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Hardcoded feature to allow default towns always have 2nd dwelling

This commit is contained in:
Dydzio
2023-02-02 22:50:08 +01:00
parent 4f4660e82d
commit 28eed7047c
4 changed files with 7 additions and 2 deletions

View File

@ -768,6 +768,8 @@ void CModHandler::loadConfigFromFile (std::string name)
logMod->debug("\tDEFENSE_POINTS_DMG_MULTIPLIER_CAP\t%f", settings.DEFENSE_POINTS_DMG_MULTIPLIER_CAP);
settings.NEW_HERO_ALWAYS_3_CREATURE_STACKS = hardcodedFeatures["NEW_HERO_ALWAYS_3_CREATURE_STACKS"].Bool();
logMod->debug("\tNEW_HERO_ALWAYS_3_CREATURE_STACKS\t%f", settings.NEW_HERO_ALWAYS_3_CREATURE_STACKS);
settings.DEFAULT_TOWN_ALWAYS_2_DWELLINGS = hardcodedFeatures["DEFAULT_TOWN_ALWAYS_2_DWELLINGS"].Bool();
logMod->debug("\tDEFAULT_TOWN_ALWAYS_2_DWELLINGS\t%f", settings.DEFAULT_TOWN_ALWAYS_2_DWELLINGS);
const JsonNode & gameModules = settings.data["modules"];
modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();