_EX
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#if VCMI_TRACE_PATHFINDER >= 2
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logAi->trace(
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logAi->trace(
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"Exchange allowed %s[%i] -> %s[%i] at %s",
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"Exchange allowed %s[%i] -> %s[%i] at %s",
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other->actor->toString(),
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other->actor->toString(),
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@@ -341,15 +341,18 @@ void AINodeStorage::calculateHeroChain(
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carrier->coord.toString());
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carrier->coord.toString());
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#endif
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#endif
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|
||||||
bool hasLessMp = carrier->turns > other->turns || carrier->moveRemains < other->moveRemains;
|
if(other->actor->isMovable)
|
||||||
bool hasLessExperience = carrier->actor->hero->exp < other->actor->hero->exp;
|
|
||||||
|
|
||||||
if(hasLessMp && hasLessExperience)
|
|
||||||
{
|
{
|
||||||
#ifdef VCMI_TRACE_PATHFINDER_EX
|
bool hasLessMp = carrier->turns > other->turns || carrier->moveRemains < other->moveRemains;
|
||||||
logAi->trace("Exchange at %s is ineficient. Blocked.", carrier->coord.toString());
|
bool hasLessExperience = carrier->actor->hero->exp < other->actor->hero->exp;
|
||||||
|
|
||||||
|
if(hasLessMp && hasLessExperience)
|
||||||
|
{
|
||||||
|
#if VCMI_TRACE_PATHFINDER >= 2
|
||||||
|
logAi->trace("Exchange at %s is ineficient. Blocked.", carrier->coord.toString());
|
||||||
#endif
|
#endif
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
auto newActor = carrier->actor->exchange(other->actor);
|
auto newActor = carrier->actor->exchange(other->actor);
|
||||||
@@ -369,7 +372,7 @@ void AINodeStorage::addHeroChain(const std::vector<ExchangeCandidate> & result)
|
|||||||
|
|
||||||
if(!chainNodeOptional)
|
if(!chainNodeOptional)
|
||||||
{
|
{
|
||||||
#ifdef VCMI_TRACE_PATHFINDER_EX
|
#if VCMI_TRACE_PATHFINDER >= 2
|
||||||
logAi->trace("Exchange at %s can not allocate node. Blocked.", carrier->coord.toString());
|
logAi->trace("Exchange at %s can not allocate node. Blocked.", carrier->coord.toString());
|
||||||
#endif
|
#endif
|
||||||
continue;
|
continue;
|
||||||
@@ -379,7 +382,7 @@ void AINodeStorage::addHeroChain(const std::vector<ExchangeCandidate> & result)
|
|||||||
|
|
||||||
if(exchangeNode->action != CGPathNode::ENodeAction::UNKNOWN)
|
if(exchangeNode->action != CGPathNode::ENodeAction::UNKNOWN)
|
||||||
{
|
{
|
||||||
#ifdef VCMI_TRACE_PATHFINDER_EX
|
#if VCMI_TRACE_PATHFINDER >= 2
|
||||||
logAi->trace("Exchange at %s node is already in use. Blocked.", carrier->coord.toString());
|
logAi->trace("Exchange at %s node is already in use. Blocked.", carrier->coord.toString());
|
||||||
#endif
|
#endif
|
||||||
continue;
|
continue;
|
||||||
@@ -387,7 +390,7 @@ void AINodeStorage::addHeroChain(const std::vector<ExchangeCandidate> & result)
|
|||||||
|
|
||||||
if(exchangeNode->turns != 0xFF && exchangeNode->cost < chainInfo.cost)
|
