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- Second part of battle interface.
- Testing for Stack Artifacts feature.
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@ -1859,11 +1859,8 @@ void CBattleInterface::battleTriggerEffect(const BattleTriggerEffect & bte)
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switch (bte.effect)
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{
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case Bonus::HP_REGENERATION:
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if( stack->hasBonusOfType(Bonus::HP_REGENERATION) || stack->hasBonusOfType(Bonus::FULL_HP_REGENERATION))
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{
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displayEffect(74, stack->position);
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CCS->soundh->playSound(soundBase::REGENER);
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}
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displayEffect(74, stack->position);
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CCS->soundh->playSound(soundBase::REGENER);
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break;
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case Bonus::MANA_DRAIN:
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displayEffect(77, stack->position);
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@ -1935,7 +1932,7 @@ void CBattleInterface::activateStack()
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creatureSpellToCast = spellcaster->subtype;
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if(creatureSpellToCast < 0) //TODO proper way of detecting casters of positive spells
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spellSelMode = FRIENDLY_CREATURE;
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spellSelMode = FRIENDLY_CREATURE_SPELL;
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else
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spellSelMode = selectionTypeByPositiveness(*CGI->spellh->spells[creatureSpellToCast]);
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}
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@ -1988,17 +1985,31 @@ void CBattleInterface::getPossibleActionsForStack(const CStack * stack)
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if (stack->hasBonusOfType (Bonus::SPELLCASTER))
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{
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//TODO: poll possible spells
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const CSpell * spell;
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BOOST_FOREACH (Bonus * spellBonus, *stack->getBonuses (Selector::type(Bonus::SPELLCASTER)))
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{
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possibleActions.push_back (selectionTypeByPositiveness (*CGI->spellh->spells[spellBonus->subtype]));
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spell = CGI->spellh->spells[spellBonus->subtype];
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if (spell->isRisingSpell())
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{
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possibleActions.push_back (RISING_SPELL);
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}
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//possibleActions.push_back (NO_LOCATION);
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//possibleActions.push_back (ANY_LOCATION);
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//possibleActions.push_back (OTHER_SPELL);
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else
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{
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switch (spellBonus->subtype)
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{
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case Spells::REMOVE_OBSTACLE:
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possibleActions.push_back (OBSTACLE);
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break;
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default:
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possibleActions.push_back (selectionTypeByPositiveness (*spell));
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break;
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}
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}
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}
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//TODO: determine whether spell is rising
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//possibleActions.push_back (RISING_SPELL);
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//possibleActions.push_back (OBSTACLE);
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//possibleActions.push_back (SACRIFICE);
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//possibleActions.push_back (NO_LOCATION);
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//possibleActions.push_back (ANY_LOCATION);
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//possibleActions.push_back (OTHER_SPELL);
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}
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if (stack->hasBonusOfType (Bonus::RANDOM_SPELLCASTER))
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possibleActions.push_back (RANDOM_GENIE_SPELL);
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@ -2570,11 +2581,11 @@ CBattleInterface::PossibleActions CBattleInterface::selectionTypeByPositiveness(
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switch(spell.positiveness)
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{
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case CSpell::NEGATIVE :
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return HOSTILE_CREATURE;
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return HOSTILE_CREATURE_SPELL;
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case CSpell::NEUTRAL:
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return ANY_CREATURE;
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case CSpell::POSITIVE:
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return FRIENDLY_CREATURE;
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return FRIENDLY_CREATURE_SPELL;
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}
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assert(0);
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return NO_LOCATION; //should never happen
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@ -2608,7 +2619,6 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
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std::function<void()> realizeAction;
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//helper lambda that appropriately realizes action / sets cursor and tooltip
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//TODO: separate action at mouse move and clicking
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auto realizeThingsToDo = [&]()
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{
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if(eventType == MOVE)
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@ -2635,15 +2645,16 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
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bool ourStack = false;
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if (shere)
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ourStack = shere->owner == curInt->playerID;
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//TODO: handle
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bool noStackIsHovered = true; //will cause removing a blue glow
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localActions.clear();
