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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

Mines and object visitable once per week working.

This commit is contained in:
Michał W. Urbańczyk 2008-07-31 10:35:22 +00:00
parent 03287540c7
commit 28d5c184a9
8 changed files with 121 additions and 112 deletions

View File

@ -122,6 +122,12 @@ void CGameState::apply(IPack * pack)
t->builded = 0;
break;
}
case 102: //set resource amount
{
SetResource *sr = static_cast<SetResource*>(pack);
players[sr->player].resources[sr->resid] = sr->val;
break;
}
case 501://hero try-move
{
TryMoveHero * n = static_cast<TryMoveHero*>(pack);

143
CLua.cpp
View File

@ -201,7 +201,6 @@ void CVisitableOPH::newObject(int objid)
default:
throw new std::exception("Unsupported ID in CVisitableOPH::hoverText");
}
hovername << std::pair<ui8,ui32>(3,os->ID) << " " << std::pair<ui8,ui32>(2,pom);
cb->setHoverName(objid,&hovername);
@ -308,74 +307,88 @@ std::vector<int> CVisitableOPH::yourObjects()
void CVisitableOPW::onNAHeroVisit(int objid, int heroID, bool alreadyVisited)
{
//int mid;
//switch (os->ID)
//{
//case 55:
// mid = 92;
// break;
//case 112:
// mid = 170;
// break;
//case 109:
// mid = 164;
// break;
//}
//if (alreadyVisited)
//{
// if (os->ID!=112)
// mid++;
// else
// mid--;
// cb->showInfoDialog(cb->getHeroOwner(heroID),VLC->objh->advobtxt[mid],&std::vector<SComponent*>()); //TODO: maybe we have memory leak with these windows
//}
//else
//{
// int type, sub, val;
// type = SComponent::resource;
// switch (os->ID)
// {
// case 55:
// if (rand()%2)
// {
// sub = 5;
// val = 5;
// }
// else
// {
// sub = 6;
// val = 500;
// }
// break;
// case 112:
// mid = 170;
// sub = (rand() % 5) + 1;
// val = (rand() % 4) + 3;
// break;
// case 109:
// mid = 164;
// sub = 6;
// if(cb->getDate(2)<2)
// val = 500;
// else
// val = 1000;
// }
// SComponent * com = new SComponent((SComponent::Etype)type,sub,val);
// std::vector<SComponent*> weko;
// weko.push_back(com);
// cb->giveResource(cb->getHeroOwner(heroID),sub,val);
// cb->showInfoDialog(cb->getHeroOwner(heroID),VLC->objh->advobtxt[mid],&weko);
// visited[os] = true;
//}
DEFOS;
int mid;
switch (os->ID)
{
case 55:
mid = 92;
break;
case 112:
mid = 170;
break;
case 109:
mid = 164;
break;
}
if (alreadyVisited)
{
if (os->ID!=112)
mid++;
else
mid--;
InfoWindow iw;
iw.player = cb->getHero(heroID)->tempOwner;
iw.text << std::pair<ui8,ui32>(11,mid);
cb->showInfoDialog(&iw);
}
else
{
int type, sub, val;
type = 2;
switch (os->ID)
{
case 55:
if (rand()%2)
{
sub = 5;
val = 5;
}
else
{
sub = 6;
val = 500;
}
break;
case 112:
mid = 170;
sub = (rand() % 5) + 1;
val = (rand() % 4) + 3;
break;
case 109:
mid = 164;
sub = 6;
if(cb->getDate(2)<2)
val = 500;
else
val = 1000;
}
int player = cb->getHeroOwner(heroID);
cb->giveResource(player,sub,val);
InfoWindow iw;
iw.player = player;
iw.components.push_back(Component(type,sub,val,0));
iw.text << std::pair<ui8,ui32>(11,mid);
cb->showInfoDialog(&iw);
visited[objid] = true;
MetaString ms; //set text to "visited"
ms << std::pair<ui8,ui32>(3,os->ID) << " " << std::pair<ui8,ui32>(1,352);
cb->setHoverName(objid,&ms);
}
}
void CVisitableOPW::newTurn ()
{
if (cb->getDate(1)==1)
if (cb->getDate(1)==1) //first day of week
{
for (std::map<int,bool>::iterator i = visited.begin(); i != visited.end(); i++)
{
(*i).second = false;
MetaString ms; //set text to "not visited"
ms << std::pair<ui8,ui32>(3,cb->getObj(i->first)->ID) << " " << std::pair<ui8,ui32>(1,353);
cb->setHoverName(i->first,&ms);
}
}
}
void CVisitableOPW::newObject(int objid)
@ -418,6 +431,8 @@ void CMines::onHeroVisit(int objid, int heroID)
//TODO: this is code for standard mines, no support for abandoned mine (subId==7)
DEFOS;
const CGHeroInstance *h = cb->getHero(heroID);
if(h->tempOwner == os->tempOwner)
return; //TODO: leaving garrison
cb->setOwner(objid,h->tempOwner);
MetaString ms;
ms << std::pair<ui8,ui32>(9,os->subID) << " " << std::pair<ui8,ui32>(6,23+h->tempOwner);
@ -435,8 +450,6 @@ void CMines::onHeroVisit(int objid, int heroID)
iw.player = h->tempOwner;
iw.components.push_back(Component(2,os->subID,vv,-1));
cb->showInfoDialog(&iw);
//TODO: leaving garrison
}
std::vector<int> CMines::yourObjects()
{
@ -471,10 +484,10 @@ void CPickable::newObject(int objid)
switch (os->ID)
{
case 79:
ms << std::pair<ui8,ui32>(4,os->ID);
ms << std::pair<ui8,ui32>(4,os->subID);
break;
case 5:
ms << std::pair<ui8,ui32>(5,os->ID);
ms << std::pair<ui8,ui32>(5,os->subID);
break;
default:
ms << std::pair<ui8,ui32>(3,os->ID);

