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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00

- Implemented updating additional terrain types fully(including 2 special cases)

This commit is contained in:
beegee1 2013-05-03 10:15:59 +00:00
parent da659a4924
commit 298f862d86
6 changed files with 474 additions and 320 deletions

View File

@ -1,4 +1,4 @@
// Defines terrain view patterns.
// Defines terrain view/types patterns.
// The following table shows the rules for the 3x3 pattern of all terrain types:
// I) normal(e.g. grass, lava, ...):
@ -8,7 +8,7 @@
// T: Sand OR dirt border(all Ts in the pattern are replaced by dirt OR sand)
// ?: D,S or N
// II) dirt:
// N: Native type
// N: Native type or normal type(grass, lava, ...)
// S: Sand border
// ?: Any border
// III) sand:
@ -18,7 +18,12 @@
// S: Sand border
// ?: Any border
// Additional rule for validiting terrain type:
// N!: Native type always(unlike N for dirt)
// The order of the patterns is important, do not change!
{
"terrainView" :
[
// Extended mixed transitions
{
@ -166,17 +171,6 @@
"mapping" : { "normal" : "48" }
},
// Standard transitions
{
"id" : "s1",
"data" :
[
"T,N-1", "T,N-2", "T,N-3",
"T,N-2", "N", "N",
"T", "N", "N"
],
"maxPoints" : 3,
"mapping" : { "normal" : "0-3, 20-23", "dirt" : "0-3", "water" : "0-3", "rock": "4D:8-15" }
},
{
"id" : "s2",
"data" :
@ -214,7 +208,7 @@
[
"T", "T", "?",
"T", "N", "s6-1,m1-1,m2-1,N",
"?", "s6-1,m1-1,m2-1,N", "N"
"?,x1-1,s1-1", "s6-1,m1-1,m2-1,N", "N"
],
"minPoints" : 1,
"mapping" : { "normal" : "16-17, 36-37", "dirt" : "16-17", "water" : "16-17", "rock": "4D:32-39" }
@ -229,5 +223,66 @@
],
"minPoints" : 1,
"mapping" : { "normal" : "18-19, 38-39", "dirt" : "18-19", "water" : "18-19", "rock": "4D:40-47" }
},
{
"id" : "s1",
"data" :
[
"?", "?", "?",
"?", "N", "N",
"T", "N", "N"
],
"mapping" : { "normal" : "0-3, 20-23", "dirt" : "0-3", "water" : "0-3", "rock": "4D:8-15" }
}
],
"terrainType" :
[
{
"id" : "n1",
"data" :
[
"N!", "N!", "?",
"N!", "N!", "?",
"?", "?", "?"
]
},
{
"id" : "n2",
"data" :
[
"N!", "N!", "D,S",
"D,S", "N!", "N!",
"D,S", "D,S", "N!"
]
},
{
"id" : "n3",
"data" :
[
"D,S", "D,S", "N!",
"D,S", "N!", "N!",
"N!", "N!", "D,S"
]
},
{
"id" : "s1",
"data" :
[
"T", "N", "N",
"N", "N", "N",
"N", "T-1,N", "T-1,N"
],
"minPoints" : 1
},
{
"id" : "s2",
"data" :
[
"N", "N", "T",
"T-1,N", "N", "N",
"T-1,N", "N", "N"
],
"minPoints" : 1
},
]
}

View File

@ -284,9 +284,10 @@ const std::string TerrainViewPattern::RULE_DIRT = "D";
const std::string TerrainViewPattern::RULE_SAND = "S";
const std::string TerrainViewPattern::RULE_TRANSITION = "T";
const std::string TerrainViewPattern::RULE_NATIVE = "N";
const std::string TerrainViewPattern::RULE_NATIVE_STRONG = "N!";
const std::string TerrainViewPattern::RULE_ANY = "?";
TerrainViewPattern::TerrainViewPattern() : diffImages(false), rotationTypesCount(0), minPoints(0), terGroup(ETerrainGroup::NORMAL)
TerrainViewPattern::TerrainViewPattern() : diffImages(false), rotationTypesCount(0), minPoints(0)
{
maxPoints = std::numeric_limits<int>::max();
}
@ -300,7 +301,7 @@ bool TerrainViewPattern::WeightedRule::isStandardRule() const
{
return TerrainViewPattern::RULE_ANY == name || TerrainViewPattern::RULE_DIRT == name
|| TerrainViewPattern::RULE_NATIVE == name || TerrainViewPattern::RULE_SAND == name