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BOOST_FOREACH (PossibleActions action, possibleActions)
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{
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bool legalAction = false;
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bool illegalAction = false;
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//TODO: copy actions avaliable to perform at this hex to localActions. set currentAction
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bool legalAction = false; //this action is legal and can't be performed
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bool illegalAction = false; //this action is not legal and should display message
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switch (action)
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{
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case MOVE_TACTICS:
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@ -2672,11 +2683,11 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
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if(curInt->cb->battleCanShoot (activeStack, myNumber))
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legalAction = true;
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break;
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case HOSTILE_CREATURE: //TODO: check spell immunity
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case HOSTILE_CREATURE_SPELL: //TODO: check spell immunity
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if (shere && !ourStack && isCastingPossibleHere (sactive, shere, myNumber))
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legalAction = true;
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break;
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case FRIENDLY_CREATURE:
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case FRIENDLY_CREATURE_SPELL:
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if (shere && ourStack && isCastingPossibleHere (sactive, shere, myNumber))
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legalAction = true;
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break;
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@ -2704,14 +2715,14 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
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{
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const ui8 skill = spellToCast ? getActiveHero()->getSpellSchoolLevel(CGI->spellh->spells[spellToCast->additionalInfo]) : 0; //skill level
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//TODO: creature can cast a spell with some skill / spellpower as well
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//TODO: explicitely save spell_to_cast * CSpell, power, skill
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//TODO: explicitely save power, skill
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if (curInt->cb->battleCanTeleportTo(activeStack, myNumber, skill))
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legalAction = true;
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else
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illegalAction = true;
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}
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break;
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case OTHER_SPELL: //TODO
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case SACRIFICE: //TODO
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break;
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case CATAPULT:
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if (isCatapultAttackable(myNumber))
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@ -2744,6 +2755,10 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
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illegalAction = selectedAction;
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else if (illegalActions.size())
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illegalAction = illegalActions.front();
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else if (shere && ourStack && shere->alive()) //last possibility - display info about our creature
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{
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currentAction = CREATURE_INFO;
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}
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else
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illegalAction = INVALID; //we should never be here
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}
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@ -2819,8 +2834,8 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
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consoleMsg = (boost::format(CGI->generaltexth->allTexts[296]) % shere->getName() % sactive->shots % estDmgText).str();
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}
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break;
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case HOSTILE_CREATURE:
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case FRIENDLY_CREATURE:
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case HOSTILE_CREATURE_SPELL:
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case FRIENDLY_CREATURE_SPELL:
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case RISING_SPELL:
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case RANDOM_GENIE_SPELL:
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if (spellToCast) //TODO: merge hero spell and creature spell into it
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@ -2839,9 +2854,7 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
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case OBSTACLE:
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consoleMsg = CGI->generaltexth->allTexts[550];
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isCastingPossible = true;
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break;
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case OTHER_SPELL:
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break;
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break;;
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case HEAL:
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cursorFrame = ECursor::COMBAT_HEAL;
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consoleMsg = (boost::format(CGI->generaltexth->allTexts[419]) % shere->getName()).str(); //Apply first aid to the %s
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@ -2854,15 +2867,36 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
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case CATAPULT:
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cursorFrame = ECursor::COMBAT_SHOOT_CATAPULT;
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realizeAction = [=]{ giveCommand(BattleAction::CATAPULT, myNumber, activeStack->ID); };
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case CREATURE_INFO:
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{
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cursorFrame = ECursor::COMBAT_QUERY;
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consoleMsg = (boost::format(CGI->generaltexth->allTexts[297]) % shere->getName()).str();
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realizeAction = [=]{ GH.pushInt(createCreWindow(shere, true)); };
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//setting console text
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const time_t curTime = time(NULL);
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CCreatureAnimation *hoveredStackAnim = creAnims[shere->ID];
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if (shere->ID != mouseHoveredStack
