mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Nullkiller: better tracing and hero locking for hero chain
This commit is contained in:
parent
ffa626dc2f
commit
286d084445
@ -22,19 +22,27 @@ extern FuzzyHelper * fh;
|
||||
|
||||
using namespace Goals;
|
||||
|
||||
std::string CaptureObjectsBehavior::toString() const {
|
||||
std::string CaptureObjectsBehavior::toString() const
|
||||
{
|
||||
return "Capture objects";
|
||||
}
|
||||
|
||||
Goals::TGoalVec CaptureObjectsBehavior::getTasks() {
|
||||
Goals::TGoalVec CaptureObjectsBehavior::getTasks()
|
||||
{
|
||||
Goals::TGoalVec tasks;
|
||||
|
||||
auto captureObjects = [&](std::vector<const CGObjectInstance*> objs) -> void {
|
||||
if (objs.empty()) {
|
||||
|
||||
auto captureObjects = [&](const std::vector<const CGObjectInstance*> & objs) -> void{
|
||||
if(objs.empty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto objToVisit : objs) {
|
||||
for(auto objToVisit : objs)
|
||||
{
|
||||
#ifdef VCMI_TRACE_PATHFINDER
|
||||
logAi->trace("Checking object %s, %s", objToVisit->getObjectName(), objToVisit->visitablePos().toString());
|
||||
#endif
|
||||
|
||||
if(!shouldVisitObject(objToVisit))
|
||||
continue;
|
||||
|
||||
@ -42,27 +50,36 @@ Goals::TGoalVec CaptureObjectsBehavior::getTasks() {
|
||||
auto paths = ai->ah->getPathsToTile(pos);
|
||||
std::vector<std::shared_ptr<ExecuteHeroChain>> waysToVisitObj;
|
||||
std::shared_ptr<ExecuteHeroChain> closestWay;
|
||||
|
||||
#ifdef VCMI_TRACE_PATHFINDER
|
||||
logAi->trace("Found %" PRId32 "paths", paths.size());
|
||||
#endif
|
||||
|
||||
for(auto & path : paths)
|
||||
{
|
||||
#ifdef VCMI_TRACE_PATHFINDER
|
||||
std::stringstream str;
|
||||
|
||||
str << "Path found ";
|
||||
|
||||
for(auto node : path.nodes)
|
||||
str << node.targetHero->name << "->" << node.coord.toString() << "; ";
|
||||
|
||||
logAi->trace(str.str());
|
||||
logAi->trace("Path found %s", path.toString());
|
||||
#endif
|
||||
|
||||
if(!shouldVisit(path.targetHero, objToVisit))
|
||||
continue;
|
||||
|
||||
continue;
|
||||
|
||||
auto hero = path.targetHero;
|
||||
auto danger = path.getTotalDanger(hero);
|
||||
auto isSafe = isSafeToVisit(hero, path.heroArmy, danger);
|
||||
|
||||
#ifdef VCMI_TRACE_PATHFINDER
|
||||
logAi->trace(
|
||||
"It is %s to visit %s by %s with army %" PRId64 ", danger %" PRId64 " and army loss %" PRId64,
|
||||
isSafe ? "safe" : "not safe",
|
||||
objToVisit->instanceName,
|
||||
hero->name,
|
||||
path.getHeroStrength(),
|
||||
danger,
|
||||
path.armyLoss);
|
||||
#endif
|
||||
|
||||
if(isSafeToVisit(hero, path.heroArmy, danger))
|
||||
if(isSafe)
|
||||
{
|
||||
auto newWay = std::make_shared<ExecuteHeroChain>(path, objToVisit);
|
||||
|
||||
@ -72,26 +89,26 @@ Goals::TGoalVec CaptureObjectsBehavior::getTasks() {
|
||||
closestWay = newWay;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(waysToVisitObj.empty())
|
||||
continue;
|
||||
|
||||
|
||||
for(auto way : waysToVisitObj)
|
||||
{
|
||||
way->evaluationContext.closestWayRatio
|
||||
way->evaluationContext.closestWayRatio
|
||||
