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- Implemented updating additional terrain types fully(including 2 special cases)
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@ -1,4 +1,4 @@
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// Defines terrain view patterns.
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// Defines terrain view/types patterns.
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// The following table shows the rules for the 3x3 pattern of all terrain types:
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// I) normal(e.g. grass, lava, ...):
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@ -8,7 +8,7 @@
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// T: Sand OR dirt border(all Ts in the pattern are replaced by dirt OR sand)
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// ?: D,S or N
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// II) dirt:
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// N: Native type
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// N: Native type or normal type(grass, lava, ...)
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// S: Sand border
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// ?: Any border
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// III) sand:
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@ -18,7 +18,12 @@
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// S: Sand border
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// ?: Any border
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// Additional rule for validiting terrain type:
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// N!: Native type always(unlike N for dirt)
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// The order of the patterns is important, do not change!
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{
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"terrainView" :
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[
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// Extended mixed transitions
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{
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@ -166,17 +171,6 @@
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"mapping" : { "normal" : "48" }
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},
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// Standard transitions
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{
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"id" : "s1",
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"data" :
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[
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"T,N-1", "T,N-2", "T,N-3",
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"T,N-2", "N", "N",
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"T", "N", "N"
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],
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"maxPoints" : 3,
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"mapping" : { "normal" : "0-3, 20-23", "dirt" : "0-3", "water" : "0-3", "rock": "4D:8-15" }
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},
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{
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"id" : "s2",
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"data" :
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@ -214,7 +208,7 @@
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[
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"T", "T", "?",
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"T", "N", "s6-1,m1-1,m2-1,N",
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"?", "s6-1,m1-1,m2-1,N", "N"
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"?,x1-1,s1-1", "s6-1,m1-1,m2-1,N", "N"
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],
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"minPoints" : 1,
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"mapping" : { "normal" : "16-17, 36-37", "dirt" : "16-17", "water" : "16-17", "rock": "4D:32-39" }
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@ -229,5 +223,66 @@
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],
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"minPoints" : 1,
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"mapping" : { "normal" : "18-19, 38-39", "dirt" : "18-19", "water" : "18-19", "rock": "4D:40-47" }
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},
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{
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"id" : "s1",
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"data" :
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[
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"?", "?", "?",
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"?", "N", "N",
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"T", "N", "N"
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],
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"mapping" : { "normal" : "0-3, 20-23", "dirt" : "0-3", "water" : "0-3", "rock": "4D:8-15" }
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}
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],
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"terrainType" :
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[
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{
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"id" : "n1",
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"data" :
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[
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"N!", "N!", "?",
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"N!", "N!", "?",
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"?", "?", "?"
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]
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},
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{
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"id" : "n2",
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"data" :
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[
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"N!", "N!", "D,S",
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"D,S", "N!", "N!",
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"D,S", "D,S", "N!"
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]
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},
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{
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"id" : "n3",
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"data" :
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[
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"D,S", "D,S", "N!",
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"D,S", "N!", "N!",
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"N!", "N!", "D,S"
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]
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},