|| TerrainViewPattern::RULE_TRANSITION == name;
|| TerrainViewPattern::RULE_TRANSITION == name || TerrainViewPattern::RULE_NATIVE_STRONG == name;
}
boost::mutex CTerrainViewPatternConfig::smx;
@ -315,7 +316,10 @@ CTerrainViewPatternConfig & CTerrainViewPatternConfig::get()
CTerrainViewPatternConfig::CTerrainViewPatternConfig()
{
const JsonNode config(ResourceID("config/terrainViewPatterns.json"));
const auto & patternsVec = config.Vector();
static const std::string patternTypes[] = { "terrainView", "terrainType" };
for(int i = 0; i < ARRAY_COUNT(patternTypes); ++i)
{
const auto & patternsVec = config[patternTypes[i]].Vector();
BOOST_FOREACH(const auto & ptrnNode, patternsVec)
{
TerrainViewPattern pattern;
@ -352,6 +356,8 @@ CTerrainViewPatternConfig::CTerrainViewPatternConfig()
if(pattern.maxPoints == 0) pattern.maxPoints = std::numeric_limits<int>::max();
// Read mapping
if(i == 0)
{
const auto & mappingStruct = ptrnNode["mapping"].Struct();
BOOST_FOREACH(const auto & mappingPair, mappingStruct)
{
@ -376,9 +382,16 @@ CTerrainViewPatternConfig::CTerrainViewPatternConfig()
terGroupPattern.mapping.push_back(std::make_pair(boost::lexical_cast<int>(range[0]),
boost::lexical_cast<int>(range.size() > 1 ? range[1] : range[0])));
}
// Add pattern to the patterns map
const auto & terGroup = getTerrainGroup(mappingPair.first);
terGroupPattern.terGroup = terGroup;
patterns[terGroup].push_back(terGroupPattern);
terrainViewPatterns[terGroup].push_back(terGroupPattern);
}
}
else if(i == 1)
{
terrainTypePatterns[pattern.id] = pattern;
}
}
}
}
@ -398,14 +411,14 @@ ETerrainGroup::ETerrainGroup CTerrainViewPatternConfig::getTerrainGroup(const st
return it->second;
}
const std::vector<TerrainViewPattern> & CTerrainViewPatternConfig::getPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const
const std::vector<TerrainViewPattern> & CTerrainViewPatternConfig::getTerrainViewPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const
{
return patterns.find(terGroup)->second;
return terrainViewPatterns.find(terGroup)->second;
}
boost::optional<const TerrainViewPattern &> CTerrainViewPatternConfig::getPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const
boost::optional<const TerrainViewPattern &> CTerrainViewPatternConfig::getTerrainViewPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const
{
const std::vector<TerrainViewPattern> & groupPatterns = getPatternsForGroup(terGroup);
const std::vector<TerrainViewPattern> & groupPatterns = getTerrainViewPatternsForGroup(terGroup);
BOOST_FOREACH(const TerrainViewPattern & pattern, groupPatterns)
{
if(id == pattern.id)
@ -416,6 +429,13 @@ boost::optional<const TerrainViewPattern &> CTerrainViewPatternConfig::getPatter
return boost::optional<const TerrainViewPattern &>();
}
const TerrainViewPattern & CTerrainViewPatternConfig::getTerrainTypePatternById(const std::string & id) const
{
auto it = terrainTypePatterns.find(id);
assert(it != terrainTypePatterns.end());
return it->second;
}
CDrawTerrainOperation::CDrawTerrainOperation(CMap * map, const CTerrainSelection & terrainSel, ETerrainType terType, CRandomGenerator * gen)
: CMapOperation(map), terrainSel(terrainSel), terType(terType), gen(gen)
{
@ -459,9 +479,10 @@ void CDrawTerrainOperation::updateTerrainTypes()
const auto & centerPos = *(positions.begin());
auto centerTile = map->getTile(centerPos);
