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Hardcoded feature to allow default towns always have 2nd dwelling
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@ -768,6 +768,8 @@ void CModHandler::loadConfigFromFile (std::string name)
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logMod->debug("\tDEFENSE_POINTS_DMG_MULTIPLIER_CAP\t%f", settings.DEFENSE_POINTS_DMG_MULTIPLIER_CAP);
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settings.NEW_HERO_ALWAYS_3_CREATURE_STACKS = hardcodedFeatures["NEW_HERO_ALWAYS_3_CREATURE_STACKS"].Bool();
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logMod->debug("\tNEW_HERO_ALWAYS_3_CREATURE_STACKS\t%f", settings.NEW_HERO_ALWAYS_3_CREATURE_STACKS);
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settings.DEFAULT_TOWN_ALWAYS_2_DWELLINGS = hardcodedFeatures["DEFAULT_TOWN_ALWAYS_2_DWELLINGS"].Bool();
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logMod->debug("\tDEFAULT_TOWN_ALWAYS_2_DWELLINGS\t%f", settings.DEFAULT_TOWN_ALWAYS_2_DWELLINGS);
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const JsonNode & gameModules = settings.data["modules"];
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modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
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