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{
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"id" : "s1",
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"data" :
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[
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"T", "N", "N",
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"N", "N", "N",
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"N", "T-1,N", "T-1,N"
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],
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"minPoints" : 1
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},
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{
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"id" : "s2",
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"data" :
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[
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"N", "N", "T",
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"T-1,N", "N", "N",
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"T-1,N", "N", "N"
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],
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"minPoints" : 1
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},
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]
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}
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@ -284,9 +284,10 @@ const std::string TerrainViewPattern::RULE_DIRT = "D";
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const std::string TerrainViewPattern::RULE_SAND = "S";
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const std::string TerrainViewPattern::RULE_TRANSITION = "T";
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const std::string TerrainViewPattern::RULE_NATIVE = "N";
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const std::string TerrainViewPattern::RULE_NATIVE_STRONG = "N!";
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const std::string TerrainViewPattern::RULE_ANY = "?";
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TerrainViewPattern::TerrainViewPattern() : diffImages(false), rotationTypesCount(0), minPoints(0), terGroup(ETerrainGroup::NORMAL)
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TerrainViewPattern::TerrainViewPattern() : diffImages(false), rotationTypesCount(0), minPoints(0)
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{
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maxPoints = std::numeric_limits<int>::max();
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}
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@ -300,7 +301,7 @@ bool TerrainViewPattern::WeightedRule::isStandardRule() const
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{
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return TerrainViewPattern::RULE_ANY == name || TerrainViewPattern::RULE_DIRT == name
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|| TerrainViewPattern::RULE_NATIVE == name || TerrainViewPattern::RULE_SAND == name
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|| TerrainViewPattern::RULE_TRANSITION == name;
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|| TerrainViewPattern::RULE_TRANSITION == name || TerrainViewPattern::RULE_NATIVE_STRONG == name;
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}
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boost::mutex CTerrainViewPatternConfig::smx;
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@ -315,7 +316,10 @@ CTerrainViewPatternConfig & CTerrainViewPatternConfig::get()
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CTerrainViewPatternConfig::CTerrainViewPatternConfig()
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{
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const JsonNode config(ResourceID("config/terrainViewPatterns.json"));
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const auto & patternsVec = config.Vector();
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static const std::string patternTypes[] = { "terrainView", "terrainType" };
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for(int i = 0; i < ARRAY_COUNT(patternTypes); ++i)
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{
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const auto & patternsVec = config[patternTypes[i]].Vector();
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BOOST_FOREACH(const auto & ptrnNode, patternsVec)
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{
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TerrainViewPattern pattern;
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@ -352,6 +356,8 @@ CTerrainViewPatternConfig::CTerrainViewPatternConfig()
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if(pattern.maxPoints == 0) pattern.maxPoints = std::numeric_limits<int>::max();
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// Read mapping
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if(i == 0)
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{
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const auto & mappingStruct = ptrnNode["mapping"].Struct();
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BOOST_FOREACH(const auto & mappingPair, mappingStruct)
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{
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@ -376,9 +382,16 @@ CTerrainViewPatternConfig::CTerrainViewPatternConfig()
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terGroupPattern.mapping.push_back(std::make_pair(boost::lexical_cast<int>(range[0]),
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boost::lexical_cast<int>(range.size() > 1 ? range[1] : range[0])));
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}
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// Add pattern to the patterns map
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const auto & terGroup = getTerrainGroup(mappingPair.first);
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terGroupPattern.terGroup = terGroup;
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patterns[terGroup].push_back(terGroupPattern);
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terrainViewPatterns[terGroup].push_back(terGroupPattern);
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}
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}
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else if(i == 1)
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{
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terrainTypePatterns[pattern.id] = pattern;
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}
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}
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}
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}
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@ -398,14 +411,14 @@ ETerrainGroup::ETerrainGroup CTerrainViewPatternConfig::getTerrainGroup(const st
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return it->second;
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}