auto tiles = getInvalidTiles(centerPos);
auto updateTerrainType = [&](const int3 & pos)
auto updateTerrainType = [&](const int3 & pos, bool tileRequiresValidation)
{
map->getTile(pos).terType = centerTile.terType;
if(tileRequiresValidation) positions.insert(pos);
invalidateTerrainViews(pos);
logGlobal->debugStream() << boost::format("Update terrain tile at '%s' to type '%i'.") % pos % centerTile.terType;
};
@ -469,7 +490,7 @@ void CDrawTerrainOperation::updateTerrainTypes()
// Fill foreign invalid tiles
BOOST_FOREACH(const auto & tile, tiles.foreignTiles)
{
updateTerrainType(tile);
updateTerrainType(tile, true);
}
if(tiles.nativeTiles.find(centerPos) != tiles.nativeTiles.end())
@ -477,8 +498,7 @@ void CDrawTerrainOperation::updateTerrainTypes()
// Blow up
auto rect = extendTileAroundSafely(centerPos);
std::set<int3> suitableTiles;
int invalidForeignTilesCnt, invalidNativeTilesCnt;
invalidForeignTilesCnt = invalidNativeTilesCnt = std::numeric_limits<int>::max();
int invalidForeignTilesCnt = std::numeric_limits<int>::max(), invalidNativeTilesCnt = 0;
rect.forEach([&](const int3 & posToTest)
{
auto & terrainTile = map->getTile(posToTest);
@ -490,16 +510,21 @@ void CDrawTerrainOperation::updateTerrainTypes()
auto addToSuitableTiles = [&](const int3 & pos)
{
suitableTiles.insert(pos);
logGlobal->debugStream() << boost::format("Found suitable tile '%s' for main tile '%s'.") % pos % centerPos;
logGlobal->debugStream() << boost::format(std::string("Found suitable tile '%s' for main tile '%s': ") +
"Invalid native tiles '%i', invalid foreign tiles '%i'.") % pos % centerPos % testTile.nativeTiles.size() %
testTile.foreignTiles.size();
};
if(testTile.nativeTiles.size() < invalidNativeTilesCnt ||
(testTile.nativeTiles.size() == invalidNativeTilesCnt && testTile.foreignTiles.size() < invalidForeignTilesCnt))
int nativeTilesCntNorm = testTile.nativeTiles.empty() ? std::numeric_limits<int>::max() : testTile.nativeTiles.size();
if(nativeTilesCntNorm > invalidNativeTilesCnt ||
(nativeTilesCntNorm == invalidNativeTilesCnt && testTile.foreignTiles.size() < invalidForeignTilesCnt))
{
invalidNativeTilesCnt = nativeTilesCntNorm;
invalidForeignTilesCnt = testTile.foreignTiles.size();
suitableTiles.clear();
addToSuitableTiles(posToTest);
}
else if(testTile.nativeTiles.size() == invalidNativeTilesCnt &&
else if(nativeTilesCntNorm == invalidNativeTilesCnt &&
testTile.foreignTiles.size() == invalidForeignTilesCnt)
{
addToSuitableTiles(posToTest);
@ -508,20 +533,21 @@ void CDrawTerrainOperation::updateTerrainTypes()
}
});
bool tileRequiresValidation = invalidForeignTilesCnt > 0;
if(suitableTiles.size() == 1)
{
updateTerrainType(*suitableTiles.begin());
updateTerrainType(*suitableTiles.begin(), tileRequiresValidation);
}
else
{
const int3 directions[] = { int3(0, -1, 0), int3(-1, 0, 0), int3(0, 1, 0), int3(1, 0, 0),
static const int3 directions[] = { int3(0, -1, 0), int3(-1, 0, 0), int3(0, 1, 0), int3(1, 0, 0),
int3(-1, -1, 0), int3(-1, 1, 0), int3(1, 1, 0), int3(1, -1, 0)};
for(int i = 0; i < ARRAY_COUNT(directions); ++i)
{
auto it = suitableTiles.find(centerPos + directions[i]);
if(it != suitableTiles.end())
{
updateTerrainType(*it);
updateTerrainType(*it, tileRequiresValidation);
break;
}
}
@ -539,7 +565,7 @@ void CDrawTerrainOperation::updateTerrainViews()
BOOST_FOREACH(const auto & pos, invalidatedTerViews)
