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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-02 00:10:22 +02:00

- Implemented updating additional terrain types fully(including 2 special cases)

This commit is contained in:
beegee1 2013-05-03 10:15:59 +00:00
parent da659a4924
commit 298f862d86
6 changed files with 474 additions and 320 deletions

View File

@ -1,4 +1,4 @@
// Defines terrain view patterns. // Defines terrain view/types patterns.
// The following table shows the rules for the 3x3 pattern of all terrain types: // The following table shows the rules for the 3x3 pattern of all terrain types:
// I) normal(e.g. grass, lava, ...): // I) normal(e.g. grass, lava, ...):
@ -8,7 +8,7 @@
// T: Sand OR dirt border(all Ts in the pattern are replaced by dirt OR sand) // T: Sand OR dirt border(all Ts in the pattern are replaced by dirt OR sand)
// ?: D,S or N // ?: D,S or N
// II) dirt: // II) dirt:
// N: Native type // N: Native type or normal type(grass, lava, ...)
// S: Sand border // S: Sand border
// ?: Any border // ?: Any border
// III) sand: // III) sand:
@ -18,216 +18,271 @@
// S: Sand border // S: Sand border
// ?: Any border // ?: Any border
// Additional rule for validiting terrain type:
// N!: Native type always(unlike N for dirt)
// The order of the patterns is important, do not change! // The order of the patterns is important, do not change!
[ {
// Extended mixed transitions "terrainView" :
{ [
"id" : "x1", // Extended mixed transitions
"data" : {
[ "id" : "x1",
"T", "N", "N", "data" :
"N", "N", "T", [
"N", "T", "T" "T", "N", "N",
], "N", "N", "T",
"mapping" : { "normal" : "73,74", "dirt" : "45" } "N", "T", "T"
}, ],
{ "mapping" : { "normal" : "73,74", "dirt" : "45" }
"id" : "x2", },
"data" : {
[ "id" : "x2",
"D", "D", "N", "data" :
"D", "N", "N", [
"N", "N", "S" "D", "D", "N",
], "D", "N", "N",
"mapping" : { "normal" : "75" } "N", "N", "S"
}, ],
{ "mapping" : { "normal" : "75" }
"id" : "x3", },
"data" : {
[ "id" : "x3",
"S", "S", "N", "data" :
"S", "N", "N", [
"N", "N", "D" "S", "S", "N",
], "S", "N", "N",
"mapping" : { "normal" : "76" } "N", "N", "D"
}, ],
{ "mapping" : { "normal" : "76" }
"id" : "x4", },
"data" : {
[ "id" : "x4",
"N", "N", "S", "data" :
"N", "N", "D", [
"S", "D", "D" "N", "N", "S",
], "N", "N", "D",
"mapping" : { "normal" : "77" } "S", "D", "D"
}, ],
{ "mapping" : { "normal" : "77" }
"id" : "x5", },
"data" : {
[ "id" : "x5",
"N", "N", "D", "data" :
"N", "N", "D", [
"D", "D", "S" "N", "N", "D",
], "N", "N", "D",
"mapping" : { "normal" : "78" } "D", "D", "S"
}, ],
// No transition "mapping" : { "normal" : "78" }
{ },
"id" : "n1", // No transition
"data" : {
[ "id" : "n1",
"N", "N", "N", "data" :
"N", "N", "N", [
"N", "N", "N" "N", "N", "N",
], "N", "N", "N",
"mapping" : { "normal" : "49-72", "dirt" : "21-44", "sand" : "0-23", "water" : "20-32", "rock": "0-7" } "N", "N", "N"
}, ],
// Mixed transitions "mapping" : { "normal" : "49-72", "dirt" : "21-44", "sand" : "0-23", "water" : "20-32", "rock": "0-7" }
{ },
"id" : "m1", // Mixed transitions
"data" : {
[ "id" : "m1",
"T", "N", "N", "data" :
"N", "N", "N", [
"N", "N", "T" "T", "N", "N",
], "N", "N", "N",
"mapping" : { "normal" : "40, 42", "dirt" : "20" } "N", "N", "T"
}, ],
{ "mapping" : { "normal" : "40, 42", "dirt" : "20" }
"id" : "m2", },
"data" : {
[ "id" : "m2",
"D", "N", "N", "data" :
"N", "N", "N", [
"N", "N", "S" "D", "N", "N",
], "N", "N", "N",
"mapping" : { "normal" : "41" } "N", "N", "S"
}, ],
{ "mapping" : { "normal" : "41" }
"id" : "m3", },
"data" : {
[ "id" : "m3",
"N", "N", "D,N", "data" :
"N", "N", "D", [
"S", "D,N", "D,N" "N", "N", "D,N",
], "N", "N", "D",
"mapping" : { "normal" : "43" } "S", "D,N", "D,N"
}, ],
{ "mapping" : { "normal" : "43" }
"id" : "m4", },
"data" : {
[ "id" : "m4",
"N", "N", "S", "data" :
"N", "N", "D", [
"D,N", "D", "D,N" "N", "N", "S",
], "N", "N", "D",
"mapping" : { "normal" : "44" } "D,N", "D", "D,N"
}, ],
{ "mapping" : { "normal" : "44" }
"id" : "m5", },
"data" : {
[ "id" : "m5",
"N", "N", "D", "data" :
"N", "N", "D", [
"N", "N", "S" "N", "N", "D",
], "N", "N", "D",
"mapping" : { "normal" : "45" } "N", "N", "S"
}, ],
{ "mapping" : { "normal" : "45" }
"id" : "m6", },
"data" : {
[ "id" : "m6",
"N", "N", "N", "data" :
"N", "N", "N", [
"D,N", "D", "S" "N", "N", "N",
], "N", "N", "N",
"mapping" : { "normal" : "46" } "D,N", "D", "S"
}, ],
{ "mapping" : { "normal" : "46" }
"id" : "m7", },
"data" : {
[ "id" : "m7",
"N", "N", "?", "data" :
"N", "N", "S", [
"D-1,N", "D-1,N", "?" "N", "N", "?",
], "N", "N", "S",
"minPoints" : 1, "D-1,N", "D-1,N", "?"