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const std::vector<TerrainViewPattern> & CTerrainViewPatternConfig::getPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const
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const std::vector<TerrainViewPattern> & CTerrainViewPatternConfig::getTerrainViewPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const
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{
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return patterns.find(terGroup)->second;
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return terrainViewPatterns.find(terGroup)->second;
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}
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boost::optional<const TerrainViewPattern &> CTerrainViewPatternConfig::getPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const
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boost::optional<const TerrainViewPattern &> CTerrainViewPatternConfig::getTerrainViewPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const
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{
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const std::vector<TerrainViewPattern> & groupPatterns = getPatternsForGroup(terGroup);
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const std::vector<TerrainViewPattern> & groupPatterns = getTerrainViewPatternsForGroup(terGroup);
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BOOST_FOREACH(const TerrainViewPattern & pattern, groupPatterns)
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{
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if(id == pattern.id)
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@ -416,6 +429,13 @@ boost::optional<const TerrainViewPattern &> CTerrainViewPatternConfig::getPatter
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return boost::optional<const TerrainViewPattern &>();
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}
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const TerrainViewPattern & CTerrainViewPatternConfig::getTerrainTypePatternById(const std::string & id) const
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{
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auto it = terrainTypePatterns.find(id);
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assert(it != terrainTypePatterns.end());
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return it->second;
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}
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CDrawTerrainOperation::CDrawTerrainOperation(CMap * map, const CTerrainSelection & terrainSel, ETerrainType terType, CRandomGenerator * gen)
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: CMapOperation(map), terrainSel(terrainSel), terType(terType), gen(gen)
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{
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@ -459,9 +479,10 @@ void CDrawTerrainOperation::updateTerrainTypes()
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const auto & centerPos = *(positions.begin());
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auto centerTile = map->getTile(centerPos);
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auto tiles = getInvalidTiles(centerPos);
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auto updateTerrainType = [&](const int3 & pos)
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auto updateTerrainType = [&](const int3 & pos, bool tileRequiresValidation)
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{
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map->getTile(pos).terType = centerTile.terType;
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if(tileRequiresValidation) positions.insert(pos);
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invalidateTerrainViews(pos);
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logGlobal->debugStream() << boost::format("Update terrain tile at '%s' to type '%i'.") % pos % centerTile.terType;
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};
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@ -469,7 +490,7 @@ void CDrawTerrainOperation::updateTerrainTypes()
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// Fill foreign invalid tiles
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BOOST_FOREACH(const auto & tile, tiles.foreignTiles)
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{
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updateTerrainType(tile);
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updateTerrainType(tile, true);
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}
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if(tiles.nativeTiles.find(centerPos) != tiles.nativeTiles.end())
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@ -477,8 +498,7 @@ void CDrawTerrainOperation::updateTerrainTypes()
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// Blow up
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auto rect = extendTileAroundSafely(centerPos);
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std::set<int3> suitableTiles;
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int invalidForeignTilesCnt, invalidNativeTilesCnt;
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invalidForeignTilesCnt = invalidNativeTilesCnt = std::numeric_limits<int>::max();
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int invalidForeignTilesCnt = std::numeric_limits<int>::max(), invalidNativeTilesCnt = 0;
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rect.forEach([&](const int3 & posToTest)
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{
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auto & terrainTile = map->getTile(posToTest);
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@ -490,16 +510,21 @@ void CDrawTerrainOperation::updateTerrainTypes()
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auto addToSuitableTiles = [&](const int3 & pos)
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{
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suitableTiles.insert(pos);
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logGlobal->debugStream() << boost::format("Found suitable tile '%s' for main tile '%s'.") % pos % centerPos;
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logGlobal->debugStream() << boost::format(std::string("Found suitable tile '%s' for main tile '%s': ") +
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"Invalid native tiles '%i', invalid foreign tiles '%i'.") % pos % centerPos % testTile.nativeTiles.size() %
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testTile.foreignTiles.size();
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};
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if(testTile.nativeTiles.size() < invalidNativeTilesCnt ||
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(testTile.nativeTiles.size() == invalidNativeTilesCnt && testTile.foreignTiles.size() < invalidForeignTilesCnt))
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int nativeTilesCntNorm = testTile.nativeTiles.empty() ? std::numeric_limits<int>::max() : testTile.nativeTiles.size();
