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https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
use QImage::flipped instead of deprecated QImage::mirrored
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@@ -21,13 +21,34 @@
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#include "../lib/mapObjects/MiscObjects.h"
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#include "../lib/GameConstants.h"
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namespace
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{
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const int tileSize = 32;
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static bool objectBlitOrderSorter(const ObjectRect & a, const ObjectRect & b)
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bool objectBlitOrderSorter(const ObjectRect & a, const ObjectRect & b)
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{
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return MapHandler::compareObjectBlitOrder(a.obj, b.obj);
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}
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QImage flippedImage(const std::shared_ptr<QImage> & image, ui8 rotationFlags)
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{
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const ui8 rotation = rotationFlags % 4;
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const bool hflip = rotation & 0b01;
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const bool vflip = rotation & 0b10;
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#if QT_VERSION >= QT_VERSION_CHECK(6, 9, 0)
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Qt::Orientations orientations;
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if(hflip)
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orientations |= Qt::Horizontal;
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if(vflip)
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orientations |= Qt::Vertical;
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return image->flipped(orientations);
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#else
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return image->mirrored(hflip, vflip);
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#endif
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}
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}
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int MapHandler::index(int x, int y, int z) const
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{
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return z * (map->width * map->height) + y * map->width + x;
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@@ -90,54 +111,46 @@ void MapHandler::initTerrainGraphics()
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void MapHandler::drawTerrainTile(QPainter & painter, int x, int y, int z)
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{
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auto & tinfo = map->getTile(int3(x, y, z));
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ui8 rotation = tinfo.extTileFlags % 4;
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const auto & tinfo = map->getTile(int3(x, y, z));
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auto terrainName = tinfo.getTerrain()->getJsonKey();
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if(terrainImages.at(terrainName).size() <= tinfo.terView)
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return;
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bool hflip = (rotation == 1 || rotation == 3);
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bool vflip = (rotation == 2 || rotation == 3);
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painter.drawImage(x * tileSize, y * tileSize, terrainImages.at(terrainName)[tinfo.terView]->mirrored(hflip, vflip));
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painter.drawImage(x * tileSize, y * tileSize, flippedImage(terrainImages.at(terrainName)[tinfo.terView], tinfo.extTileFlags));
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}
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void MapHandler::drawRoad(QPainter & painter, int x, int y, int z)
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{
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auto & tinfo = map->getTile(int3(x, y, z));
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const auto & tinfo = map->getTile(int3(x, y, z));
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auto * tinfoUpper = map->isInTheMap(int3(x, y - 1, z)) ? &map->getTile(int3(x, y - 1, z)) : nullptr;
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if(tinfoUpper && tinfoUpper->roadType)
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{
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auto roadName = tinfoUpper->getRoad()->getJsonKey();
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QRect source(0, tileSize / 2, tileSize, tileSize / 2);
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ui8 rotation = (tinfoUpper->extTileFlags >> 4) % 4;
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bool hflip = (rotation == 1 || rotation == 3);
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bool vflip = (rotation == 2 || rotation == 3);
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if(roadImages.at(roadName).size() > tinfoUpper->roadDir)
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{
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painter.drawImage(QPoint(x * tileSize, y * tileSize), roadImages.at(roadName)[tinfoUpper->roadDir]->mirrored(hflip, vflip), source);
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const QRect source{0, tileSize / 2, tileSize, tileSize / 2};
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const ui8 rotationFlags = tinfoUpper->extTileFlags >> 4;
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painter.drawImage(QPoint(x * tileSize, y * tileSize), flippedImage(roadImages.at(roadName)[tinfoUpper->roadDir], rotationFlags), source);
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}
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}
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if(tinfo.roadType) //print road from this tile
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{
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auto roadName = tinfo.getRoad()->getJsonKey();
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QRect source(0, 0, tileSize, tileSize / 2);
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ui8 rotation = (tinfo.extTileFlags >> 4) % 4;
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bool hflip = (rotation == 1 || rotation == 3);
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bool vflip = (rotation == 2 || rotation == 3);
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if(roadImages.at(roadName).size() > tinfo.roadDir)
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{
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painter.drawImage(QPoint(x * tileSize, y * tileSize + tileSize / 2), roadImages.at(roadName)[tinfo.roadDir]->mirrored(hflip, vflip), source);
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const QRect source{0, 0, tileSize, tileSize / 2};
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const ui8 rotationFlags = tinfo.extTileFlags >> 4;
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painter.drawImage(QPoint(x * tileSize, y * tileSize + tileSize / 2), flippedImage(roadImages.at(roadName)[tinfo.roadDir], rotationFlags), source);
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}
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}
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}
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void MapHandler::drawRiver(QPainter & painter, int x, int y, int z)
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{
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auto & tinfo = map->getTile(int3(x, y, z));
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const auto & tinfo = map->getTile(int3(x, y, z));
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if(!tinfo.hasRiver())
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return;
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@@ -148,11 +161,8 @@ void MapHandler::drawRiver(QPainter & painter, int x, int y, int z)
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if(riverImages.at(riverName).size() <= tinfo.riverDir)
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return;
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ui8 rotation = (tinfo.extTileFlags >> 2) % 4;
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bool hflip = (rotation == 1 || rotation == 3);
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bool vflip = (rotation == 2 || rotation == 3);
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painter.drawImage(x * tileSize, y * tileSize, riverImages.at(riverName)[tinfo.riverDir]->mirrored(hflip, vflip));
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const ui8 rotationFlags = tinfo.extTileFlags >> 2;
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painter.drawImage(x * tileSize, y * tileSize, flippedImage(riverImages.at(riverName)[tinfo.riverDir], rotationFlags));
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}
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void setPlayerColor(QImage * sur, PlayerColor player)
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@@ -295,8 +305,8 @@ bool MapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObje
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}
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ObjectRect::ObjectRect(const CGObjectInstance * obj_, QRect rect_)
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: obj(obj_),
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rect(rect_)
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: obj(obj_)
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, rect(rect_)
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{
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}
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