= way->evaluationContext.movementCost / closestWay->evaluationContext.movementCost;
|
||||
|
||||
logAi->trace("Behavior %s found %s(%s), danger %d", toString(), way->name(), way->tile.toString(), way->evaluationContext.danger);
|
||||
|
||||
tasks.push_back(sptr(*way));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (specificObjects) {
|
||||
if(specificObjects)
|
||||
{
|
||||
captureObjects(objectsToCapture);
|
||||
}
|
||||
else {
|
||||
else
|
||||
{
|
||||
captureObjects(std::vector<const CGObjectInstance*>(ai->visitableObjs.begin(), ai->visitableObjs.end()));
|
||||
}
|
||||
|
||||
@ -102,22 +119,26 @@ bool CaptureObjectsBehavior::shouldVisitObject(ObjectIdRef obj) const
|
||||
{
|
||||
const CGObjectInstance* objInstance = obj;
|
||||
|
||||
if (!objInstance || objectTypes.size() && !vstd::contains(objectTypes, objInstance->ID.num)) {
|
||||
if(!objInstance || objectTypes.size() && !vstd::contains(objectTypes, objInstance->ID.num))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!objInstance || objectSubTypes.size() && !vstd::contains(objectSubTypes, objInstance->subID)) {
|
||||
if(!objInstance || objectSubTypes.size() && !vstd::contains(objectSubTypes, objInstance->subID))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const int3 pos = objInstance->visitablePos();
|
||||
|
||||
if (vstd::contains(ai->alreadyVisited, objInstance)) {
|
||||
if(vstd::contains(ai->alreadyVisited, objInstance))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
auto playerRelations = cb->getPlayerRelations(ai->playerID, objInstance->tempOwner);
|
||||
if (playerRelations != PlayerRelations::ENEMIES && !isWeeklyRevisitable(objInstance)) {
|
||||
if(playerRelations != PlayerRelations::ENEMIES && !isWeeklyRevisitable(objInstance))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -126,7 +147,7 @@ bool CaptureObjectsBehavior::shouldVisitObject(ObjectIdRef obj) const
|
||||
// -> it will just trigger exchange windows and AI will be confused that obj behind doesn't get visited
|
||||
const CGObjectInstance * topObj = cb->getTopObj(obj->visitablePos());
|
||||
|
||||
if (topObj->ID == Obj::HERO && cb->getPlayerRelations(ai->playerID, topObj->tempOwner) != PlayerRelations::ENEMIES)
|
||||
if(topObj->ID == Obj::HERO && cb->getPlayerRelations(ai->playerID, topObj->tempOwner) != PlayerRelations::ENEMIES)
|
||||
return false;
|
||||
else
|
||||
return true; //all of the following is met
|
||||
|
@ -49,11 +49,29 @@ Goals::TSubgoal Nullkiller::choseBestTask(Behavior & behavior)
|
||||
return task;
|
||||
}
|
||||
|
||||
void Nullkiller::resetAiState()
|
||||
{
|
||||
lockedHeroes.clear();
|
||||
}
|
||||
|
||||
void Nullkiller::updateAiState()
|
||||
{
|
||||
auto activeHeroes = ai->getMyHeroes();
|
||||
|
||||
vstd::erase_if(activeHeroes, [&](const HeroPtr & hero) -> bool{
|
||||
return vstd::contains(lockedHeroes, hero);
|
||||
});
|
||||
|
||||
ai->ah->updatePaths(activeHeroes, true);
|
||||
}
|
||||
|
||||
void Nullkiller::makeTurn()
|
||||
{
|
||||
resetAiState();
|
||||
|
||||
while(true)
|
||||
{
|
||||
ai->ah->updatePaths(ai->getMyHeroes(), true);
|
||||
updateAiState();
|
||||
|
||||