{
const auto & patterns =
CTerrainViewPatternConfig::get().getPatternsForGroup(getTerrainGroup(map->getTile(pos).terType));
CTerrainViewPatternConfig::get().getTerrainViewPatternsForGroup(getTerrainGroup(map->getTile(pos).terType));
// Detect a pattern which fits best
int bestPattern = -1;
@ -556,7 +582,7 @@ void CDrawTerrainOperation::updateTerrainViews()
break;
}
}
assert(bestPattern != -1);
//assert(bestPattern != -1);
if(bestPattern == -1)
{
// This shouldn't be the case
@ -627,7 +653,8 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainViewInner(const int3 & pos, const TerrainViewPattern & pattern, int recDepth /*= 0*/) const
{
ETerrainType centerTerType = map->getTile(pos).terType;
auto centerTerType = map->getTile(pos).terType;
auto centerTerGroup = getTerrainGroup(centerTerType);
int totalPoints = 0;
std::string transitionReplacement;
@ -667,12 +694,15 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
{
if(recDepth == 0 && map->isInTheMap(currentPos))
{
const auto & patternForRule = CTerrainViewPatternConfig::get().getPatternById(getTerrainGroup(terType), rule.name);
if(terType == centerTerType)
{
const auto & patternForRule = CTerrainViewPatternConfig::get().getTerrainViewPatternById(getTerrainGroup(centerTerType), rule.name);
if(patternForRule)
{
auto rslt = validateTerrainView(currentPos, *patternForRule, 1);
if(rslt.result) topPoints = std::max(topPoints, rule.points);
}
}
continue;
}
else
@ -690,7 +720,9 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
};
// Validate cell with the ruleset of the pattern
if(pattern.terGroup == ETerrainGroup::NORMAL)
bool nativeTestOk, nativeTestStrongOk;
nativeTestOk = nativeTestStrongOk = (rule.name == TerrainViewPattern::RULE_NATIVE_STRONG || rule.name == TerrainViewPattern::RULE_NATIVE) && !isAlien;
if(centerTerGroup == ETerrainGroup::NORMAL)
{
bool dirtTestOk = (rule.name == TerrainViewPattern::RULE_DIRT || rule.name == TerrainViewPattern::RULE_TRANSITION)
&& isAlien && !isSandType(terType);
@ -709,24 +741,22 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
}
else
{
bool nativeTestOk = rule.name == TerrainViewPattern::RULE_NATIVE && !isAlien;
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || dirtTestOk || sandTestOk || nativeTestOk);
}
}
else if(pattern.terGroup == ETerrainGroup::DIRT)
else if(centerTerGroup == ETerrainGroup::DIRT)
{
bool nativeTestOk = rule.name == TerrainViewPattern::RULE_NATIVE && !isSandType(terType);
nativeTestOk = rule.name == TerrainViewPattern::RULE_NATIVE && !isSandType(terType);
bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION)
&& isSandType(terType);
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk || nativeTestStrongOk);
}
else if(pattern.terGroup == ETerrainGroup::SAND)
else if(centerTerGroup == ETerrainGroup::SAND)
{
applyValidationRslt(true);
}
else if(pattern.terGroup == ETerrainGroup::WATER || pattern.terGroup == ETerrainGroup::ROCK)
else if(centerTerGroup == ETerrainGroup::WATER || centerTerGroup == ETerrainGroup::ROCK)
{
bool nativeTestOk = rule.name == TerrainViewPattern::RULE_NATIVE && !isAlien;
bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION)
&& isAlien;
applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
@ -811,20 +841,31 @@ CDrawTerrainOperation::InvalidTiles CDrawTerrainOperation::getInvalidTiles(const
{
if(map->isInTheMap(pos))