if(exchangeNode->turns != 0xFF && exchangeNode->cost < chainInfo.cost)
|
||||||
{
|
{
|
||||||
#ifdef VCMI_TRACE_PATHFINDER_EX
|
#if VCMI_TRACE_PATHFINDER >= 2
|
||||||
logAi->trace(
|
logAi->trace(
|
||||||
"Exchange at %s is is not effective enough. %f < %f",
|
"Exchange at %s is is not effective enough. %f < %f",
|
||||||
exchangeNode->coord.toString(),
|
exchangeNode->coord.toString(),
|
||||||
@@ -402,7 +405,7 @@ void AINodeStorage::addHeroChain(const std::vector<ExchangeCandidate> & result)
|
|||||||
exchangeNode->chainOther = other;
|
exchangeNode->chainOther = other;
|
||||||
exchangeNode->armyLoss = chainInfo.armyLoss;
|
exchangeNode->armyLoss = chainInfo.armyLoss;
|
||||||
|
|
||||||
#ifdef VCMI_TRACE_PATHFINDER_EX
|
#if VCMI_TRACE_PATHFINDER >= 2
|
||||||
logAi->trace(
|
logAi->trace(
|
||||||
"Chain accepted at %s %s -> %s, mask %x, cost %f, army %i",
|
"Chain accepted at %s %s -> %s, mask %x, cost %f, army %i",
|
||||||
exchangeNode->coord.toString(),
|
exchangeNode->coord.toString(),
|
||||||
@@ -785,6 +788,16 @@ int3 AIPath::firstTileToGet() const
|
|||||||
return int3(-1, -1, -1);
|
return int3(-1, -1, -1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int3 AIPath::targetTile() const
|
||||||
|
{
|
||||||
|
if(nodes.size())
|
||||||
|
{
|
||||||
|
return nodes.front().coord;
|
||||||
|
}
|
||||||
|
|
||||||
|
return int3(-1, -1, -1);
|
||||||
|
}
|
||||||
|
|
||||||
const AIPathNodeInfo & AIPath::firstNode() const
|
const AIPathNodeInfo & AIPath::firstNode() const
|
||||||
{
|
{
|
||||||
return nodes.back();
|
return nodes.back();
|
||||||
@@ -822,4 +835,14 @@ uint64_t AIPath::getTotalDanger(HeroPtr hero) const
|
|||||||
uint64_t danger = pathDanger > targetObjectDanger ? pathDanger : targetObjectDanger;
|
uint64_t danger = pathDanger > targetObjectDanger ? pathDanger : targetObjectDanger;
|
||||||
|
|
||||||
return danger;
|
return danger;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string AIPath::toString()
|
||||||
|
{
|
||||||
|
std::stringstream str;
|
||||||
|
|
||||||
|
for(auto node : nodes)
|
||||||
|
str << node.targetHero->name << "->" << node.coord.toString() << "; ";
|
||||||
|
|
||||||
|
return str.str();
|
||||||
}
|
}
|
||||||
@@ -10,8 +10,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#define VCMI_TRACE_PATHFINDER
|
#define VCMI_TRACE_PATHFINDER 1
|
||||||
#define NVCMI_TRACE_PATHFINDER_EX
|
|
||||||
|
|
||||||
#include "../../../lib/CPathfinder.h"
|
#include "../../../lib/CPathfinder.h"
|
||||||
#include "../../../lib/mapObjects/CGHeroInstance.h"
|
#include "../../../lib/mapObjects/CGHeroInstance.h"
|
||||||
@@ -61,12 +60,15 @@ struct AIPath
|
|||||||
uint64_t getTotalDanger(HeroPtr hero) const;
|
uint64_t getTotalDanger(HeroPtr hero) const;
|
||||||
|
|
||||||
int3 firstTileToGet() const;
|
int3 firstTileToGet() const;
|
||||||
|
int3 targetTile() const;
|
||||||
|
|
||||||
const AIPathNodeInfo & firstNode() const;
|
const AIPathNodeInfo & firstNode() const;
|
||||||
|
|
||||||
float movementCost() const;
|
float movementCost() const;
|
||||||
|
|
||||||
uint64_t getHeroStrength() const;
|
uint64_t getHeroStrength() const;
|
||||||
|
|
||||||
|
std::string toString();
|
||||||
};
|
};
|
||||||
|
|
||||||
struct ExchangeCandidate : public AIPathNode
|
struct ExchangeCandidate : public AIPathNode
|
||||||
|
|||||||
Reference in New Issue
Block a user