Goals::TGoalVec bestTasks = {
|
||||
choseBestTask(CaptureObjectsBehavior()),
|
||||
|
@ -9,14 +9,18 @@ class Nullkiller
|
||||
private:
|
||||
std::unique_ptr<PriorityEvaluator> priorityEvaluator;
|
||||
HeroPtr activeHero;
|
||||
std::set<HeroPtr> lockedHeroes;
|
||||
|
||||
public:
|
||||
Nullkiller();
|
||||
void makeTurn();
|
||||
bool isActive(const CGHeroInstance * hero) const { return activeHero.h == hero; }
|
||||
void setActive(const HeroPtr & hero) { activeHero = hero; }
|
||||
void lockHero(const HeroPtr & hero) { lockedHeroes.insert(hero); }
|
||||
|
||||
private:
|
||||
void resetAiState();
|
||||
void updateAiState();
|
||||
Goals::TSubgoal choseBestTask(Behavior & behavior);
|
||||
Goals::TSubgoal choseBestTask(Goals::TGoalVec tasks);
|
||||
};
|
@ -26,15 +26,22 @@ using namespace Goals;
|
||||
ExecuteHeroChain::ExecuteHeroChain(const AIPath & path, const CGObjectInstance * obj)
|
||||
:CGoal(Goals::EXECUTE_HERO_CHAIN), chainPath(path)
|
||||
{
|
||||
if(obj)
|
||||
objid = obj->id.getNum();
|
||||
|
||||
evaluationContext.danger = path.getTotalDanger(hero);
|
||||
evaluationContext.movementCost = path.movementCost();
|
||||
evaluationContext.armyLoss = path.armyLoss;
|
||||
evaluationContext.heroStrength = path.getHeroStrength();
|
||||
hero = path.targetHero;
|
||||
tile = path.firstTileToGet();
|
||||
tile = path.targetTile();
|
||||
|
||||
if(obj)
|
||||
{
|
||||
objid = obj->id.getNum();
|
||||
targetName = obj->getObjectName() + tile.toString();
|
||||
}
|
||||
else
|
||||
{
|
||||
targetName = "tile" + tile.toString();
|
||||
}
|
||||
}
|
||||
|
||||
bool ExecuteHeroChain::operator==(const ExecuteHeroChain & other) const
|
||||
@ -49,18 +56,7 @@ TSubgoal ExecuteHeroChain::whatToDoToAchieve()
|
||||
|
||||
void ExecuteHeroChain::accept(VCAI * ai)
|
||||
{
|
||||
logAi->debug("Executing hero chain towards %s", tile.toString());
|
||||
|
||||
#ifdef VCMI_TRACE_PATHFINDER
|
||||
std::stringstream str;
|
||||
|
||||
str << "Path ";
|
||||
|
||||
for(auto node : chainPath.nodes)
|
||||
str << node.targetHero->name << "->" << node.coord.toString() << "; ";
|
||||
|
||||
logAi->trace(str.str());
|
||||
#endif
|
||||
logAi->debug("Executing hero chain towards %s. Path %s", targetName, chainPath.toString());
|
||||
|
||||
std::set<int> blockedIndexes;
|
||||
|
||||
@ -69,23 +65,25 @@ void ExecuteHeroChain::accept(VCAI * ai)
|
||||
auto & node = chainPath.nodes[i];
|
||||
|
||||
HeroPtr hero = node.targetHero;
|
||||
auto vt = Goals::sptr(Goals::VisitTile(node.coord).sethero(hero));
|
||||
|
||||
if(vstd::contains(blockedIndexes, i))
|
||||
{
|
||||
blockedIndexes.insert(node.parentIndex);
|
||||
ai->setGoal(hero, vt);
|
||||
ai->nullkiller->lockHero(hero);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
logAi->debug("Moving hero %s to %s", hero.name, node.coord.toString());
|
||||
logAi->debug("Executing chain node %" PRId32 ". Moving hero %s to %s", i, hero.name, node.coord.toString());
|
||||
|
||||
try
|
||||
{
|
||||
ai->nullkiller->setActive(hero);
|
||||
vt->accept(ai);
|
||||
|
||||
Goals::VisitTile(node.coord).sethero(hero).accept(ai);