"mapping" : { "normal" : "47" } ],
}, "minPoints" : 1,
{ "mapping" : { "normal" : "47" }
"id" : "m8", },
"data" : {
[ "id" : "m8",
"N", "N", "D-1,N", "data" :
"N", "N", "D-1,N", [
"?", "S", "?" "N", "N", "D-1,N",
], "N", "N", "D-1,N",
"minPoints" : 1, "?", "S", "?"
"mapping" : { "normal" : "48" } ],
}, "minPoints" : 1,
// Standard transitions "mapping" : { "normal" : "48" }
{ },
"id" : "s1", // Standard transitions
"data" : {
[ "id" : "s2",
"T,N-1", "T,N-2", "T,N-3", "data" :
"T,N-2", "N", "N", [
"T", "N", "N" "?", "N", "N",
], "T", "N", "N",
"maxPoints" : 3, "?", "N", "N"
"mapping" : { "normal" : "0-3, 20-23", "dirt" : "0-3", "water" : "0-3", "rock": "4D:8-15" } ],
}, "mapping" : { "normal" : "4-7, 24-27", "dirt" : "4-7", "water" : "4-7", "rock": "2D:16-19" }
{ },
"id" : "s2", {
"data" : "id" : "s3",
[ "data" :
"?", "N", "N", [
"T", "N", "N", "?", "T", "?",
"?", "N", "N" "N", "N", "N",
], "N", "N", "N"
"mapping" : { "normal" : "4-7, 24-27", "dirt" : "4-7", "water" : "4-7", "rock": "2D:16-19" } ],
}, "mapping" : { "normal" : "8-11, 28-31", "dirt" : "8-11", "water" : "8-11", "rock": "2D:20-23" }
{ },
"id" : "s3", {
"data" : "id" : "s4",
[ "data" :
"?", "T", "?", [
"N", "N", "N", "N", "N", "N",
"N", "N", "N" "N", "N", "s3-1,m7-1,m8-1",
], "N", "s2-1,m7-1,m8-1", "T"
"mapping" : { "normal" : "8-11, 28-31", "dirt" : "8-11", "water" : "8-11", "rock": "2D:20-23" } ],
}, "minPoints" : 2,
{ "mapping" : { "normal" : "12-15, 32-35", "dirt" : "12-15", "water" : "12-15", "rock": "4D:24-31" }
"id" : "s4", },
"data" : {
[ "id" : "s5",
"N", "N", "N", "data" :
"N", "N", "s3-1,m7-1,m8-1", [
"N", "s2-1,m7-1,m8-1", "T" "T", "T", "?",
], "T", "N", "s6-1,m1-1,m2-1,N",
"minPoints" : 2, "?,x1-1,s1-1", "s6-1,m1-1,m2-1,N", "N"
"mapping" : { "normal" : "12-15, 32-35", "dirt" : "12-15", "water" : "12-15", "rock": "4D:24-31" } ],
}, "minPoints" : 1,
{ "mapping" : { "normal" : "16-17, 36-37", "dirt" : "16-17", "water" : "16-17", "rock": "4D:32-39" }
"id" : "s5", },
"data" : {
[ "id" : "s6",
"T", "T", "?", "data" :
"T", "N", "s6-1,m1-1,m2-1,N", [
"?", "s6-1,m1-1,m2-1,N", "N" "N", "N", "N",
], "N", "N", "s5-1,N",
"minPoints" : 1, "N", "s5-1,N", "T"
"mapping" : { "normal" : "16-17, 36-37", "dirt" : "16-17", "water" : "16-17", "rock": "4D:32-39" } ],
}, "minPoints" : 1,
{ "mapping" : { "normal" : "18-19, 38-39", "dirt" : "18-19", "water" : "18-19", "rock": "4D:40-47" }
"id" : "s6", },
"data" : {
[ "id" : "s1",
"N", "N", "N", "data" :
"N", "N", "s5-1,N", [
"N", "s5-1,N", "T" "?", "?", "?",
], "?", "N", "N",
"minPoints" : 1, "T", "N", "N"
"mapping" : { "normal" : "18-19, 38-39", "dirt" : "18-19", "water" : "18-19", "rock": "4D:40-47" } ],
} "mapping" : { "normal" : "0-3, 20-23", "dirt" : "0-3", "water" : "0-3", "rock": "4D:8-15" }
] }
],
"terrainType" :
[
{
"id" : "n1",
"data" :
[
"N!", "N!", "?",
"N!", "N!", "?",
"?", "?", "?"
]
},
{
"id" : "n2",
"data" :
[
"N!", "N!", "D,S",
"D,S", "N!", "N!",
"D,S", "D,S", "N!"