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&& curTime > lastMouseHoveredStackAnimationTime + HOVER_ANIM_DELTA
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&& hoveredStackAnim->getType() == CCreatureAnim::HOLDING
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&& hoveredStackAnim->framesInGroup(CCreatureAnim::MOUSEON) > 0)
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{
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hoveredStackAnim->playOnce(CCreatureAnim::MOUSEON);
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lastMouseHoveredStackAnimationTime = curTime;
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}
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noStackIsHovered = false;
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mouseHoveredStack = shere->ID;
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}
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break;
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}
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}
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else
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else //no possible valid action, display message
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{
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switch (illegalAction)
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{
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case HOSTILE_CREATURE:
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case FRIENDLY_CREATURE:
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case HOSTILE_CREATURE_SPELL:
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case FRIENDLY_CREATURE_SPELL:
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case RISING_SPELL:
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case RANDOM_GENIE_SPELL:
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cursorFrame = ECursor::COMBAT_BLOCKED;
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@ -2883,19 +2917,33 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
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cursorFrame = 0;
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if(consoleMsg.empty() && sp)
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consoleMsg = boost::str(boost::format(CGI->generaltexth->allTexts[26]) % sp->name); //Cast %s
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realizeAction = [=]
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{
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if(creatureCasting)
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switch (sp->id)
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{
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giveCommand(BattleAction::MONSTER_SPELL, myNumber, sactive->ID, creatureSpellToCast);
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}
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else
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{
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spellToCast->destinationTile = myNumber;
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curInt->cb->battleMakeAction(spellToCast);
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endCastingSpell();
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case TELEPORT: //TODO: choose second target for Teleport or Sacrifice
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possibleActions.clear();
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possibleActions.push_back (TELEPORT);
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break;
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case SACRIFICE:
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possibleActions.clear();
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possibleActions.push_back (SACRIFICE);
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break;
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default:
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if(creatureCasting)
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{
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giveCommand(BattleAction::MONSTER_SPELL, myNumber, sactive->ID, creatureSpellToCast);
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}
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else
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{
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spellToCast->destinationTile = myNumber;
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curInt->cb->battleMakeAction(spellToCast);
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endCastingSpell();
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}
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break;
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}
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};
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}
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@ -2903,32 +2951,11 @@ void CBattleInterface::handleHex(BattleHex myNumber, int eventType)
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if(noStackIsHovered)
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mouseHoveredStack = -1;
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if (shere && ourStack && shere->alive()) //TODO: handle hover properly
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{
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cursorFrame = ECursor::COMBAT_QUERY;
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consoleMsg = (boost::format(CGI->generaltexth->allTexts[297]) % shere->getName()).str();
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realizeAction = [=]{ GH.pushInt(createCreWindow(shere, true)); };
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//setting console text
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const time_t curTime = time(NULL);
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CCreatureAnimation *hoveredStackAnim = creAnims[shere->ID];
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if (shere->ID != mouseHoveredStack
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&& curTime > lastMouseHoveredStackAnimationTime + HOVER_ANIM_DELTA
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&& hoveredStackAnim->getType() == CCreatureAnim::HOLDING
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&& hoveredStackAnim->framesInGroup(CCreatureAnim::MOUSEON) > 0)
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{
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hoveredStackAnim->playOnce(CCreatureAnim::MOUSEON);
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lastMouseHoveredStackAnimationTime = curTime;
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}
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noStackIsHovered = false;
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mouseHoveredStack = shere->ID;
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}
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}
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bool CBattleInterface::isCastingPossibleHere (const CStack * sactive, const CStack * shere, BattleHex myNumber)
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{
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creatureCasting = (spellDestSelectMode >= NO_LOCATION && spellDestSelectMode <= OTHER_SPELL) && //what does it really check?
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creatureCasting = (spellDestSelectMode >= NO_LOCATION && spellDestSelectMode <= RANDOM_GENIE_SPELL) && //what does it really check?
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stackCanCastSpell && shere != sactive;
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//TODO: use currentAction
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