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if(nativeTilesCntNorm > invalidNativeTilesCnt ||
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(nativeTilesCntNorm == invalidNativeTilesCnt && testTile.foreignTiles.size() < invalidForeignTilesCnt))
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{
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invalidNativeTilesCnt = nativeTilesCntNorm;
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invalidForeignTilesCnt = testTile.foreignTiles.size();
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suitableTiles.clear();
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addToSuitableTiles(posToTest);
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}
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else if(testTile.nativeTiles.size() == invalidNativeTilesCnt &&
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else if(nativeTilesCntNorm == invalidNativeTilesCnt &&
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testTile.foreignTiles.size() == invalidForeignTilesCnt)
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{
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addToSuitableTiles(posToTest);
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@ -508,20 +533,21 @@ void CDrawTerrainOperation::updateTerrainTypes()
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}
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});
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bool tileRequiresValidation = invalidForeignTilesCnt > 0;
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if(suitableTiles.size() == 1)
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{
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updateTerrainType(*suitableTiles.begin());
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updateTerrainType(*suitableTiles.begin(), tileRequiresValidation);
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}
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else
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{
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const int3 directions[] = { int3(0, -1, 0), int3(-1, 0, 0), int3(0, 1, 0), int3(1, 0, 0),
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static const int3 directions[] = { int3(0, -1, 0), int3(-1, 0, 0), int3(0, 1, 0), int3(1, 0, 0),
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int3(-1, -1, 0), int3(-1, 1, 0), int3(1, 1, 0), int3(1, -1, 0)};
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for(int i = 0; i < ARRAY_COUNT(directions); ++i)
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{
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auto it = suitableTiles.find(centerPos + directions[i]);
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if(it != suitableTiles.end())
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{
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updateTerrainType(*it);
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updateTerrainType(*it, tileRequiresValidation);
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break;
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}
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}
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@ -539,7 +565,7 @@ void CDrawTerrainOperation::updateTerrainViews()
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BOOST_FOREACH(const auto & pos, invalidatedTerViews)
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{
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const auto & patterns =
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CTerrainViewPatternConfig::get().getPatternsForGroup(getTerrainGroup(map->getTile(pos).terType));
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CTerrainViewPatternConfig::get().getTerrainViewPatternsForGroup(getTerrainGroup(map->getTile(pos).terType));
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// Detect a pattern which fits best
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int bestPattern = -1;
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@ -556,7 +582,7 @@ void CDrawTerrainOperation::updateTerrainViews()
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break;
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}
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}
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assert(bestPattern != -1);
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//assert(bestPattern != -1);
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if(bestPattern == -1)
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{
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// This shouldn't be the case
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@ -627,7 +653,8 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
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CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainViewInner(const int3 & pos, const TerrainViewPattern & pattern, int recDepth /*= 0*/) const
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{
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ETerrainType centerTerType = map->getTile(pos).terType;
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auto centerTerType = map->getTile(pos).terType;
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auto centerTerGroup = getTerrainGroup(centerTerType);
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int totalPoints = 0;
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std::string transitionReplacement;
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@ -667,12 +694,15 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
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{
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if(recDepth == 0 && map->isInTheMap(currentPos))
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{
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const auto & patternForRule = CTerrainViewPatternConfig::get().getPatternById(getTerrainGroup(terType), rule.name);
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if(terType == centerTerType)
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{
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const auto & patternForRule = CTerrainViewPatternConfig::get().getTerrainViewPatternById(getTerrainGroup(centerTerType), rule.name);
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if(patternForRule)
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{
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auto rslt = validateTerrainView(currentPos, *patternForRule, 1);
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if(rslt.result) topPoints = std::max(topPoints, rule.points);
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}
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}
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continue;
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}
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else