]
},
{
"id" : "n3",
"data" :
[
"D,S", "D,S", "N!",
"D,S", "N!", "N!",
"N!", "N!", "D,S"
]
},
{
"id" : "s1",
"data" :
[
"T", "N", "N",
"N", "N", "N",
"N", "T-1,N", "T-1,N"
],
"minPoints" : 1
},
{
"id" : "s2",
"data" :
[
"N", "N", "T",
"T-1,N", "N", "N",
"T-1,N", "N", "N"
],
"minPoints" : 1
},
]
}

View File

@ -284,9 +284,10 @@ const std::string TerrainViewPattern::RULE_DIRT = "D";
const std::string TerrainViewPattern::RULE_SAND = "S"; const std::string TerrainViewPattern::RULE_SAND = "S";
const std::string TerrainViewPattern::RULE_TRANSITION = "T"; const std::string TerrainViewPattern::RULE_TRANSITION = "T";
const std::string TerrainViewPattern::RULE_NATIVE = "N"; const std::string TerrainViewPattern::RULE_NATIVE = "N";
const std::string TerrainViewPattern::RULE_NATIVE_STRONG = "N!";
const std::string TerrainViewPattern::RULE_ANY = "?"; const std::string TerrainViewPattern::RULE_ANY = "?";
TerrainViewPattern::TerrainViewPattern() : diffImages(false), rotationTypesCount(0), minPoints(0), terGroup(ETerrainGroup::NORMAL) TerrainViewPattern::TerrainViewPattern() : diffImages(false), rotationTypesCount(0), minPoints(0)
{ {
maxPoints = std::numeric_limits<int>::max(); maxPoints = std::numeric_limits<int>::max();
} }
@ -300,7 +301,7 @@ bool TerrainViewPattern::WeightedRule::isStandardRule() const
{ {
return TerrainViewPattern::RULE_ANY == name || TerrainViewPattern::RULE_DIRT == name return TerrainViewPattern::RULE_ANY == name || TerrainViewPattern::RULE_DIRT == name
|| TerrainViewPattern::RULE_NATIVE == name || TerrainViewPattern::RULE_SAND == name || TerrainViewPattern::RULE_NATIVE == name || TerrainViewPattern::RULE_SAND == name
|| TerrainViewPattern::RULE_TRANSITION == name; || TerrainViewPattern::RULE_TRANSITION == name || TerrainViewPattern::RULE_NATIVE_STRONG == name;
} }
boost::mutex CTerrainViewPatternConfig::smx; boost::mutex CTerrainViewPatternConfig::smx;
@ -315,70 +316,82 @@ CTerrainViewPatternConfig & CTerrainViewPatternConfig::get()
CTerrainViewPatternConfig::CTerrainViewPatternConfig() CTerrainViewPatternConfig::CTerrainViewPatternConfig()
{ {
const JsonNode config(ResourceID("config/terrainViewPatterns.json")); const JsonNode config(ResourceID("config/terrainViewPatterns.json"));
const auto & patternsVec = config.Vector(); static const std::string patternTypes[] = { "terrainView", "terrainType" };
BOOST_FOREACH(const auto & ptrnNode, patternsVec) for(int i = 0; i < ARRAY_COUNT(patternTypes); ++i)
{ {
TerrainViewPattern pattern; const auto & patternsVec = config[patternTypes[i]].Vector();
BOOST_FOREACH(const auto & ptrnNode, patternsVec)
// Read pattern data
const JsonVector & data = ptrnNode["data"].Vector();
assert(data.size() == 9);
for(int i = 0; i < data.size(); ++i)
{ {
std::string cell = data[i].String(); TerrainViewPattern pattern;
boost::algorithm::erase_all(cell, " ");
std::vector<std::string> rules; // Read pattern data
boost::split(rules, cell, boost::is_any_of(",")); const JsonVector & data = ptrnNode["data"].Vector();
BOOST_FOREACH(std::string ruleStr, rules) assert(data.size() == 9);
for(int i = 0; i < data.size(); ++i)
{ {
std::vector<std::string> ruleParts; std::string cell = data[i].String();
boost::split(ruleParts, ruleStr, boost::is_any_of("-")); boost::algorithm::erase_all(cell, " ");
TerrainViewPattern::WeightedRule rule; std::vector<std::string> rules;
rule.name = ruleParts[0]; boost::split(rules, cell, boost::is_any_of(","));
assert(!rule.name.empty()); BOOST_FOREACH(std::string ruleStr, rules)
if(ruleParts.size() > 1)
{ {
rule.points = boost::lexical_cast<int>(ruleParts[1]); std::vector<std::string> ruleParts;
boost::split(ruleParts, ruleStr, boost::is_any_of("-"));
TerrainViewPattern::WeightedRule rule;
rule.name = ruleParts[0];
assert(!rule.name.empty());
if(ruleParts.size() > 1)
{
rule.points = boost::lexical_cast<int>(ruleParts[1]);
}
pattern.data[i].push_back(rule);
} }
pattern.data[i].push_back(rule);
} }
}
// Read various properties // Read various properties
pattern.id = ptrnNode["id"].String(); pattern.id = ptrnNode["id"].String();
assert(!pattern.id.empty()); assert(!pattern.id.empty());
pattern.minPoints = static_cast<int>(ptrnNode["minPoints"].Float()); pattern.minPoints = static_cast<int>(ptrnNode["minPoints"].Float());
pattern.maxPoints = static_cast<int>(ptrnNode["maxPoints"].Float()); pattern.maxPoints = static_cast<int>(ptrnNode["maxPoints"].Float());
if(pattern.maxPoints == 0) pattern.maxPoints = std::numeric_limits<int>::max(); if(pattern.maxPoints == 0) pattern.maxPoints = std::numeric_limits<int>::max();
// Read mapping // Read mapping
const auto & mappingStruct = ptrnNode["mapping"].Struct(); if(i == 0)
