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Added text container with map translations to campaign state
Fixes missing translations for heroes names customized on maps after their transfer to next scenario
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@@ -35,6 +35,7 @@ enum class ESerializationVersion : int32_t
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RELEASE_143, // 832 +text container in campaigns, +starting hero in RMG options
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HAS_EXTRA_OPTIONS, // 833 +extra options struct as part of startinfo
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DESTROYED_OBJECTS, // 834 +list of objects destroyed by player
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CAMPAIGN_MAP_TRANSLATIONS,
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CURRENT = DESTROYED_OBJECTS
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CURRENT = CAMPAIGN_MAP_TRANSLATIONS
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};
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