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@ -690,7 +720,9 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
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};
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// Validate cell with the ruleset of the pattern
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if(pattern.terGroup == ETerrainGroup::NORMAL)
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bool nativeTestOk, nativeTestStrongOk;
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nativeTestOk = nativeTestStrongOk = (rule.name == TerrainViewPattern::RULE_NATIVE_STRONG || rule.name == TerrainViewPattern::RULE_NATIVE) && !isAlien;
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if(centerTerGroup == ETerrainGroup::NORMAL)
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{
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bool dirtTestOk = (rule.name == TerrainViewPattern::RULE_DIRT || rule.name == TerrainViewPattern::RULE_TRANSITION)
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&& isAlien && !isSandType(terType);
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@ -709,24 +741,22 @@ CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainVi
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}
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else
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{
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bool nativeTestOk = rule.name == TerrainViewPattern::RULE_NATIVE && !isAlien;
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applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || dirtTestOk || sandTestOk || nativeTestOk);
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}
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}
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else if(pattern.terGroup == ETerrainGroup::DIRT)
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else if(centerTerGroup == ETerrainGroup::DIRT)
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{
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bool nativeTestOk = rule.name == TerrainViewPattern::RULE_NATIVE && !isSandType(terType);
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nativeTestOk = rule.name == TerrainViewPattern::RULE_NATIVE && !isSandType(terType);
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bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION)
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&& isSandType(terType);
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applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
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applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk || nativeTestStrongOk);
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}
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else if(pattern.terGroup == ETerrainGroup::SAND)
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else if(centerTerGroup == ETerrainGroup::SAND)
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{
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applyValidationRslt(true);
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}
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else if(pattern.terGroup == ETerrainGroup::WATER || pattern.terGroup == ETerrainGroup::ROCK)
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else if(centerTerGroup == ETerrainGroup::WATER || centerTerGroup == ETerrainGroup::ROCK)
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{
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bool nativeTestOk = rule.name == TerrainViewPattern::RULE_NATIVE && !isAlien;
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bool sandTestOk = (rule.name == TerrainViewPattern::RULE_SAND || rule.name == TerrainViewPattern::RULE_TRANSITION)
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&& isAlien;
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applyValidationRslt(rule.name == TerrainViewPattern::RULE_ANY || sandTestOk || nativeTestOk);
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@ -811,20 +841,31 @@ CDrawTerrainOperation::InvalidTiles CDrawTerrainOperation::getInvalidTiles(const
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{
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if(map->isInTheMap(pos))
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{
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auto & ptrConfig = CTerrainViewPatternConfig::get();
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auto terType = map->getTile(pos).terType;
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// Pattern 2x2
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const int3 translations[4] = { int3(-1, -1, 0), int3(0, -1, 0), int3(-1, 0, 0), int3(0, 0, 0) };
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bool valid = true;
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for(int i = 0; i < ARRAY_COUNT(translations); ++i)
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auto valid = validateTerrainView(pos, ptrConfig.getTerrainTypePatternById("n1")).result;
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// Special validity check for rock & water
|
||||
if(valid && centerTerType != terType && (terType == ETerrainType::WATER || terType == ETerrainType::ROCK))
|
||||
{
|
||||
valid = true;
|
||||
MapRect square(int3(pos.x + translations[i].x, pos.y + translations[i].y, pos.z), 2, 2);
|
||||
square.forEach([&](const int3 & pos)
|
||||
static const std::string patternIds[] = { "s1", "s2" };
|
||||
for(int i = 0; i < ARRAY_COUNT(patternIds); ++i)
|
||||
{
|
||||
if(map->isInTheMap(pos) && map->getTile(pos).terType != terType) valid = false;
|
||||
});
|
||||
valid = !validateTerrainView(pos, ptrConfig.getTerrainTypePatternById(patternIds[i])).result;
|
||||
if(!valid) break;
|
||||
}
|
||||
}
|
||||
// Additional validity check for non rock OR water
|
||||
else if(!valid && (terType != ETerrainType::WATER && terType != ETerrainType::ROCK))
|
||||
{
|
||||
static const std::string patternIds[] = { "n2", "n3" };
|
||||
for(int i = 0; i < ARRAY_COUNT(patternIds); ++i)
|
||||
{
|
||||
valid = validateTerrainView(pos, ptrConfig.getTerrainTypePatternById(patternIds[i])).result;
|
||||
if(valid) break;
|
||||
}
|
||||
}
|
||||
|
||||
if(!valid)
|
||||
{
|
||||
if(terType == centerTerType) tiles.nativeTiles.insert(pos);
|
||||
|
@ -41,10 +41,10 @@ struct DLL_LINKAGE MapRect
|
||||
|
||||
template<typename Func>
|
||||
void forEach(Func f) const
|
||||
{
|
||||
for(int i = x; i < right(); ++i)
|
||||
{
|
||||
for(int j = y; j < bottom(); ++j)
|
||||
{
|
||||
for(int i = x; i < right(); ++i)
|
||||
{
|
||||
f(int3(i, j, z));
|
||||
}
|
||||
@ -225,6 +225,7 @@ struct DLL_LINKAGE TerrainViewPattern
|
||||
int points;
|
||||
};
|
||||
|
||||
static const int PATTERN_DATA_SIZE = 9;
|
||||
/// Constant for the flip mode different images. Pattern will be flipped and different images will be used(mapping area is divided into 4 parts)
|
||||
static const std::string FLIP_MODE_DIFF_IMAGES;
|
||||
/// Constant for the rule dirt, meaning a dirty border is required.