BOOST_FOREACH(const auto & mappingPair, mappingStruct)
{
TerrainViewPattern terGroupPattern = pattern;
auto mappingStr = mappingPair.second.String();
boost::algorithm::erase_all(mappingStr, " ");
auto colonIndex = mappingStr.find_first_of(":");
const auto & flipMode = mappingStr.substr(0, colonIndex);
terGroupPattern.diffImages = TerrainViewPattern::FLIP_MODE_DIFF_IMAGES == &(flipMode[flipMode.length() - 1]);
if(terGroupPattern.diffImages)
{ {
terGroupPattern.rotationTypesCount = boost::lexical_cast<int>(flipMode.substr(0, flipMode.length() - 1)); const auto & mappingStruct = ptrnNode["mapping"].Struct();
assert(terGroupPattern.rotationTypesCount == 2 || terGroupPattern.rotationTypesCount == 4); BOOST_FOREACH(const auto & mappingPair, mappingStruct)
{
TerrainViewPattern terGroupPattern = pattern;
auto mappingStr = mappingPair.second.String();
boost::algorithm::erase_all(mappingStr, " ");
auto colonIndex = mappingStr.find_first_of(":");
const auto & flipMode = mappingStr.substr(0, colonIndex);
terGroupPattern.diffImages = TerrainViewPattern::FLIP_MODE_DIFF_IMAGES == &(flipMode[flipMode.length() - 1]);
if(terGroupPattern.diffImages)
{
terGroupPattern.rotationTypesCount = boost::lexical_cast<int>(flipMode.substr(0, flipMode.length() - 1));
assert(terGroupPattern.rotationTypesCount == 2 || terGroupPattern.rotationTypesCount == 4);
}
mappingStr = mappingStr.substr(colonIndex + 1);
std::vector<std::string> mappings;
boost::split(mappings, mappingStr, boost::is_any_of(","));
BOOST_FOREACH(std::string mapping, mappings)
{
std::vector<std::string> range;
boost::split(range, mapping, boost::is_any_of("-"));
terGroupPattern.mapping.push_back(std::make_pair(boost::lexical_cast<int>(range[0]),
boost::lexical_cast<int>(range.size() > 1 ? range[1] : range[0])));
}
// Add pattern to the patterns map
const auto & terGroup = getTerrainGroup(mappingPair.first);
terrainViewPatterns[terGroup].push_back(terGroupPattern);
}
} }
mappingStr = mappingStr.substr(colonIndex + 1); else if(i == 1)
std::vector<std::string> mappings;
boost::split(mappings, mappingStr, boost::is_any_of(","));
BOOST_FOREACH(std::string mapping, mappings)
{ {
std::vector<std::string> range; terrainTypePatterns[pattern.id] = pattern;
boost::split(range, mapping, boost::is_any_of("-"));
terGroupPattern.mapping.push_back(std::make_pair(boost::lexical_cast<int>(range[0]),
boost::lexical_cast<int>(range.size() > 1 ? range[1] : range[0])));
} }
const auto & terGroup = getTerrainGroup(mappingPair.first);
terGroupPattern.terGroup = terGroup;
patterns[terGroup].push_back(terGroupPattern);
} }
} }
} }
@ -398,14 +411,14 @@ ETerrainGroup::ETerrainGroup CTerrainViewPatternConfig::getTerrainGroup(const st
return it->second; return it->second;
} }
const std::vector<TerrainViewPattern> & CTerrainViewPatternConfig::getPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const const std::vector<TerrainViewPattern> & CTerrainViewPatternConfig::getTerrainViewPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const
{ {
return patterns.find(terGroup)->second; return terrainViewPatterns.find(terGroup)->second;
} }
boost::optional<const TerrainViewPattern &> CTerrainViewPatternConfig::getPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const boost::optional<const TerrainViewPattern &> CTerrainViewPatternConfig::getTerrainViewPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const
{ {
const std::vector<TerrainViewPattern> & groupPatterns = getPatternsForGroup(terGroup); const std::vector<TerrainViewPattern> & groupPatterns = getTerrainViewPatternsForGroup(terGroup);
BOOST_FOREACH(const TerrainViewPattern & pattern, groupPatterns) BOOST_FOREACH(const TerrainViewPattern & pattern, groupPatterns)
{ {
if(id == pattern.id) if(id == pattern.id)
@ -416,6 +429,13 @@ boost::optional<const TerrainViewPattern &> CTerrainViewPatternConfig::getPatter
return boost::optional<const TerrainViewPattern &>(); return boost::optional<const TerrainViewPattern &>();
} }
const TerrainViewPattern & CTerrainViewPatternConfig::getTerrainTypePatternById(const std::string & id) const
{
auto it = terrainTypePatterns.find(id);
assert(it != terrainTypePatterns.end());
return it->second;
}
CDrawTerrainOperation::CDrawTerrainOperation(CMap * map, const CTerrainSelection & terrainSel, ETerrainType terType, CRandomGenerator * gen) CDrawTerrainOperation::CDrawTerrainOperation(CMap * map, const CTerrainSelection & terrainSel, ETerrainType terType, CRandomGenerator * gen)
: CMapOperation(map), terrainSel(terrainSel), terType(terType), gen(gen) : CMapOperation(map), terrainSel(terrainSel), terType(terType), gen(gen)