{
auto & ptrConfig = CTerrainViewPatternConfig::get();
auto terType = map->getTile(pos).terType;
// Pattern 2x2
const int3 translations[4] = { int3(-1, -1, 0), int3(0, -1, 0), int3(-1, 0, 0), int3(0, 0, 0) };
bool valid = true;
for(int i = 0; i < ARRAY_COUNT(translations); ++i)
auto valid = validateTerrainView(pos, ptrConfig.getTerrainTypePatternById("n1")).result;
// Special validity check for rock & water
if(valid && centerTerType != terType && (terType == ETerrainType::WATER || terType == ETerrainType::ROCK))
{
valid = true;
MapRect square(int3(pos.x + translations[i].x, pos.y + translations[i].y, pos.z), 2, 2);
square.forEach([&](const int3 & pos)
static const std::string patternIds[] = { "s1", "s2" };
for(int i = 0; i < ARRAY_COUNT(patternIds); ++i)
{
if(map->isInTheMap(pos) && map->getTile(pos).terType != terType) valid = false;
});
valid = !validateTerrainView(pos, ptrConfig.getTerrainTypePatternById(patternIds[i])).result;
if(!valid) break;
}
}
// Additional validity check for non rock OR water
else if(!valid && (terType != ETerrainType::WATER && terType != ETerrainType::ROCK))
{
static const std::string patternIds[] = { "n2", "n3" };
for(int i = 0; i < ARRAY_COUNT(patternIds); ++i)
{
valid = validateTerrainView(pos, ptrConfig.getTerrainTypePatternById(patternIds[i])).result;
if(valid) break;
}
}
if(!valid)
{
if(terType == centerTerType) tiles.nativeTiles.insert(pos);

View File

@ -41,10 +41,10 @@ struct DLL_LINKAGE MapRect
template<typename Func>
void forEach(Func f) const
{
for(int i = x; i < right(); ++i)
{
for(int j = y; j < bottom(); ++j)
{
for(int i = x; i < right(); ++i)
{
f(int3(i, j, z));
}
@ -225,6 +225,7 @@ struct DLL_LINKAGE TerrainViewPattern
int points;
};
static const int PATTERN_DATA_SIZE = 9;
/// Constant for the flip mode different images. Pattern will be flipped and different images will be used(mapping area is divided into 4 parts)
static const std::string FLIP_MODE_DIFF_IMAGES;
/// Constant for the rule dirt, meaning a dirty border is required.
@ -233,8 +234,10 @@ struct DLL_LINKAGE TerrainViewPattern
static const std::string RULE_SAND;
/// Constant for the rule transition, meaning a dirty OR sandy border is required.
static const std::string RULE_TRANSITION;
/// Constant for the rule native, meaning a native type is required.
/// Constant for the rule native, meaning a native border is required.
static const std::string RULE_NATIVE;
/// Constant for the rule native strong, meaning a native type is required.
static const std::string RULE_NATIVE_STRONG;
/// Constant for the rule any, meaning a native type, dirty OR sandy border is required.
static const std::string RULE_ANY;
@ -250,7 +253,7 @@ struct DLL_LINKAGE TerrainViewPattern
/// can be used. Their meaning differs also from type to type.
///
/// std::vector -> several rules can be used in one cell
std::array<std::vector<WeightedRule>, 9> data;
std::array<std::vector<WeightedRule>, PATTERN_DATA_SIZE> data;
/// The identifier of the pattern, if it's referenced from a another pattern.
std::string id;
@ -270,8 +273,6 @@ struct DLL_LINKAGE TerrainViewPattern
/// The minimum and maximum points to reach to validate the pattern successfully.
int minPoints, maxPoints;
ETerrainGroup::ETerrainGroup terGroup;
};
/// The terrain view pattern config loads pattern data from the filesystem.