|
||||
|
||||
// no exception means we were not able to rich the tile
|
||||
ai->nullkiller->lockHero(hero);
|
||||
blockedIndexes.insert(node.parentIndex);
|
||||
}
|
||||
catch(goalFulfilledException)
|
||||
@ -102,7 +100,7 @@ void ExecuteHeroChain::accept(VCAI * ai)
|
||||
|
||||
std::string ExecuteHeroChain::name() const
|
||||
{
|
||||
return "ExecuteHeroChain";
|
||||
return "ExecuteHeroChain " + targetName;
|
||||
}
|
||||
|
||||
std::string ExecuteHeroChain::completeMessage() const
|
||||
|
@ -17,6 +17,7 @@ namespace Goals
|
||||
{
|
||||
private:
|
||||
AIPath chainPath;
|
||||
std::string targetName;
|
||||
|
||||
public:
|
||||
ExecuteHeroChain(const AIPath & path, const CGObjectInstance * obj = nullptr);
|
||||
|
@ -76,7 +76,7 @@ void AINodeStorage::clear()
|
||||
{
|
||||
actors.clear();
|
||||
heroChainPass = false;
|
||||
heroChainTurn = 0;
|
||||
heroChainTurn = 1;
|
||||
}
|
||||
|
||||
const AIPathNode * AINodeStorage::getAINode(const CGPathNode * node) const
|
||||
@ -184,7 +184,7 @@ void AINodeStorage::commit(CDestinationNodeInfo & destination, const PathNodeInf
|
||||
dstNode->specialAction->applyOnDestination(dstNode->actor->hero, destination, source, dstNode, srcNode);
|
||||
}
|
||||
|
||||
#ifdef VCMI_TRACE_PATHFINDER_EX
|
||||
#if VCMI_TRACE_PATHFINDER >= 2
|
||||
logAi->trace(
|
||||
"Commited %s -> %s, cost: %f, hero: %s, mask: %x, army: %i",
|
||||
source.coord.toString(),
|
||||
@ -310,7 +310,7 @@ void AINodeStorage::calculateHeroChain(
|
||||
continue;
|
||||
}
|
||||
|
||||
#ifdef VCMI_TRACE_PATHFINDER_EX
|
||||
#if VCMI_TRACE_PATHFINDER >= 2
|
||||
logAi->trace(
|
||||
"Thy exchange %s[%i] -> %s[%i] at %s",
|
||||
node->actor->toString(),
|
||||
@ -331,7 +331,7 @@ void AINodeStorage::calculateHeroChain(
|
||||
{
|
||||
if(carrier->actor->canExchange(other->actor))
|
||||
{
|
||||
#ifdef VCMI_TRACE_PATHFINDER_EX
|
||||
#if VCMI_TRACE_PATHFINDER >= 2
|
||||
logAi->trace(
|
||||
"Exchange allowed %s[%i] -> %s[%i] at %s",
|
||||
other->actor->toString(),
|
||||
@ -341,15 +341,18 @@ void AINodeStorage::calculateHeroChain(
|
||||
carrier->coord.toString());
|
||||
#endif
|
||||
|
||||
bool hasLessMp = carrier->turns > other->turns || carrier->moveRemains < other->moveRemains;
|
||||
bool hasLessExperience = carrier->actor->hero->exp < other->actor->hero->exp;
|
||||
|
||||
if(hasLessMp && hasLessExperience)
|
||||
if(other->actor->isMovable)
|
||||
{
|
||||
#ifdef VCMI_TRACE_PATHFINDER_EX
|
||||
logAi->trace("Exchange at %s is ineficient. Blocked.", carrier->coord.toString());
|
||||
bool hasLessMp = carrier->turns > other->turns || carrier->moveRemains < other->moveRemains;
|
||||
bool hasLessExperience = carrier->actor->hero->exp < other->actor->hero->exp;
|
||||
|
||||
if(hasLessMp && hasLessExperience)
|
||||
{
|
||||
#if VCMI_TRACE_PATHFINDER >= 2
|
||||
logAi->trace("Exchange at %s is ineficient. Blocked.", carrier->coord.toString());
|
||||
#endif
|
||||
return;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
auto newActor = carrier->actor->exchange(other->actor);
|
||||