{ {
@ -459,9 +479,10 @@ void CDrawTerrainOperation::updateTerrainTypes()
const auto & centerPos = *(positions.begin()); const auto & centerPos = *(positions.begin());
auto centerTile = map->getTile(centerPos); auto centerTile = map->getTile(centerPos);
auto tiles = getInvalidTiles(centerPos); auto tiles = getInvalidTiles(centerPos);
auto updateTerrainType = [&](const int3 & pos) auto updateTerrainType = [&](const int3 & pos, bool tileRequiresValidation)
{ {
map->getTile(pos).terType = centerTile.terType; map->getTile(pos).terType = centerTile.terType;
if(tileRequiresValidation) positions.insert(pos);
invalidateTerrainViews(pos); invalidateTerrainViews(pos);
logGlobal->debugStream() << boost::format("Update terrain tile at '%s' to type '%i'.") % pos % centerTile.terType; logGlobal->debugStream() << boost::format("Update terrain tile at '%s' to type '%i'.") % pos % centerTile.terType;
}; };
@ -469,7 +490,7 @@ void CDrawTerrainOperation::updateTerrainTypes()
// Fill foreign invalid tiles // Fill foreign invalid tiles
BOOST_FOREACH(const auto & tile, tiles.foreignTiles) BOOST_FOREACH(const auto & tile, tiles.foreignTiles)
{ {
updateTerrainType(tile); updateTerrainType(tile, true);
} }
if(tiles.nativeTiles.find(centerPos) != tiles.nativeTiles.end()) if(tiles.nativeTiles.find(centerPos) != tiles.nativeTiles.end())
@ -477,8 +498,7 @@ void CDrawTerrainOperation::updateTerrainTypes()
// Blow up // Blow up
auto rect = extendTileAroundSafely(centerPos); auto rect = extendTileAroundSafely(centerPos);
std::set<int3> suitableTiles; std::set<int3> suitableTiles;
int invalidForeignTilesCnt, invalidNativeTilesCnt; int invalidForeignTilesCnt = std::numeric_limits<int>::max(), invalidNativeTilesCnt = 0;
invalidForeignTilesCnt = invalidNativeTilesCnt = std::numeric_limits<int>::max();
rect.forEach([&](const int3 & posToTest) rect.forEach([&](const int3 & posToTest)
{ {
auto & terrainTile = map->getTile(posToTest); auto & terrainTile = map->getTile(posToTest);
@ -490,16 +510,21 @@ void CDrawTerrainOperation::updateTerrainTypes()
auto addToSuitableTiles = [&](const int3 & pos) auto addToSuitableTiles = [&](const int3 & pos)
{ {
suitableTiles.insert(pos); suitableTiles.insert(pos);
logGlobal->debugStream() << boost::format("Found suitable tile '%s' for main tile '%s'.") % pos % centerPos; logGlobal->debugStream() << boost::format(std::string("Found suitable tile '%s' for main tile '%s': ") +
"Invalid native tiles '%i', invalid foreign tiles '%i'.") % pos % centerPos % testTile.nativeTiles.size() %
testTile.foreignTiles.size();
}; };
if(testTile.nativeTiles.size() < invalidNativeTilesCnt || int nativeTilesCntNorm = testTile.nativeTiles.empty() ? std::numeric_limits<int>::max() : testTile.nativeTiles.size();
(testTile.nativeTiles.size() == invalidNativeTilesCnt && testTile.foreignTiles.size() < invalidForeignTilesCnt)) if(nativeTilesCntNorm > invalidNativeTilesCnt ||
(nativeTilesCntNorm == invalidNativeTilesCnt && testTile.foreignTiles.size() < invalidForeignTilesCnt))
{ {
invalidNativeTilesCnt = nativeTilesCntNorm;
invalidForeignTilesCnt = testTile.foreignTiles.size();
suitableTiles.clear(); suitableTiles.clear();
addToSuitableTiles(posToTest); addToSuitableTiles(posToTest);
} }
else if(testTile.nativeTiles.size() == invalidNativeTilesCnt && else if(nativeTilesCntNorm == invalidNativeTilesCnt &&
testTile.foreignTiles.size() == invalidForeignTilesCnt) testTile.foreignTiles.size() == invalidForeignTilesCnt)
{ {
addToSuitableTiles(posToTest); addToSuitableTiles(posToTest);
@ -508,20 +533,21 @@ void CDrawTerrainOperation::updateTerrainTypes()
} }
}); });
bool tileRequiresValidation = invalidForeignTilesCnt > 0;
if(suitableTiles.size() == 1) if(suitableTiles.size() == 1)
{ {
updateTerrainType(*suitableTiles.begin()); updateTerrainType(*suitableTiles.begin(), tileRequiresValidation);
} }
else else
{ {
const int3 directions[] = { int3(0, -1, 0), int3(-1, 0, 0), int3(0, 1, 0), int3(1, 0, 0), static const int3 directions[] = { int3(0, -1, 0), int3(-1, 0, 0), int3(0, 1, 0), int3(1, 0, 0),
int3(-1, -1, 0), int3(-1, 1, 0), int3(1, 1, 0), int3(1, -1, 0)}; int3(-1, -1, 0), int3(-1, 1, 0), int3(1, 1, 0), int3(1, -1, 0)};
for(int i = 0; i < ARRAY_COUNT(directions); ++i) for(int i = 0; i < ARRAY_COUNT(directions); ++i)
{ {
auto it = suitableTiles.find(centerPos + directions[i]); auto it = suitableTiles.find(centerPos + directions[i]);
if(it != suitableTiles.end()) if(it != suitableTiles.end())
{ {
updateTerrainType(*it); updateTerrainType(*it, tileRequiresValidation);
break; break;
} }
} }
@ -539,7 +565,7 @@ void CDrawTerrainOperation::updateTerrainViews()