@ -280,15 +281,17 @@ class DLL_LINKAGE CTerrainViewPatternConfig : public boost::noncopyable
public:
static CTerrainViewPatternConfig & get();
const std::vector<TerrainViewPattern> & getPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const;
boost::optional<const TerrainViewPattern &> getPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const;
const std::vector<TerrainViewPattern> & getTerrainViewPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const;
boost::optional<const TerrainViewPattern &> getTerrainViewPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const;
const TerrainViewPattern & getTerrainTypePatternById(const std::string & id) const;
ETerrainGroup::ETerrainGroup getTerrainGroup(const std::string & terGroup) const;
private:
CTerrainViewPatternConfig();
~CTerrainViewPatternConfig();
std::map<ETerrainGroup::ETerrainGroup, std::vector<TerrainViewPattern> > patterns;
std::map<ETerrainGroup::ETerrainGroup, std::vector<TerrainViewPattern> > terrainViewPatterns;
std::map<std::string, TerrainViewPattern> terrainTypePatterns;
static boost::mutex smx;
};

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@ -21,7 +21,62 @@
#include "../lib/int3.h"
#include "../lib/CRandomGenerator.h"
BOOST_AUTO_TEST_CASE(CMapEditManager_DrawTerrain)
BOOST_AUTO_TEST_CASE(CMapEditManager_DrawTerrain_Type)
{
try
{
auto map = make_unique<CMap>();
map->width = 100;
map->height = 100;
map->initTerrain();
auto editManager = map->getEditManager();
editManager->clearTerrain();
// 1x1 Blow up
editManager->getTerrainSelection().select(int3(5, 5, 0));
editManager->drawTerrain(ETerrainType::GRASS);
static const int3 squareCheck[] = { int3(5,5,0), int3(5,4,0), int3(4,4,0), int3(4,5,0) };
for(int i = 0; i < ARRAY_COUNT(squareCheck); ++i)
{
BOOST_CHECK(map->getTile(squareCheck[i]).terType == ETerrainType::GRASS);
}
// Concat to square
editManager->getTerrainSelection().select(int3(6, 5, 0));
editManager->drawTerrain(ETerrainType::GRASS);
BOOST_CHECK(map->getTile(int3(6, 4, 0)).terType == ETerrainType::GRASS);
editManager->getTerrainSelection().select(int3(6, 5, 0));
editManager->drawTerrain(ETerrainType::LAVA);
BOOST_CHECK(map->getTile(int3(4, 4, 0)).terType == ETerrainType::GRASS);
BOOST_CHECK(map->getTile(int3(7, 4, 0)).terType == ETerrainType::LAVA);
// Special case water,rock
editManager->getTerrainSelection().selectRange(MapRect(int3(10, 10, 0), 10, 5));
editManager->drawTerrain(ETerrainType::GRASS);
editManager->getTerrainSelection().selectRange(MapRect(int3(15, 17, 0), 10, 5));
editManager->drawTerrain(ETerrainType::GRASS);
editManager->getTerrainSelection().select(int3(21, 16, 0));
editManager->drawTerrain(ETerrainType::GRASS);
BOOST_CHECK(map->getTile(int3(20, 15, 0)).terType == ETerrainType::GRASS);
// Special case non water,rock
static const int3 diagonalCheck[] = { int3(31,42,0), int3(32,42,0), int3(32,43,0), int3(33,43,0), int3(33,44,0),
int3(34,44,0), int3(34,45,0), int3(35,45,0), int3(35,46,0), int3(36,46,0),
int3(36,47,0), int3(37,47,0)};
for(int i = 0; i < ARRAY_COUNT(diagonalCheck); ++i)
{
editManager->getTerrainSelection().select(diagonalCheck[i]);
}
editManager->drawTerrain(ETerrainType::GRASS);
BOOST_CHECK(map->getTile(int3(35, 44, 0)).terType == ETerrainType::WATER);
}
catch(const std::exception & e)
{
logGlobal-> errorStream() << e.what();
}
}
BOOST_AUTO_TEST_CASE(CMapEditManager_DrawTerrain_View)
{
try
{
@ -49,7 +104,7 @@ BOOST_AUTO_TEST_CASE(CMapEditManager_DrawTerrain)
auto terGroup = CTerrainViewPatternConfig::get().getTerrainGroup(groupStr);
// Get mapping range
const auto & pattern = CTerrainViewPatternConfig::get().getPatternById(terGroup, id);
const auto & pattern = CTerrainViewPatternConfig::get().getTerrainViewPatternById(terGroup, id);
const auto & mapping = (*pattern).mapping;
const auto & positionsNode = node["pos"].Vector();

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@ -18,7 +18,7 @@
"pattern" : "normal.s4"
},
{
"pos" : [ [ 5,14,0 ], [ 31,13,0 ] ],
"pos" : [ [ 5,14,0 ], [ 31,13,0 ], [ 17,3,0 ], [ 13,8,0 ] ],
"pattern" : "normal.s5"
},
{