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https://github.com/vcmi/vcmi.git
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4895540f80
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287761a93d
@ -566,8 +566,8 @@ void CDefenceAnim::endAnim()
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//printing info to console
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if(attacker!=NULL)
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owner->printConsoleAttacked(stack, dmg, amountKilled, attacker);
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//if(attacker!=NULL)
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// owner->printConsoleAttacked(stack, dmg, amountKilled, attacker);
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//const CStack * attacker = owner->curInt->cb->battleGetStackByID(IDby, false);
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//const CStack * attacked = owner->curInt->cb->battleGetStackByID(stackID, false);
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@ -2561,6 +2561,18 @@ void CBattleInterface::stacksAreAttacked(std::vector<SStackAttackedInfo> attacke
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}
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}
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waitForAnims();
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int targets = 0, killed = 0, damage = 0;
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for(int h = 0; h < attackedInfos.size(); ++h)
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{
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++targets;
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killed += attackedInfos[h].killed;
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damage += attackedInfos[h].dmg;
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}
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if (targets > 1)
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printConsoleAttacked(attackedInfos.front().defender, damage, killed, attackedInfos.front().attacker, true); //creatures perish
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else
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printConsoleAttacked(attackedInfos.front().defender, damage, killed, attackedInfos.front().attacker, false);
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for(int h = 0; h < attackedInfos.size(); ++h)
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{
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if (attackedInfos[h].rebirth)
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@ -3626,21 +3638,26 @@ void CBattleInterface::redrawBackgroundWithHexes(const CStack * activeStack)
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}
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}
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void CBattleInterface::printConsoleAttacked( const CStack * defender, int dmg, int killed, const CStack * attacker )
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void CBattleInterface::printConsoleAttacked( const CStack * defender, int dmg, int killed, const CStack * attacker, bool multiple )
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{
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char tabh[200];
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int end = sprintf(tabh, CGI->generaltexth->allTexts[attacker->count > 1 ? 377 : 376].c_str(),
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(attacker->count > 1 ? attacker->getCreature()->namePl.c_str() : attacker->getCreature()->nameSing.c_str()),
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dmg);
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int end = 0;
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if (attacker) //ignore if stacks were killed by spell
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{
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end = sprintf(tabh, CGI->generaltexth->allTexts[attacker->count > 1 ? 377 : 376].c_str(),
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(attacker->count > 1 ? attacker->getCreature()->namePl.c_str() : attacker->getCreature()->nameSing.c_str()), dmg);
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}
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if(killed > 0)
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{
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if(killed > 1)
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{
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sprintf(tabh + end, CGI->generaltexth->allTexts[379].c_str(), killed, defender->getCreature()->namePl.c_str());
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sprintf(tabh + end, CGI->generaltexth->allTexts[379].c_str(), killed,
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multiple ? CGI->generaltexth->allTexts[43].c_str() : defender->getCreature()->namePl.c_str()); // creatures perish
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}
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else //killed == 1
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{
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sprintf(tabh + end, CGI->generaltexth->allTexts[378].c_str(), defender->getCreature()->nameSing.c_str());
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sprintf(tabh + end, CGI->generaltexth->allTexts[378].c_str(),
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multiple ? CGI->generaltexth->allTexts[42].c_str() : defender->getCreature()->nameSing.c_str()); // creature perishes
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}
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}
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@ -453,7 +453,7 @@ private:
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void showPieceOfWall(SDL_Surface * to, int hex, const std::vector<const CStack*> & stacks); //helper function for show
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void showObstacles(std::multimap<THex, int> *hexToObstacle, std::vector<CObstacleInstance> &obstacles, int hex, SDL_Surface *to); // show all obstacles at a given hex position
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void redrawBackgroundWithHexes(const CStack * activeStack);
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void printConsoleAttacked(const CStack * defender, int dmg, int killed, const CStack * attacker);
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void printConsoleAttacked(const CStack * defender, int dmg, int killed, const CStack * attacker, bool Multiple);
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std::list<SProjectileInfo> projectiles; //projectiles flying on battlefield
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void projectileShowHelper(SDL_Surface * to); //prints projectiles present on the battlefield
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@ -3453,6 +3453,7 @@ void CGameHandler::handleSpellCasting( int spellID, int spellLvl, THex destinati
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if (spellID == 79)
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amin(sc.dmgToDisplay, (*attackedCres.begin())->count); //stack is already reduced after attack
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}
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StacksInjured si;
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//applying effects
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switch(spellID)
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@ -3480,7 +3481,6 @@ void CGameHandler::handleSpellCasting( int spellID, int spellLvl, THex destinati
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else //Faerie Dragon
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usedSpellPower = stack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * stack->count / 100;
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}
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StacksInjured si;
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for(std::set<CStack*>::iterator it = attackedCres.begin(); it != attackedCres.end(); ++it)
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{
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if(vstd::contains(sc.resisted, (*it)->ID)) //this creature resisted the spell
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@ -3501,8 +3501,6 @@ void CGameHandler::handleSpellCasting( int spellID, int spellLvl, THex destinati
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(*it)->prepareAttacked(bsa);
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si.stacks.push_back(bsa);
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}
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if(!si.stacks.empty())
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sendAndApply(&si);
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break;
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}
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// permanent effects
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@ -3628,7 +3626,6 @@ void CGameHandler::handleSpellCasting( int spellID, int spellLvl, THex destinati
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bsm.tilesToMove = tiles;
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bsm.teleporting = true;
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sendAndApply(&bsm);
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break;
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}
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case 37: //cure
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@ -3687,13 +3684,11 @@ void CGameHandler::handleSpellCasting( int spellID, int spellLvl, THex destinati
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}
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if(!obr.obstacles.empty())
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sendAndApply(&obr);
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break;
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}
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break;
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case 79: //Death stare - handled in a bit different way
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{
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StacksInjured si;
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for(std::set<CStack*>::iterator it = attackedCres.begin(); it != attackedCres.end(); ++it)
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{
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if((*it)->hasBonusOfType(Bonus::UNDEAD) || (*it)->hasBonusOfType(Bonus::NON_LIVING)) //this creature is immune
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@ -3711,13 +3706,10 @@ void CGameHandler::handleSpellCasting( int spellID, int spellLvl, THex destinati
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(*it)->prepareAttacked(bsa);
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si.stacks.push_back(bsa);
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}
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if(!si.stacks.empty())
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sendAndApply(&si);
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}
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break;
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case 81: //Acid breath damage - new effect, separate from acid breath defense reduction
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{
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StacksInjured si;
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for(std::set<CStack*>::iterator it = attackedCres.begin(); it != attackedCres.end(); ++it) //no immunities
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{
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BattleStackAttacked bsa;
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@ -3729,14 +3721,13 @@ void CGameHandler::handleSpellCasting( int spellID, int spellLvl, THex destinati
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(*it)->prepareAttacked(bsa);
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si.stacks.push_back(bsa);
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}
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if(!si.stacks.empty())
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sendAndApply(&si);
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}
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break;
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}
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sendAndApply(&sc);
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if(!si.stacks.empty()) //after spellcast info shows
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sendAndApply(&si);
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//Magic Mirror effect
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if (spell->positiveness < 0 && mode != SpellCasting::MAGIC_MIRROR && spell->level && spell->range[0] == "0") //it is actual spell and can be reflected to single target, no recurrence
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{
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