BOOST_FOREACH(const auto & pos, invalidatedTerViews) BOOST_FOREACH(const auto & pos, invalidatedTerViews)
{ {
const auto & patterns = const auto & patterns =
CTerrainViewPatternConfig::get().getPatternsForGroup(getTerrainGroup(map->getTile(pos).terType)); CTerrainViewPatternConfig::get().getTerrainViewPatternsForGroup(getTerrainGroup(map->getTile(pos).terType));
// Detect a pattern which fits best // Detect a pattern which fits best
int bestPattern = -1; int bestPattern = -1;
@ -556,7 +582,7 @@ void CDrawTerrainOperation::updateTerrainViews()
break; break;
} }
} }
assert(bestPattern != -1); //assert(bestPattern != -1);
if(bestPattern == -1) if(bestPattern == -1)
{ {
// This shouldn't be the case // This shouldn't be the case
@ -627,7 +653,8 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainViewInner(const int3 & pos, const TerrainViewPattern & pattern, int recDepth /*= 0*/) const CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainViewInner(const int3 & pos, const TerrainViewPattern & pattern, int recDepth /*= 0*/) const
{ {
ETerrainType centerTerType = map->getTile(pos).terType; auto centerTerType = map->getTile(pos).terType;
auto centerTerGroup = getTerrainGroup(centerTerType);
int totalPoints = 0; int totalPoints = 0;
std::string transitionReplacement; std::string transitionReplacement;
@ -667,11 +694,14 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
{ {
if(recDepth == 0 && map->isInTheMap(currentPos)) if(recDepth == 0 && map->isInTheMap(currentPos))
{ {
const auto & patternForRule = CTerrainViewPatternConfig::get().getPatternById(getTerrainGroup(terType), rule.name); if(terType == centerTerType)
if(patternForRule)
{ {
auto rslt = validateTerrainView(currentPos, *patternForRule, 1); const auto & patternForRule = CTerrainViewPatternConfig::get().getTerrainViewPatternById(getTerrainGroup(centerTerType), rule.name);
if(rslt.result) topPoints = std::max(topPoints, rule.points); if(patternForRule)
{
auto rslt = validateTerrainView(currentPos, *patternForRule, 1);
if(rslt.result) topPoints = std::max(topPoints, rule.points);
}
} }
continue; continue;
} }
@ -690,7 +720,9 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
}; };
// Validate cell with the ruleset of the pattern // Validate cell with the ruleset of the pattern
if(pattern.terGroup == ETerrainGroup::NORMAL) bool nativeTestOk, nativeTestStrongOk;
nativeTestOk = nativeTestStrongOk = (rule.name == TerrainViewPattern::RULE_NATIVE_STRONG || rule.name == TerrainViewPattern::RULE_NATIVE) && !isAlien;
if(centerTerGroup == ETerrainGroup::NORMAL)
{ {
bool dirtTestOk = (rule.name == TerrainViewPattern::RULE_DIRT || rule.name == TerrainViewPattern::RULE_TRANSITION) bool dirtTestOk = (rule.name == TerrainViewPattern::RULE_DIRT || rule.name == TerrainViewPattern::RULE_TRANSITION)
&& isAlien && !isSandType(terType); && isAlien && !isSandType(terType);
@ -709,24 +741,22 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
} }
else else
{ {
bool nativeTestOk = rule.name == TerrainViewPattern::RULE_NATIVE && !isAlien;
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || dirtTestOk || sandTestOk || nativeTestOk); applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || dirtTestOk || sandTestOk || nativeTestOk);
} }
} }
else if(pattern.terGroup == ETerrainGroup::DIRT) else if(centerTerGroup == ETerrainGroup::DIRT)
{ {
bool nativeTestOk = rule.name == TerrainViewPattern::RULE_NATIVE && !isSandType(terType); nativeTestOk = rule.name == TerrainViewPattern::RULE_NATIVE && !isSandType(terType);
bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION) bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION)
&& isSandType(terType); && isSandType(terType);
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk); applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk || nativeTestStrongOk);
} }
else if(pattern.terGroup == ETerrainGroup::SAND) else if(centerTerGroup == ETerrainGroup::SAND)
{ {
applyValidationRslt(true); applyValidationRslt(true);
} }
else if(pattern.terGroup == ETerrainGroup::WATER || pattern.terGroup == ETerrainGroup::ROCK) else if(centerTerGroup == ETerrainGroup::WATER || centerTerGroup == ETerrainGroup::ROCK)
{ {
bool nativeTestOk = rule.name == TerrainViewPattern::RULE_NATIVE && !isAlien;
bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION) bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION)
&& isAlien; && isAlien;
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk); applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
@ -811,20 +841,31 @@ CDrawTerrainOperation::InvalidTiles CDrawTerrainOperation::getInvalidTiles(const
{ {