|
||||
@ -233,8 +234,10 @@ struct DLL_LINKAGE TerrainViewPattern
|
||||
static const std::string RULE_SAND;
|
||||
/// Constant for the rule transition, meaning a dirty OR sandy border is required.
|
||||
static const std::string RULE_TRANSITION;
|
||||
/// Constant for the rule native, meaning a native type is required.
|
||||
/// Constant for the rule native, meaning a native border is required.
|
||||
static const std::string RULE_NATIVE;
|
||||
/// Constant for the rule native strong, meaning a native type is required.
|
||||
static const std::string RULE_NATIVE_STRONG;
|
||||
/// Constant for the rule any, meaning a native type, dirty OR sandy border is required.
|
||||
static const std::string RULE_ANY;
|
||||
|
||||
@ -250,7 +253,7 @@ struct DLL_LINKAGE TerrainViewPattern
|
||||
/// can be used. Their meaning differs also from type to type.
|
||||
///
|
||||
/// std::vector -> several rules can be used in one cell
|
||||
std::array<std::vector<WeightedRule>, 9> data;
|
||||
std::array<std::vector<WeightedRule>, PATTERN_DATA_SIZE> data;
|
||||
|
||||
/// The identifier of the pattern, if it's referenced from a another pattern.
|
||||
std::string id;
|
||||
@ -270,8 +273,6 @@ struct DLL_LINKAGE TerrainViewPattern
|
||||
|
||||
/// The minimum and maximum points to reach to validate the pattern successfully.
|
||||
int minPoints, maxPoints;
|
||||
|
||||
ETerrainGroup::ETerrainGroup terGroup;
|
||||
};
|
||||
|
||||
/// The terrain view pattern config loads pattern data from the filesystem.
|
||||
@ -280,15 +281,17 @@ class DLL_LINKAGE CTerrainViewPatternConfig : public boost::noncopyable
|
||||
public:
|
||||
static CTerrainViewPatternConfig & get();
|
||||
|
||||
const std::vector<TerrainViewPattern> & getPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const;
|
||||
boost::optional<const TerrainViewPattern &> getPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const;
|
||||
const std::vector<TerrainViewPattern> & getTerrainViewPatternsForGroup(ETerrainGroup::ETerrainGroup terGroup) const;
|
||||
boost::optional<const TerrainViewPattern &> getTerrainViewPatternById(ETerrainGroup::ETerrainGroup terGroup, const std::string & id) const;
|
||||
const TerrainViewPattern & getTerrainTypePatternById(const std::string & id) const;
|
||||
ETerrainGroup::ETerrainGroup getTerrainGroup(const std::string & terGroup) const;
|
||||
|
||||
private:
|
||||
CTerrainViewPatternConfig();
|
||||
~CTerrainViewPatternConfig();
|
||||
|
||||
std::map<ETerrainGroup::ETerrainGroup, std::vector<TerrainViewPattern> > patterns;
|
||||
std::map<ETerrainGroup::ETerrainGroup, std::vector<TerrainViewPattern> > terrainViewPatterns;
|
||||
std::map<std::string, TerrainViewPattern> terrainTypePatterns;
|
||||
static boost::mutex smx;
|
||||
};
|
||||
|
||||
|
@ -21,7 +21,62 @@
|
||||
#include "../lib/int3.h"
|
||||
#include "../lib/CRandomGenerator.h"
|
||||
|
||||
BOOST_AUTO_TEST_CASE(CMapEditManager_DrawTerrain)
|
||||
BOOST_AUTO_TEST_CASE(CMapEditManager_DrawTerrain_Type)
|
||||
{
|
||||
try
|
||||
{
|
||||
auto map = make_unique<CMap>();
|
||||
map->width = 100;
|
||||
map->height = 100;
|
||||
map->initTerrain();