View File

@ -42,13 +42,6 @@ CPlayerInterface * LOCPLINT;
extern std::queue<SDL_Event> events;
extern boost::mutex eventsM;
SComponent toSComponent(const Component *c)
{
SComponent ret((SComponent::Etype)c->type,c->subtype,c->val);
if(c->type == 2)
ret.subtitle+=CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
return ret;
}
class OCM_HLP_CGIN
{
@ -537,7 +530,7 @@ void CInfoPopup::show(SDL_Surface * to)
blitAt(bitmap,pos.x,pos.y,(to)?(to):(screen));
}
SComponent::SComponent(Etype Type, int Subtype, int Val)
void SComponent::init(Etype Type, int Subtype, int Val)
{
std::ostringstream oss;
switch (Type)
@ -565,7 +558,22 @@ SComponent::SComponent(Etype Type, int Subtype, int Val)
pos.w = temp->w;
pos.h = temp->h;
}
SComponent::SComponent(Etype Type, int Subtype, int Val)
{
init(Type,Subtype,Val);
}
SComponent::SComponent(const Component &c)
{
init((Etype)c.id,c.subtype,c.val);
switch(c.id)
{
case resource:
if(c.when==1)
subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
break;
}
}
SDL_Surface * SComponent::getImg()
{
switch (type)
@ -2027,6 +2035,8 @@ void CPlayerInterface::showInfoDialog(std::string text, std::vector<Component*>
{
curint->deactivate(); //dezaktywacja starego interfejsu
std::vector<SComponent*> intComps;
for(int i=0;i<components.size();i++)
intComps.push_back(new SComponent(*components[i]));
CInfoWindow * temp = CMessage::genIWindow(text,LOCPLINT->playerID,32,intComps);
LOCPLINT->objsToBlit.push_back(temp);
temp->pos.x=300-(temp->pos.w/2);

View File

@ -207,8 +207,9 @@ public:
std::string description; //r-click
std::string subtitle;
void init(Etype Type, int Subtype, int Val);
SComponent(Etype Type, int Subtype, int Val);
//SComponent(const & SComponent r);
SComponent(const Component &c);
void clickRight (boost::logic::tribool down);
virtual SDL_Surface * getImg();

View File

@ -73,6 +73,8 @@ std::string toString(MetaString &ms)
case 8:
vec = &CGI->objh->creGens;
break;
case 11:
vec = &CGI->objh->advobtxt;
}
ret += (*vec)[ser];
}
@ -179,7 +181,11 @@ void CClient::process(int what)
{
InfoWindow iw;
*serv >> iw;
std::vector<Component*> comps;
for(int i=0;i<iw.components.size();i++)
comps.push_back(&iw.components[i]);
playerint[iw.player]->showInfoDialog(toString(iw.text),comps);
break;
}
case 501: //hero movement response - we have to notify interfaces and callback
{