if(map->isInTheMap(pos)) if(map->isInTheMap(pos))
{ {
auto & ptrConfig = CTerrainViewPatternConfig::get();
auto terType = map->getTile(pos).terType; auto terType = map->getTile(pos).terType;
// Pattern 2x2 auto valid = validateTerrainView(pos, ptrConfig.getTerrainTypePatternById("n1")).result;
const int3 translations[4] = { int3(-1, -1, 0), int3(0, -1, 0), int3(-1, 0, 0), int3(0, 0, 0) };
bool valid = true; // Special validity check for rock & water
for(int i = 0; i < ARRAY_COUNT(translations); ++i) if(valid && centerTerType != terType && (terType == ETerrainType::WATER || terType == ETerrainType::ROCK))
{ {
valid = true; static const std::string patternIds[] = { "s1", "s2" };
MapRect square(int3(pos.x + translations[i].x, pos.y + translations[i].y, pos.z), 2, 2); for(int i = 0; i < ARRAY_COUNT(patternIds); ++i)
square.forEach([&](const int3 & pos)
{ {
if(map->isInTheMap(pos) && map->getTile(pos).terType != terType) valid = false; valid = !validateTerrainView(pos, ptrConfig.getTerrainTypePatternById(patternIds[i])).result;
}); if(!valid) break;
if(valid) break; }
} }
// Additional validity check for non rock OR water
else if(!valid && (terType != ETerrainType::WATER && terType != ETerrainType::ROCK))
{
static const std::string patternIds[] = { "n2", "n3" };
for(int i = 0; i < ARRAY_COUNT(patternIds); ++i)
{
valid = validateTerrainView(pos, ptrConfig.getTerrainTypePatternById(patternIds[i])).result;
if(valid) break;
}
}
if(!valid) if(!valid)
{ {
if(terType == centerTerType) tiles.nativeTiles.insert(pos); if(terType == centerTerType) tiles.nativeTiles.insert(pos);

View File

@ -42,9 +42,9 @@ struct DLL_LINKAGE MapRect
template<typename Func> template<typename Func>
void forEach(Func f) const void forEach(Func f) const
{ {
for(int i = x; i < right(); ++i) for(int j = y; j < bottom(); ++j)
{ {
for(int j = y; j < bottom(); ++j) for(int i = x; i < right(); ++i)
{ {
f(int3(i, j, z)); f(int3(i, j, z));
} }
@ -225,6 +225,7 @@ struct DLL_LINKAGE TerrainViewPattern
int points; int points;
}; };
static const int PATTERN_DATA_SIZE = 9;
/// Constant for the flip mode different images. Pattern will be flipped and different images will be used(mapping area is divided into 4 parts) /// Constant for the flip mode different images. Pattern will be flipped and different images will be used(mapping area is divided into 4 parts)
static const std::string FLIP_MODE_DIFF_IMAGES; static const std::string FLIP_MODE_DIFF_IMAGES;
/// Constant for the rule dirt, meaning a dirty border is required. /// Constant for the rule dirt, meaning a dirty border is required.
@ -233,8 +234,10 @@ struct DLL_LINKAGE TerrainViewPattern
static const std::string RULE_SAND; static const std::string RULE_SAND;
/// Constant for the rule transition, meaning a dirty OR sandy border is required. /// Constant for the rule transition, meaning a dirty OR sandy border is required.
static const std::string RULE_TRANSITION; static const std::string RULE_TRANSITION;
/// Constant for the rule native, meaning a native type is required. /// Constant for the rule native, meaning a native border is required.
static const std::string RULE_NATIVE; static const std::string RULE_NATIVE;
/// Constant for the rule native strong, meaning a native type is required.
static const std::string RULE_NATIVE_STRONG;
/// Constant for the rule any, meaning a native type, dirty OR sandy border is required. /// Constant for the rule any, meaning a native type, dirty OR sandy border is required.
static const std::string RULE_ANY; static const std::string RULE_ANY;
@ -250,7 +253,7 @@ struct DLL_LINKAGE TerrainViewPattern
/// can be used. Their meaning differs also from type to type. /// can be used. Their meaning differs also from type to type.
/// ///
/// std::vector -> several rules can be used in one cell /// std::vector -> several rules can be used in one cell
std::array<std::vector<WeightedRule>, 9> data; std::array<std::vector<WeightedRule>, PATTERN_DATA_SIZE> data;
/// The identifier of the pattern, if it's referenced from a another pattern. /// The identifier of the pattern, if it's referenced from a another pattern.
std::string id; std::string id;
@ -270,8 +273,6 @@ struct DLL_LINKAGE TerrainViewPattern
/// The minimum and maximum points to reach to validate the pattern successfully. /// The minimum and maximum points to reach to validate the pattern successfully.
int minPoints, maxPoints; int minPoints, maxPoints;
ETerrainGroup::ETerrainGroup terGroup;
}; };
/// The terrain view pattern config loads pattern data from the filesystem. /// The terrain view pattern config loads pattern data from the filesystem.