@ -369,7 +372,7 @@ void AINodeStorage::addHeroChain(const std::vector<ExchangeCandidate> & result)
|
||||
|
||||
if(!chainNodeOptional)
|
||||
{
|
||||
#ifdef VCMI_TRACE_PATHFINDER_EX
|
||||
#if VCMI_TRACE_PATHFINDER >= 2
|
||||
logAi->trace("Exchange at %s can not allocate node. Blocked.", carrier->coord.toString());
|
||||
#endif
|
||||
continue;
|
||||
@ -379,7 +382,7 @@ void AINodeStorage::addHeroChain(const std::vector<ExchangeCandidate> & result)
|
||||
|
||||
if(exchangeNode->action != CGPathNode::ENodeAction::UNKNOWN)
|
||||
{
|
||||
#ifdef VCMI_TRACE_PATHFINDER_EX
|
||||
#if VCMI_TRACE_PATHFINDER >= 2
|
||||
logAi->trace("Exchange at %s node is already in use. Blocked.", carrier->coord.toString());
|
||||
#endif
|
||||
continue;
|
||||
@ -387,7 +390,7 @@ void AINodeStorage::addHeroChain(const std::vector<ExchangeCandidate> & result)
|
||||
|
||||
if(exchangeNode->turns != 0xFF && exchangeNode->cost < chainInfo.cost)
|
||||
{
|
||||
#ifdef VCMI_TRACE_PATHFINDER_EX
|
||||
#if VCMI_TRACE_PATHFINDER >= 2
|
||||
logAi->trace(
|
||||
"Exchange at %s is is not effective enough. %f < %f",
|
||||
exchangeNode->coord.toString(),
|
||||
@ -402,7 +405,7 @@ void AINodeStorage::addHeroChain(const std::vector<ExchangeCandidate> & result)
|
||||
exchangeNode->chainOther = other;
|
||||
exchangeNode->armyLoss = chainInfo.armyLoss;
|
||||
|
||||
#ifdef VCMI_TRACE_PATHFINDER_EX
|
||||
#if VCMI_TRACE_PATHFINDER >= 2
|
||||
logAi->trace(
|
||||
"Chain accepted at %s %s -> %s, mask %x, cost %f, army %i",
|
||||
exchangeNode->coord.toString(),
|
||||
@ -785,6 +788,16 @@ int3 AIPath::firstTileToGet() const
|
||||
return int3(-1, -1, -1);
|
||||
}
|
||||
|
||||
int3 AIPath::targetTile() const
|
||||
{
|
||||
if(nodes.size())
|
||||
{
|
||||
return nodes.front().coord;
|
||||
}
|
||||
|
||||
return int3(-1, -1, -1);
|
||||
}
|
||||
|
||||
const AIPathNodeInfo & AIPath::firstNode() const
|
||||
{
|
||||
return nodes.back();
|
||||
@ -822,4 +835,14 @@ uint64_t AIPath::getTotalDanger(HeroPtr hero) const
|
||||
uint64_t danger = pathDanger > targetObjectDanger ? pathDanger : targetObjectDanger;
|
||||
|
||||
return danger;
|
||||
}
|
||||
|
||||
std::string AIPath::toString()
|
||||
{
|
||||
std::stringstream str;
|
||||
|
||||
for(auto node : nodes)
|
||||
str << node.targetHero->name << "->" << node.coord.toString() << "; ";
|
||||
|
||||
return str.str();
|
||||
}
|
@ -10,8 +10,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#define VCMI_TRACE_PATHFINDER
|
||||
#define NVCMI_TRACE_PATHFINDER_EX
|
||||
#define VCMI_TRACE_PATHFINDER 1
|
||||
|
||||
#include "../../../lib/CPathfinder.h"
|
||||
#include "../../../lib/mapObjects/CGHeroInstance.h"
|
||||
@ -61,12 +60,15 @@ struct AIPath
|
||||
uint64_t getTotalDanger(HeroPtr hero) const;
|
||||
|
||||
int3 firstTileToGet() const;
|
||||
int3 targetTile() const;
|
||||
|
||||
const AIPathNodeInfo & firstNode() const;
|
||||
|
||||
float movementCost() const;
|
||||
|
||||
uint64_t getHeroStrength() const;
|
||||
|
||||
std::string toString();
|
||||
};
|
||||
|
||||
struct ExchangeCandidate : public AIPathNode
|
||||
|
Loading…
Reference in New Issue
Block a user