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Expanded cursors enum to include all possible values
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@ -15,13 +15,35 @@ struct SDL_Texture;
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namespace ECursor
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{
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enum ECursorTypes { ADVENTURE, COMBAT, DEFAULT, SPELLBOOK };
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enum ECursorTypes {
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ADVENTURE, // set of various cursors for adventure map
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COMBAT, // set of various cursors for combat
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DEFAULT, // default arror and hourglass cursors
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SPELLBOOK // animated cursor for spellcasting
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};
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enum EBattleCursors { COMBAT_BLOCKED, COMBAT_MOVE, COMBAT_FLY, COMBAT_SHOOT,
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COMBAT_HERO, COMBAT_QUERY, COMBAT_POINTER,
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//various attack frames
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COMBAT_SHOOT_PENALTY = 15, COMBAT_SHOOT_CATAPULT, COMBAT_HEAL,
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COMBAT_SACRIFICE, COMBAT_TELEPORT};
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enum EBattleCursors {
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COMBAT_BLOCKED = 0,
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COMBAT_MOVE = 1,
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COMBAT_FLY = 2,
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COMBAT_SHOOT = 3,
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COMBAT_HERO = 4,
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COMBAT_QUERY = 5,
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COMBAT_POINTER = 6,
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COMBAT_HIT_NORTHEAST = 7,
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COMBAT_HIT_EAST = 8,
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COMBAT_HIT_SOUTHEAST = 9,
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COMBAT_HIT_SOUTHWEST = 10,
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COMBAT_HIT_WEST = 11,
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COMBAT_HIT_NORTHWEST = 12,
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COMBAT_HIT_NORTH = 13,
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COMBAT_HIT_SOUTH = 14,
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COMBAT_SHOOT_PENALTY = 15,
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COMBAT_SHOOT_CATAPULT = 16,
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COMBAT_HEAL = 17,
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COMBAT_SACRIFICE = 18,
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COMBAT_TELEPORT = 19
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};
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}
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/// handles mouse cursor
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@ -140,6 +140,17 @@ std::vector<BattleHex> BattleHex::neighbouringTiles() const
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return ret;
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}
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std::vector<BattleHex> BattleHex::allNeighbouringTiles() const
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{
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std::vector<BattleHex> ret;
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ret.resize(6);
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for(EDir dir = EDir(0); dir <= EDir(5); dir = EDir(dir+1))
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ret[dir] = cloneInDirection(dir, false);
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return ret;
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}
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signed char BattleHex::mutualPosition(BattleHex hex1, BattleHex hex2)
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{
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for(EDir dir = EDir(0); dir <= EDir(5); dir = EDir(dir+1))
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@ -74,7 +74,14 @@ struct DLL_LINKAGE BattleHex //TODO: decide if this should be changed to class f
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BattleHex& operator+=(EDir dir);
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BattleHex cloneInDirection(EDir dir, bool hasToBeValid = true) const;
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BattleHex operator+(EDir dir) const;
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/// returns all valid neighbouring tiles
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std::vector<BattleHex> neighbouringTiles() const;
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/// returns all tiles, unavailable tiles will be set as invalid
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/// order of returned tiles matches EDir enim
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std::vector<BattleHex> allNeighbouringTiles() const;
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static signed char mutualPosition(BattleHex hex1, BattleHex hex2);
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static char getDistance(BattleHex hex1, BattleHex hex2);
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static void checkAndPush(BattleHex tile, std::vector<BattleHex> & ret);
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