@ -280,15 +281,17 @@ class DLL_LINKAGE CTerrainViewPatternConfig : public boost::noncopyable
public: public:
static CTerrainViewPatternConfig & get(); static CTerrainViewPatternConfig & get();
const std::vector<TerrainViewPattern> & getPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const; const std::vector<TerrainViewPattern> & getTerrainViewPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const;
boost::optional<const TerrainViewPattern &> getPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const; boost::optional<const TerrainViewPattern &> getTerrainViewPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const;
const TerrainViewPattern & getTerrainTypePatternById(const std::string & id) const;
ETerrainGroup::ETerrainGroup getTerrainGroup(const std::string & terGroup) const; ETerrainGroup::ETerrainGroup getTerrainGroup(const std::string & terGroup) const;
private: private:
CTerrainViewPatternConfig(); CTerrainViewPatternConfig();
~CTerrainViewPatternConfig(); ~CTerrainViewPatternConfig();
std::map<ETerrainGroup::ETerrainGroup, std::vector<TerrainViewPattern> > patterns; std::map<ETerrainGroup::ETerrainGroup, std::vector<TerrainViewPattern> > terrainViewPatterns;
std::map<std::string, TerrainViewPattern> terrainTypePatterns;
static boost::mutex smx; static boost::mutex smx;
}; };

View File

@ -21,7 +21,62 @@
#include "../lib/int3.h" #include "../lib/int3.h"
#include "../lib/CRandomGenerator.h" #include "../lib/CRandomGenerator.h"
BOOST_AUTO_TEST_CASE(CMapEditManager_DrawTerrain) BOOST_AUTO_TEST_CASE(CMapEditManager_DrawTerrain_Type)
{
try
{
auto map = make_unique<CMap>();
map->width = 100;
map->height = 100;
map->initTerrain();
auto editManager = map->getEditManager();
editManager->clearTerrain();
// 1x1 Blow up
editManager->getTerrainSelection().select(int3(5, 5, 0));
editManager->drawTerrain(ETerrainType::GRASS);
static const int3 squareCheck[] = { int3(5,5,0), int3(5,4,0), int3(4,4,0), int3(4,5,0) };
for(int i = 0; i < ARRAY_COUNT(squareCheck); ++i)
{
BOOST_CHECK(map->getTile(squareCheck[i]).terType == ETerrainType::GRASS);
}
// Concat to square
editManager->getTerrainSelection().select(int3(6, 5, 0));
editManager->drawTerrain(ETerrainType::GRASS);
BOOST_CHECK(map->getTile(int3(6, 4, 0)).terType == ETerrainType::GRASS);
editManager->getTerrainSelection().select(int3(6, 5, 0));
editManager->drawTerrain(ETerrainType::LAVA);
BOOST_CHECK(map->getTile(int3(4, 4, 0)).terType == ETerrainType::GRASS);
BOOST_CHECK(map->getTile(int3(7, 4, 0)).terType == ETerrainType::LAVA);
// Special case water,rock
editManager->getTerrainSelection().selectRange(MapRect(int3(10, 10, 0), 10, 5));
editManager->drawTerrain(ETerrainType::GRASS);
editManager->getTerrainSelection().selectRange(MapRect(int3(15, 17, 0), 10, 5));
editManager->drawTerrain(ETerrainType::GRASS);
editManager->getTerrainSelection().select(int3(21, 16, 0));
editManager->drawTerrain(ETerrainType::GRASS);
BOOST_CHECK(map->getTile(int3(20, 15, 0)).terType == ETerrainType::GRASS);
// Special case non water,rock
static const int3 diagonalCheck[] = { int3(31,42,0), int3(32,42,0), int3(32,43,0), int3(33,43,0), int3(33,44,0),
int3(34,44,0), int3(34,45,0), int3(35,45,0), int3(35,46,0), int3(36,46,0),
int3(36,47,0), int3(37,47,0)};
for(int i = 0; i < ARRAY_COUNT(diagonalCheck); ++i)
{
editManager->getTerrainSelection().select(diagonalCheck[i]);
}
editManager->drawTerrain(ETerrainType::GRASS);
BOOST_CHECK(map->getTile(int3(35, 44, 0)).terType == ETerrainType::WATER);
}
catch(const std::exception & e)
{
logGlobal-> errorStream() << e.what();
}
}
BOOST_AUTO_TEST_CASE(CMapEditManager_DrawTerrain_View)
{ {
try try
{ {
@ -49,7 +104,7 @@ BOOST_AUTO_TEST_CASE(CMapEditManager_DrawTerrain)
auto terGroup = CTerrainViewPatternConfig::get().getTerrainGroup(groupStr); auto terGroup = CTerrainViewPatternConfig::get().getTerrainGroup(groupStr);
// Get mapping range // Get mapping range
const auto & pattern = CTerrainViewPatternConfig::get().getPatternById(terGroup, id); const auto & pattern = CTerrainViewPatternConfig::get().getTerrainViewPatternById(terGroup, id);
const auto & mapping = (*pattern).mapping; const auto & mapping = (*pattern).mapping;
const auto & positionsNode = node["pos"].Vector(); const auto & positionsNode = node["pos"].Vector();

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View File

@ -18,7 +18,7 @@
"pattern" : "normal.s4" "pattern" : "normal.s4"
}, },
{ {
"pos" : [ [ 5,14,0 ], [ 31,13,0 ] ], "pos" : [ [ 5,14,0 ], [ 31,13,0 ], [ 17,3,0 ], [ 13,8,0 ] ],
"pattern" : "normal.s5" "pattern" : "normal.s5"
}, },
{ {