View File

@ -88,7 +88,7 @@ struct TryMoveHero : public CPack<TryMoveHero> //501
struct MetaString : public CPack<MetaString> //2001 helper for object scrips
{
std::vector<std::string> strings;
std::vector<std::pair<ui8,ui32> > texts; //pairs<text handler type, text number>; types: 1 - generaltexthandler->all; 2 - objh->xtrainfo; 3 - objh->names; 4 - objh->restypes; 5 - arth->artifacts[id].name; 6 - generaltexth->arraytxt; 7 - creh->creatures[os->subID].namePl; 8 - objh->creGens; 9 - objh->mines[ID].first; 10 - objh->mines[ID].second
std::vector<std::pair<ui8,ui32> > texts; //pairs<text handler type, text number>; types: 1 - generaltexthandler->all; 2 - objh->xtrainfo; 3 - objh->names; 4 - objh->restypes; 5 - arth->artifacts[id].name; 6 - generaltexth->arraytxt; 7 - creh->creatures[os->subID].namePl; 8 - objh->creGens; 9 - objh->mines[ID].first; 10 - objh->mines[ID].second; 11 - objh->advobtxt
std::vector<si32> message;
template <typename Handler> void serialize(Handler &h, const int version)
@ -119,16 +119,16 @@ struct MetaString : public CPack<MetaString> //2001 helper for object scrips
};
struct Component : public CPack<Component> //2002 helper for object scrips informations
{
ui16 type, subtype; //types: 0 - primskill; 1 - secskill; 2 - resource; 3 - creature; 4 - artifact; 5 - experience
ui16 id, subtype; //ids: 0 - primskill; 1 - secskill; 2 - resource; 3 - creature; 4 - artifact; 5 - experience
si32 val; // + give; - take
si16 when; // 0 - now; +x - within x days; -x - per x days
template <typename Handler> void serialize(Handler &h, const int version)
{
h & type & subtype & val & when;
h & id & subtype & val & when;
}
Component(){type = 2002;};
Component(ui16 Type, ui16 Subtype, si32 Val, si16 When):type(Type),subtype(Subtype),val(Val),when(When){type = 2002;};
Component(ui16 Type, ui16 Subtype, si32 Val, si16 When):id(Type),subtype(Subtype),val(Val),when(When){type = 2002;};
};
struct InfoWindow : public CPack<InfoWindow> //103 - displays simple info window

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@ -297,10 +297,10 @@ void CGameHandler::newTurn()
n.res.insert(r);
}
sendAndApply(&n);
//for (std::set<CCPPObjectScript *>::iterator i=gs->cppscripts.begin();i!=gs->cppscripts.end();i++)
//{
// (*i)->newTurn();
//}
for (std::set<CCPPObjectScript *>::iterator i=cppscripts.begin();i!=cppscripts.end();i++)
{
(*i)->newTurn();
}
}
void CGameHandler::run()
{

View File

@ -83,9 +83,7 @@ void CScriptCallback::changePrimSkill(int ID, int which, int val)
int CScriptCallback::getHeroOwner(int heroID)
{
//CGHeroInstance * hero = CGI->state->map->getHero(heroID,0);
//return hero->getOwner();
return -1;
return gh->gs->map->objects[heroID]->tempOwner;
}
void CScriptCallback::showInfoDialog(InfoWindow *iw)
{
@ -127,30 +125,7 @@ int CScriptCallback::getSelectedHero()
}
int CScriptCallback::getDate(int mode)
{
int temp;
switch (mode)
{
case 0:
return gh->gs->day;
break;
case 1:
temp = (gh->gs->day)%7;
if (temp)
return temp;
else return 7;
break;
case 2:
temp = ((gh->gs->day-1)/7)+1;
if (!(temp%4))
return 4;
else
return (temp%4);
break;
case 3:
return ((gh->gs->day-1)/28)+1;
break;
}
return 0;
return gh->gs->getDate(mode);
}
void CScriptCallback::giveResource(int player, int which, int val)
{
@ -159,8 +134,6 @@ void CScriptCallback::giveResource(int player, int which, int val)
sr.resid = which;
sr.val = (gh->gs->players[player].resources[which]+val);
gh->sendAndApply(&sr);
//gh->gs->players[player].resources[which]+=val;
//sv->playerint[player]->receivedResource(which,val);
}
void CScriptCallback::showCompInfo(int player, SComponent * comp)
{