|
||||
auto editManager = map->getEditManager();
|
||||
editManager->clearTerrain();
|
||||
|
||||
// 1x1 Blow up
|
||||
editManager->getTerrainSelection().select(int3(5, 5, 0));
|
||||
editManager->drawTerrain(ETerrainType::GRASS);
|
||||
static const int3 squareCheck[] = { int3(5,5,0), int3(5,4,0), int3(4,4,0), int3(4,5,0) };
|
||||
for(int i = 0; i < ARRAY_COUNT(squareCheck); ++i)
|
||||
{
|
||||
BOOST_CHECK(map->getTile(squareCheck[i]).terType == ETerrainType::GRASS);
|
||||
}
|
||||
|
||||
// Concat to square
|
||||
editManager->getTerrainSelection().select(int3(6, 5, 0));
|
||||
editManager->drawTerrain(ETerrainType::GRASS);
|
||||
BOOST_CHECK(map->getTile(int3(6, 4, 0)).terType == ETerrainType::GRASS);
|
||||
editManager->getTerrainSelection().select(int3(6, 5, 0));
|
||||
editManager->drawTerrain(ETerrainType::LAVA);
|
||||
BOOST_CHECK(map->getTile(int3(4, 4, 0)).terType == ETerrainType::GRASS);
|
||||
BOOST_CHECK(map->getTile(int3(7, 4, 0)).terType == ETerrainType::LAVA);
|
||||
|
||||
// Special case water,rock
|
||||
editManager->getTerrainSelection().selectRange(MapRect(int3(10, 10, 0), 10, 5));
|
||||
editManager->drawTerrain(ETerrainType::GRASS);
|
||||
editManager->getTerrainSelection().selectRange(MapRect(int3(15, 17, 0), 10, 5));
|
||||
editManager->drawTerrain(ETerrainType::GRASS);
|
||||
editManager->getTerrainSelection().select(int3(21, 16, 0));
|
||||
editManager->drawTerrain(ETerrainType::GRASS);
|
||||
BOOST_CHECK(map->getTile(int3(20, 15, 0)).terType == ETerrainType::GRASS);
|
||||
|
||||
// Special case non water,rock
|
||||
static const int3 diagonalCheck[] = { int3(31,42,0), int3(32,42,0), int3(32,43,0), int3(33,43,0), int3(33,44,0),
|
||||
int3(34,44,0), int3(34,45,0), int3(35,45,0), int3(35,46,0), int3(36,46,0),
|
||||
int3(36,47,0), int3(37,47,0)};
|
||||
for(int i = 0; i < ARRAY_COUNT(diagonalCheck); ++i)
|
||||
{
|
||||
editManager->getTerrainSelection().select(diagonalCheck[i]);
|
||||
}
|
||||
editManager->drawTerrain(ETerrainType::GRASS);
|
||||
BOOST_CHECK(map->getTile(int3(35, 44, 0)).terType == ETerrainType::WATER);
|
||||
}
|
||||
catch(const std::exception & e)
|
||||
{
|
||||
logGlobal-> errorStream() << e.what();
|
||||
}
|
||||
}
|
||||
|
||||
BOOST_AUTO_TEST_CASE(CMapEditManager_DrawTerrain_View)
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -49,7 +104,7 @@ BOOST_AUTO_TEST_CASE(CMapEditManager_DrawTerrain)
|
||||
auto terGroup = CTerrainViewPatternConfig::get().getTerrainGroup(groupStr);
|
||||
|
||||
// Get mapping range
|
||||
const auto & pattern = CTerrainViewPatternConfig::get().getPatternById(terGroup, id);
|
||||
const auto & pattern = CTerrainViewPatternConfig::get().getTerrainViewPatternById(terGroup, id);
|
||||
const auto & mapping = (*pattern).mapping;
|
||||
|
||||
const auto & positionsNode = node["pos"].Vector();
|
||||
|
Binary file not shown.
@ -18,7 +18,7 @@
|
||||
"pattern" : "normal.s4"
|
||||
},
|
||||
{
|
||||
"pos" : [ [ 5,14,0 ], [ 31,13,0 ] ],
|
||||
"pos" : [ [ 5,14,0 ], [ 31,13,0 ], [ 17,3,0 ], [ 13,8,0 ] ],
|
||||
"pattern" : "normal.s5"
|
||||
},
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user